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Far Moves 'n More

I've been a little strapped for time this week, as I just started a new job, but I'd like to share what few developments there have been on the game.

My latest bout of coding has resulted in movement, including far moves, and attacking with the mouse. The character will move around one solid tile, but won't navigate around walls (this isn't an RTS!) and will stop if attacking or attacked by a monster. Finally, the new cursor can be put to good use on nearly every screen of the game! In the future, I will be making the right mouse button perform a Secondary Action, using whatever subweapon you may have equipped at the time. This will include Throwing weapons, Tools (i.e., grappling hook and pickaxe) and Wands, at the least.

I don't know if I mentioned this yet, but the Look function now gives you a list of all objects and creatures occupying a single tile. I still have to make use of the Inventory screen to better list the items.