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Episode VIII - missions, UI updates, balancing and bug fixing bonanza

  • Brady
  • 03/08/2013 04:08 PM
  • 592 views
From a development perspective, Episode VIII is probably the biggest yet. Unfortunately this doesn't show through entirely as a particularly large update.

I wanted to get this version out ASAP due to the number of bug fixes and balancing changes that have been made, so it's a bit ahead of schedule. Should work though.

Anyways, here's what we have:

-Two new missions. A boss-only mission and Samus' solo mission (also, boss only!)
-An advanced text script has been implemented to improve the dialogue UI all across the game. With this, a number of dialogue windows have been edited to suit this, although nothing important.
-A Data Log (Bestiary) has been added and will keep track of all the enemies and bosses you've fought, giving you their stats so you can better prepare against them next time. Note for current save files: this update will not retroactively add in monsters you've met before, so you will have to go and meet them again to update the Log. However, the VR enemies from the tutorial map will be automatically added since they are missable.
-A number of balancing changes in the game. This includes increasing the difficulty of a couple of bosses, increasing the effectiveness of a couple of skills, as well as reducing stock and power of some skills and enemies.
-Updated the rep requirements for all missions. This will mostly affect new games and have little to no effect on current save files.

-BUG FIXES!
Loads of them! I've gone through the game twice now from start to finish in an effort to find all bugs that come from anywhere. Some of these may have been more obvious, while others were less drastic. Either way, I'd like to ask that anyone playing the game uses the Bug Reports page to let me know if you find any; it takes a lot of time to repeatedly test each and every mission both in testing and from a new file and I can't catch 'em all!

Specific details are in the in-game update log, although the Bug Fixes section is the most important, as some gamebreaking bugs were discovered and are now corrected. Episode VIII should be the most smoothly running version of Syma yet!

Episode IX may take a bit longer, since this version was released early, although I do have plans for a new mission type that should make an appearance soon!