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Announcement

You Are Not The Hero Kickstarter Campaign

We're now on Steam Greenlight!!
We need all your support so every vote counts!!




The Kickstarter Campaign has begun!

You Are Not The Hero Kickstarter


You Are Not The Hero is a new action platform RPG for the PC, inspired by all the people the heroes always ended up screwing over. Stupid heroes...

We ditch the battle system to focus on richer RPG gameplay elements. Instead of playing a traditional hero that saves the world, you're instead playing a bystander swept into the affairs of the heroes and villains alike.

You play as Petula, an unemployed, emotionally charged, ill-tempered, otherwise average young woman. With the royal army hot on their heels, the heroes have made their way to your village where they resume scavenging for supplies in everyone's homes. After confronting them for stealing your pendant, they rush off to continue their quest, giving you a quest of your own to retrieve it.

From now until November 12th 2013 we will be raising funds to complete You Are Not The Hero. As a backer of the project, you'll be able to influence varying styles of gameplay to be added and refined in the game. Rewards are anywhere from getting a digital copy of the game, a digital soundtrack and artbook, joining the game as an NPC with a custom bust and sprite, all the way up to designing your own town, becoming the mayor and creating your own specific quests and adventures, with up to 10 other people you specify!

As an RPG Maker game, we can show the world that the engine isn't just for half-baked games with little production value, but a powerful game creation tool that should command more respect than it has. Thank you all for your support! If you can spare a second, please share the Kickstarter link to your family and friends, or to other forums and communities that you frequent. Any and all support is greatly appreciated!

Announcement

Upcoming Kickstarter Campaign

Upcoming Kickstarter Campaign


Hello ladies and gents! I first wanted to thank everyone who've supported the project from the beginning. Your comments, reviews, critiques and involvement have really brought this project to life. Everyone from RMW, RMN, RPGVXA, IndieDB and more have given us so much support and inspiration that I just cannot thank you enough.

For this project to continue, we really need your continued support now and for the future. In order for this Kickstarter campaign to be a success, word of the game has to reach more ears. It would mean so much to us if you could continue to lend your support by liking us on Facebook and following us on Twitter.

Facebook
Twitter @YoureNotTheHero
(@YANTH was taken... an unused account =_=)


Potential Rewards


We want your feedback on potential rewards for the campaign. How would you feel about these types of rewards? The rewards are listed from cheapest to most expensive to offer.

  • YANTH Digital Soundtrack
  • YANTH Digital Artbook
  • Limited Edition 18in x 24in Physical Poster
  • Limited Edition T-Shirts
  • Physical Boxed Edition of YANTH
  • YANTH Physical Soundtrack
  • YANTH Physical Artbook


Here are a few possible designs for the shirts and posters. Note that these illustrations are WIP and may not convey the final design:



Finally, if you have yet to see the Public Service Announcement voiced by the amazing Bill Karalius, you can watch it here:



Here's also a rough WIP gameplay movie to be shown on the Kickstarter page along with the PSA.

Progress Report

Work in Progress Update!

July 3rd, 2013


Work in Progress Update!


Hey guys, thanks again for being so supportive of development of You Are Not The Hero! It's been a while since I made any updates on this site. Regardless, production is still continuing, albeit at a slightly slower pace. I've decided to update you all with some works in progress by some members of the newly formed development team for YANTH!

First off are two beautiful tracks for the You Are Not The Hero OST by Darren aka DesperateMeasurez from RMW.
"Breaking and Entering" and "Finding the Way"

Next is an illustration of Petula by RadioStarKiller and the new sprite for Petula by Amicable!



Chapter 3 for You Are Not The Hero is well underway. Thanks again for your support!

Game Design

Choices choices

Hey guys! First off I just wanted to thank everyone who's tried, commented on, supported, believed, reviewed, and interacted with You Are Not The Hero! It's all of your support, whether big or small that really keep me going.

I'm at a point of development where I can take some creative liberties, and I've decided this time to consider everyone's opinions directly by asking exactly what you want. Now that more people have tried the demo and it has gotten relatively wide exposure, this is a good time to get some creative insight into how everyone plays the game.

I have questions regarding various points of development on the game, and I'd like it if you chose between my choices, or suggest your own if you really believe in something else. If you have time, explain your choice a little bit.

Story:
As you know, YANTH isn't exactly about story, it's more about gameplay and 4th wall humor. However there have been some people who wish to know more about the story and the world, taking an interest in the game at a deeper level than what I had originally planned.

The question is, should I flesh out the story and the world more to give YANTH more depth? Would this add to your experience so far with the game, or create an unnecessary tangent that detracts from it?
  • Add more backstory and world history. Most likely through npc interaction, cutscenes, spy sequences, etc.
  • Don't add anything more regarding story.

Characters:
The same question goes for the characters as the previous.

Do you want to learn more about the backstory of the characters, their motivations and feelings?
  • Yes.
  • No.


Gameplay:
YANTH was originally only about the gameplay. Minigames upon minigames, something similar to warioware with an RPG story tacked on. However, as time passed I began to craft a world where said minigames would make sense to play. World building to me is very fun.
Would it detract from your experience if Petula, the main character were to begin wielding weapons to fight monsters?
  • Yes. She isn't the hero, it doesn't make sense to give her a weapon.
  • No. Non-heroes can fight, they'd just be like soldiers for a town or other wandering travelers.


If Petula were to gain weapons and begin fighting, would you still play anyway if it was good?
  • Yes. I don't see why not.
  • No. This isn't why I play YANTH.


If the above were to be implemented, this would give YANTH another depth that it doesn't currently have, a battle system which would open up more hours of gameplay, albeit at the cost of some minigames. How do you feel about this?
Keep in mind that there will always be minigames and events like the first two chapters, just that the 'battle system' would be strewn about as well.
  • Please elaborate on this response.


Graphics:

What are your feelings on the graphics for the game thus far? Do you think it could stand for some improvement or does it not factor in much to your enjoyment of the game?
  • Please elaborate on this response.
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