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Here's a list of the abilities you can learn for each class and its ABP cost.

Fighter

1- AutoSafe learned at 10 ABP
Description: Doubles defense during battle

2- LV1 Attack+ learned at 45 ABP
Description: Adds 15 to Attack power

3- LV2 Attack+ learned at 105 ABP
Description: Adds 30 to Attack power

**Master**- LV3 Attack+ learned at 225 ABP
Description: Adds 50 to Attack power

Monk

1- Kick learned at 10 ABP
Description: 0 MP All enemy Attack (A monk starts with this command)

2- Build Up learned at 40 ABP
Description: Charges up attack, deals higher damage the next turn

3- LV1 HP+ learned at 80 ABP
Description: Adds 80 to HP

4- LV2 HP+ learned at 160 ABP
Description: Adds 150 to HP

**Master**- LV3 HP+ learned at 250 ABP
Description: Adds 300 to HP


Thief

1- Dash learned at 15 ABP
Description: When equipped will raise the partys movement speed outside of battle

2- See Hidden learned at 40 ABP
Description: When equipped will show hidden paths/treasures (A thief has this already active)

**Master**- Slash learned at 135 ABP
Description: Attempts to slay all the enemies, no MP cost


Red Mage

1- Red Magic learned at 50 ABP
Description: Can cast lower level white and black magic (A Red Mage has this command initially)

2- LV1 Stats+ learned at 120 ABP
Description: +6 to Attack, Defense, Mind and Speed

3- LV2 Stats+ learned at 210 ABP
Description: +15 to Attack, Defense, Mind and Speed

**Master**- DoubleCast learned at 400 ABP
Description: Can cast the same spell twice in a turn


White Mage

1- Auto-Regen learned at 10 ABP
Description: Regen is automatically cast during battle

2- White Magic learned at 40 ABP
Description: Can cast all White magic spells (A White Mage has this command initially)

3- Auto M.Recover learned at 120 ABP
Description: Recovers some MP when entering into a battle

**Master**- Auto-M.Regen learned at 275 ABP
Description: Regenerates MP per turn


Black Mage

1- Auto-Focus learned at 10 ABP
Description: Doubles Mind for the duration of the battle

2- Black Magic learned at 40 ABP
Description: Can cast all Black magic spells (A Black Mage has this command initially)

3- Move-HP+ learned at 80 ABP
Description: Recovers HP with each step outside of battle

**Master**- Move-MP+ learned at 150 ABP
Description: Recovers MP with each step outside of battle


Blue Mage

1- Peep learned at 10 ABP
Description: See enemies HP/MP/Strengths and Weaknesses

2- Blue Magic learned at 40 ABP
Description: Can cast all Blue magic spells that you've learned so far from items (A Blue Mage has this command initially)

3- LV 1 MP+ learned at 100 ABP
Description: Raises max MP by 5

4- LV 2 MP+ learned at 170 ABP
Description: Raises max MP by 11

**Master**- LV 3 MP+ learned at 250 ABP
Description: Raises max MP by 20


Summoner

1- Resist learned at 10 ABP
Description: 30% resistance to all status effects

2- Summon learned at 50 ABP
Description: Can summon Ancangers (A Summoner has this command initially)

**Master**- Conjure learned at 150 ABP
Description: Picks a random summon to use, costs 0 MP


Time Mage

1- Auto-Haste learned at 10 ABP
Description: Doubles Speed during battle

2- Time Magic learned at 40 ABP
Description: Can cast all Time Magic spells (A Time Mage has this command initially)

**Master**- MagicGuard learned at 125 ABP
Description: Protects against all elements, resists Mute and MindBreak


Chocolatier

1- Choco learned at 20 ABP
Description: Uses a random attack in battle, no MP cost (A Chocolatier has this command initially)

2- Candy Cane learned at 70 ABP
Description: Reduces MP cost of all spells in half

**Master**- Choco Weapon learned at 150 ABP
Description: Will replace current equipment with the ultimate Chocolate Equipment temporarily in battle. You are fully unequipped when the spell wears off. No MP cost.


Dark Knight

1- Dark learned at 20 ABP
Description: Use status effect and status lowering attack skills (A Dark Knight has this command initially)

2- Dark Force learned at 60 ABP
Description: Adds 50 to Attack and Speed, but your HP degenerates in battle.

3- Sacrifice learned at 145 ABP
Description: Heals all allies at the expense of 1/3 of your HP

**Master**- Dark Wave learned at 230 ABP
Description: Does all enemy damage at the expense of 1/3 of your HP


Paladin

1- Protect learned at 20 ABP
Description: Increased resistance to Magic to all allies (A Paladin has this command initially)

2- Restoration learned at 80 ABP
Description: Recover from all negative status effects to all, no MP cost

**Master**- Revive learned at 160 ABP
Description: Revive all fallen characters, no MP cost


Assassin

1- Auto-Image learned at 10 ABP
Description: Raises Evade rate

2- Initiative learned at 50 ABP
Description: Higher chance of striking first in battle

**Master**- $Toss learned at 150 ABP
Description: Throws coins at the enemy. Damage= 1/10th of the Gold thrown


Bard/Dancer

1- Dance learned at 25 ABP
Description: Uses 1 of 4 dances randomly of Drain HP, MP, 4x damage or
Forced Confuse. (A Bard/Dancer has this command initially)

2- Sing learned at 75 ABP
Description: Can use an all ally buffing skill for no MP cost (A Bard/Dancer has this command initially)

**Master**- Ribbon learned at 150 ABP
Description: 100% negative status effect resistance


Archer

1- LV1 Speed+ learned at 20 ABP
Description: Raises Speed by 10

2- LV2 Speed+ learned at 80 ABP
Description: Raises Speed by 25

3- LV3 Speed+ learned at 200 ABP
Description: Raises Speed by 45

**Master**- TripleCut learned at 350 ABP
Description: Attacks 3x per turn

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