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RMN v4.5 (and beyond) Feature Idea List
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Previously, you can only have 99 Ammunition max.
Suddenly, Iroha appears~ (Background files that are larger or smaller than efface's resolution will be stetched/squished to fit)
Player Customization~
Playing with electricity - it's important~
Whoops! It's off.
There are evils lurking in the shadows...
56 FPS is really good for something running on my computer! (Music player time is working fully)
Some new enemy weapons.
Yes! It's not red!
Hard is now harder :D
One million points. Disregard Mr. Paladin. :D
Your feedback is appreciated!
The screen where you get to choose your movement speed and etcetera has been prettified. Oh yeah, Dashing means you take longer to stop as well.
Revised Enemy Hp :O
It's items!
It's equipment!
What happens when you get BLINDED. Also, animated static. :D
B2F's boss on Hard mode!
The HUD fades out when you are under it, so you can see yourself. It is actually more vital than seeing how much HP you have left.
This is when you start shooting stuff.