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A deepless, but enjoyable tech demo

  • mtarzaim
  • 09/18/2013 08:55 AM
  • 760 views
Deep Dungeon Heroes is presented as a tech demo.
Usually, it means a half-assed kind of a game, where the author messed with some concepts, thought it was somehow good, and rushed/ignored anything else in order to show it for "input".
In short, a near-unplayable game, with little relevance for anyone who's not an expert or a ludo-masochist.

Deep Dungeon Heroes is not that kind of tech demo.
It's short, easy to grasp, responsive and, most important, enjoyable for what it does. The concept is basically a pacman, where gums are switched with angels to collect, and pac-gums with freezing bombs in limited number.

You have health, you have enemies, all of you lost in a randomly generated dungeon. Luck is part of the game, but most of time, you win if you move fast and keep your bombs for the lost situations.

Of course, it could have been better.
Not only you have no music to put some dread to the exploration, but no sound effect either. Making it harder to know when you're hit, or if you really took that angel while passing close to it.
No visual cue for hit or hurt, too.
Not an issue given the shortness of the "game", but still some nice additions for future iterations.

Nice feature: the controls work with the arrow keys.
A redundant option for you, but a must-have for azertyioped players.

Pros :
- Short
- Playable
- FPS Pacman with bombs

Cons :
- No sound
- Not that deep
- Just a tech demo


Score:
Good tech demo = 3
No sound but playable = -0.5

Posts

Pages: 1
Thanks for the review, glad the game was somewhat enjoyable. I can't believe I never thought of sound, haha. When I had this game playtested there was a bunch of feedback about not knowing where enemies were and if you were under attack, so I added that little "Enemy to the left! Enemy to the right!" printout in the UI, but you're right, a sound cue would've been much more effective.
Pages: 1