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Because I've drawn a new floor plan for the whole building, there was a need for new maps. This is the new entrance hall. The left and right sides aren't finished yet, as you can see.
Some sketched content of 10HP. There are even some new ideas.
650 different keys for 650 different locks. Which of these are chosen during your gameplay, is totally random. There isn't a key for every door, so you must examine (extra-feature) which one you need. Also there are multible ways to go trough a door.
An artwork just for the fun. More informations on my blog.
This isn't the hospital yet; more like a part of the "tutorial stage". The light flickers half-randomly. The only thing that's missing in this map, is the door to the right. It is important for the game that you can see all doors.
I found a few older sketches of these two, so I've decided to give them new designs, today. Top: The Butcher. Bottom: The Disemboweled. Both ghosts are solid-materialized-types. You can find two more ghosts in my blog ("The Nurse" and "The Lunatic").
Don't forget to scroll ;-) The Woodbridge Hospital so far. Currently I am working on the "tutorial-part" of the game, so there are more maps than shown.
(german version) Menu and interface. This isn't the final design (too bright colors). And don't look at the red chest - Isn't part of this game.
(german version) The paper is movable with the arrow-keys up/down.
The estimated title in bigger resolution (will be 320x240px)
The place where I create the chair-moving-script.
One of the first floors in the hospital. The standing patient benches are movable.
The ground floor at Sabrinas apartment (messagebox-test). The game will slowly start in her apartment.
One of the darker floors.
One of the hospital rooms.