I've decided to use more time between updates so I can add more stuff in one update.
So, I wanted to tell you guys what will be added in the next update.
Let's start with classes, the old class system was basically shit... Right. So instead of using that glitchy and unstable system, i've re-added the class system. At first I will start with having two different classes;
HUMAN
-No spells
-Can equip all weapons
-Default
NATURE WIZARD
-Nature Spells
-Can equip staffs
Comment what you think about this.
Next thing on the line is stats. In 1.6.0 (next version) there will be a guy in spawn telling you your stats. Stats are pretty basic right now, you got Enemies killed, Civillians killed and hidden treasures found. So instead of checking on the main page here to see how many hidden treasures you have left and count how many of them you have found, you can now see it ingame on the stats page. In 1.7.0 You will have a book in your inventory wich you can open at any time to see your stats. A quests completed stat will also be added later.
You know that boat on South Oswald Harbor that was supposed to COME SOON, yeah? Well, it's now here. I will keep it a secret until next update where it leads.
Here are som small changes I made;
*Increased Chance of peasants dropping meat (1/3) (OLD:1/4)
*Critically decreased demons defense and slightly decreased it's agility.
*Goblins and humans (default class) can now use HEAVY ATTACK
*Changed goblin texture
*The tropical shop owner doesen't move
And the usual super secret 3 bug fixes
Please note that this is what i've finished now and that more stuff will be in the next update (1.6.0)