Whew, three months without updates! (It kills me that it's something bad, but..)
Balance of Requiem..honestly, it had a good run. I can't say that I'll flat out cancel it, as I need something to go back to, should my new project I just put up ends, or gets destroyed, so I'll simply leave BoR to rust away, and whip it out(lol..) should the moment come when I feel like continuing it again~
So, I was looking at my sprites today, then took a look at Mack's template, and thought how would my characters look like as taller versions of themselves? As this was also a chance to improve my spriting skills, I made a rendition of Sana as he would appear if I started using the larger, Mack style:
in comparison to:
So, which style seems better, RTP, or Mack? To be honest, I find that they both look good, but before making any others, I'd like to hear others opinions on this on whether to enlarge the rest of the cast, or keep them as they are. :D
In other news, I've started rebuilding the Ilia Subterrane completely, and the first floor is almost finished(just needs to be parallaxed.), and a battle arena called the "Pantheon" has replaced the Etherean Academy. Expect screenies for both of those later today. :)
Because of several issues that I've been having over the last couple of weeks, the promised demo has again been sadly delayed. I understand that I promised I would have it ready by the end of the year, though if I were to ship it out now, it'd be an incomplete mess of wasting everyone's time. I want everyone to enjoy what I've been creating these last few months, and not just to struggle through it.
So, despite my last blog post saying the first chapter was ready, I'm still going to be needing a bit more time.
Now, onto the changes I have in store for the new year. More than half of the main cast will be receiving major appearance changes, while others may just be getting a palette swap, or an rtp edit; this is mainly because I'd rather not rely solely on the Ace Generator to do my work for me..as most of us, have already seen all of that before. Here're the ones I've finished so far..hopefully the new looks will catch on. (From left to right: Vier, Zenna, Sana, Selis, Aira, Dorgen)
I've also completely scrapped the Etherean Academy, as I felt it deluded too much from the plotline; so I'll be keeping the arena, just taking the academy as a whole out.
If any of my testers felt if the battles were too difficult, I've slightly decreased the random enemy strength/increased actor abilities, so you won't need to waste too much time in any battle other than bosses. :) I've also increased the number of items/cash you'll find, since it felt like there was hardly any on hand even during my playthrough. :p
Well, that's about it I suppose..thanks for sticking with me all this time, and for putting with my laziness in not getting it done faster than I should have. Oh, and may everyone have a happy new year, hope to see you all in 2013! :D
Yes, that is right, I'm finally done working on the first chapter, however I now need testers, to help me pinpoint any bugs/technical issues, and other things to help improve it!
There are a few things I'm currently aware of, such as the shadows in certain areas that may appear too dark, and I will get to fixing those, but they're not too much of an issue.
Okay, first, and foremost, if you played my previous demo back when this was still using the VX engine, let me just say, that it will be completely different from that, with only a few similarities here, and there. This will likely not be "as" difficult as it was way back then, however if you try fighting a boss unprepared, they will NOT go easy on you! :D
So, I'll be uploading the demo shortly for anyone who wishes to become a tester, and I hope everyone enjoys playing through it~
(As I haven't had a chance to test it all the way through myself, sadly I can't say if there are any game breaking bugs or not, so if any are found, let me know and I'll strike them down. Also, because of some technical issues upon extraction, the lightning effects have been taken out. Despite that, there will be less lag without the lighting!)
Lol thought I'd be releasing the demo? Sadly, no it's not ready -yet-, but I am very close to finishing the first chapter finally. Only around 4-5 more maps left to parallax, so I can definitely say I'll be finished by sometime next month!
Also, I daresay that before I seemed to be spamming out blogs, so I'll be limiting myself to only one every two months..why, you may ask? Because I'd rather not flood rmn's blog space with just mine alone. :o
Once I complete this chapter, I'll immediately begin work on the other games that I've been neglecting..so that they'll receive some love~ ^o^
I've been gone for a little while now, and I've been slacking a bit in updates, and what not. Anyway I'm finally back now full time, so I'll be working my butt off to finish the first chapter already!
There's not a whole lot I can offer up at this point other than the few screenies I've posted in the forums, but I can guarantee that I'll have the demo ready for you guys by the end of this year..maybe a bit sooner, who knows~
Here's a little treat for you guys though, just to show that I'm still working:
Sadly my attention's been directed mostly towards the mmo's such as WoW, and Maple as of late, so all progress on BoR has been put to a halt..for now. It won't be going on hiatus since I'd rather not experience that dry spell of nothing going on again, so I'll just be leaving it as is.
I'll be coming back to this sooner or later, it'll just depend on whether or not I get bored massacring as an epic undead, or blood elf, or the other races of WoW..
Oh, and before I forget, which knowing myself I probably will, I've decided to add in an extra optional boss for the demo which I "really" need to get working on! (I won't say where exactly you'll find him, as it'll eat away at the fun of exploring if I do.)
Anyway, that's all for now~ :) (I know I said I'd be done by the end of the month..but oh well.) Expect to see some epic heads rolling..literally!
..Right. Lol, anyway, I'm pleased to announce that progress is still going well, and I've remade the Dream Abyss slightly, to make it a little more challenging to navigate through. (You'll all find out upon the time to enter there.)
Anywho, I "Should" be able to finish up the chapter 1 demo by the end of the month, so everyone who's been looking forward to it just look forward to playing this soon~ :D
Before getting everyone's hopes up, chapter 1 isn't exactly very long, well at least compared to what I expect the others to be, but at least it should be long enough to keep everyone entertained for awhile! :)
Alright, so I have all of the bosses pretty balanced. Difficult, but not rage quitting difficult of course, so they're sure to be fun to fight against~ As for the dialogue, I have it about halfway done, so it's all coming along nicely. :)
Not really much else to say, except that Igneus has received a hair color change. People thought that he looked sort of similar to Sana, and I thought so as well, so I went ahead and turned him blonde~ :3
I'm still hard at work, just edging along slowly as always.. (don't judge~ B3)
I'm still getting things ready for the new demo soon to be out which will cover the entire first chapter..so I figured I'd shed a little light on the characters to help make sure people don't end up..well seeing that good ol' game over screen~ :3
- Average VP, Physique, and Resist
- High Durability
- Strong against Friste elemental attacks
- Uses Heavy Armor, and shields
- Gains several healing skills, as well as an MP heal early on
- Can hold up to 3 accessories
- Lowest MP, and Sense of any character
- Weak against Cilas elemental attacks
- All attacks only target one enemy
- Can only equip 2 Vorce Tomes
- High Sense, Resist, and MP
- Strong against Hahnier elemental attacks
- Primary "healer" type character gaining a multitude of cures
- Has an auto 50% boost to all healing type items
- Only character able to wield Instruments which boost Luck
- Low VP, Physique, and Durability
- Weak against Lierta elemental attacks
- Can only wear magic gear
- Many enemies are resistant to Hahnier attacks
These will be the only playable characters in chapter 1 since it's a bit shorter than the others will be. A few tips before I end this:
- Stock up on items
- Buy the latest gear when available
- Save often, especially before bosses as they will require skill, and not just depend on leveling up
Hope everyone enjoys the first chapter when I get it finished up! :)