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Challenge of Wishes - Equipment

  • Umbaglo
  • 05/24/2010 12:24 AM
  • 412 views
So, introductions and systems aside, there's really only two main aspects of any dungeon crawl: Classes and Equipment. So, before I start going into more detail about the classes, here's an introduction to the various types of equipment that can be found in Challenge of Wishes.

In general, all classes will be able to equip one armour type, maybe a shield, and up to 2 types of weapons. The types of weapons will have opposing stat balances in order to provide player choice.

So, here are the types of equipment in the game:

Armours

Light Armour
Your standard light armours. Clothing, robes, jackets, and other things made of various cloths. The sort of stuff that magical classes would find easy to move around in. Because of this, while light armour doesn't provide much in the way of Defence, it does provide a bonus to Evasion. Light Armour also tends to give a bonus to magic.

Medium Armour
Standard leathers and light mail armour. Hide jerkins, chain mail, and anything in between. Medium Armours provide a good balance between Defence and Evasion, which is good for the agile classes that rely on them to provide protection. Medium Armour also tends to give a bonus to Agility.

Heavy Armour
Standard heavy plate mail. Nothing less then the heaviest metal plates will do. As a result, Heavy Armours give next to no Evasion, but provide a lot of Defence. Heavy Armour also tends to give a bonus to Strength.


Weapons

1h Swords
Smaller swords, designed to be used in one hand so the other hand is free. Generally give Strength bonuses, and are meant to be used by classes who attack more directly.

2h Swords
Large swords, designed to be used with both hands for extra power. Generally give Strength bonuses, and their ease of use also tends to give them accuracy bonuses.

2h Axes
Large axes, designed to be used with both hands for extra power. Generally give larger Strength bonuses then 2h Swords, but are harder to use and thus have an accuracy penalty.

Maces
Metal clubs and the like, usable in one hand. They are the favoured weapons of the holy arts, and as such tend to give bonuses to magic, though they are still competent in melee.

Daggers
Small blades favoured of all kinds of rogues. Generally give Agility bonuses, but don't have much straight damage. Assassins know of the best way to use a Dagger to cause damage.

Staves
From simple walking sticks to power rods of magical energy. Staves give large bonuses to magic power, but are not really meant to be used to hit things with. But why would you? They also take up both hands.

Wands
Smaller magical implements that can shoot blasts of magical energy at foes for free. While Wands don't give as much of a magical bonus as Staves, they only take up one hand and when used in melee, fire weak ranged magical damage.

Bows
Typical low-tech ranged weapons. Uses both hands, but has good accuracy and damage.

Crossbows
The introduction of various forms of launching mechanisms gives Crossbows a power bonus over Bows, but their difficulty of use and kickback causes them to have less accuracy.

Guns
Magical weapons from far away, guns are designed specifically for the one class that uses them, and as such give bonuses to both attack and magic.


Off-hands

Shields
Typical sheets of wood and metal designed to deflect incoming attacks. Some will also give bonuses to Strength or magical power.

Orbs
Magical instruments for Mages that improve their concentration and provide a minor magical shield to increase their Defence.


So that's the various types of equipment in Challenge of Wishes. Next time, I'll start going in more detail about the various classes in the game.