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The rope winds from the clouds like the long-dried trail of a giant's tear. It whips in the arid wind, down the birdless sky, and into the open mouth of the ravine that splits the dead land. Down and down it goes, the sky darkening to a pinpoint of light above it. This is the sky that Ivy knows.

Ivy and her sister, Mint, peer further into the ravine. It has been one day since their father stopped moving. A dandelion sprouts from the parched earth like hands clasped together in prayer. It is the only living thing they've seen in this dead world. A growl echoes off the cliff walls. Maybe not the only thing.

Sometimes Ivy dreams of a sky that covers everything. When she awakes, she hates herself for still having the dreams of a child. She's fourteen, now, her sister twelve. The rope stretches up above them, up, up, up, further than young eyes can see.

Features:
-Character-centric storyline
-50+ hours of gameplay
-Challenging boss battles
-Original music
-Different equipment sets that modify the ways characters play
-A crafting system featuring over 100 pieces of unique equipment
-LOTS of side quests
-Puzzles that spice up dungeon design
-Recruit an odd assortment of townspeople and pass legislation to develop your own village
-Raise a pig to compete in the Pig Arena and win prizes
-New game+ feature that includes multiple bonus endings--a mechanic I blatantly stole from Chrono Trigger

Latest Blog

Major Update

I've been hinting here and there about wanting to update A Very Long Rope, and I finally got off my ass and did it. I made quite a few changes, and I'll list them below, but I want to talk about the most major one in depth. When I made A Very Long Rope, my goal was to make a game with a strong story, and a lot of the other aspects got brushed aside. This was going to be my way to segue into the community and hopefully find some other people interested in working together. Since then, I've shifted my perspective and focused more on things like design and aesthetics, which this game doesn't really care much about, unfortunately.

So, the update. The chief annoyance I've been hearing about A Very Long Rope is the dungeon design--mainly, levels are way too big, and the random encounters serve to make things worse. So, this update adds an item to your inventory that toggles enemy encounters. This item was available in the game before, but the only way to get it was to beat the game (players who have done this know I'm talking about the saecelium shield). Now, this item is given to the player at the very beginning, meaning you don't have to fight a single random encounter anymore.

Of course, since bosses exist, you'll still need to gain experience. In order to incentivize getting a good amount of experience before each boss, I've made several treasure chests need a currency called "victory points" in order to open them. Basically, you get a single victory point for every enemy you defeat in a battle (other than bosses). Victory points are dependent based on the dungeon, so the ones you earn in the first dungeon will only work in that dungeon. The cost of opening chests is higher depending on what's inside the chest, so you might need to spend between 2-6 points in order to open each of these special chests.

I've also doubled the experience, gold, and item drops from monsters. The net effect here is that if you open every single locked chest, you'll end up fighting about half of the encounters that you would have if you just left random encounters on. I did a full playthrough and felt that these locked chests provided short-term goals that kept me more interested while exploring; I hope they do that for you, too!

Here's the full list of changes:

-Reduced crit damage from triple to double
-Stat cap increased to 9999 (will mainly affect buff stacking)
-Berserk no longer sucks
-One-touch Sprint
-First agricultural upgrade requires three people instead of five.
-Escape rate now a flat 60%
-Added a way to get out of the Goddess Tower if you don't have a portable transceiver
-Fixed a few typos/graphical glitches/small things I don't remember
-Rare drop rates have been increased significantly
-Gold/XP/Drop Rates doubled
-Findable equipment that could be used in recipes is now sold as recipes in your town along with the regular recipes.
-Saecelium Shield now added at the beginning of the game. Players can use their old data and find a Saeclium Shield in a number of places within a blue chest (such as the entrance to your town, on the world map, or next to the save point in Old Town); the blue chests will disappear upon opening one.
-Most chests are now "locked." Gain Victory Points from defeating random mobs in a dungeon to open locked chests. Victory Points are specific to each dungeon.
-Locked chests are weighted based on how good the item is. 2 VP is a potion, 3 VP is gold, a good potion, or monster mats, 4 VP are great potions and large sums of gold, 5 VP are stat-boosting items or rare monster mats, 6 VP are equipment.
-Chests that aren't near easy grinding spots (e.g. chests in certain puzzles, chests in towns) will never be locked. Several other random chests in dungeons will also not be locked.
-Arena fights now give experience
-Can now use saecelium shield during soul tear scenes
-Only need to find the wolf four times instead of nine (what was I thinking?!) in Marina's soul tear scene.


That's it! Oh, and make sure to subscribe to my new project: Jimmy and the Pulsating Mass.
  • Completed
  • Housekeeping
  • RPG Maker VX
  • RPG
  • 11/26/2013 04:56 PM
  • 04/18/2024 04:57 PM
  • 12/01/2013
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@Phong: Glad you enjoyed it! I'm pretty much done with the game in its current state; I'm finally content with the gameplay (I'd like it to be better, honestly, but I can't sink the time it would take to completely overhaul it), so I'm not going to add new content. Griff can tell you where you have missing treasures, so you can find missing weapons that way (or you can just craft the recipes for them that Genghis sells now). If you're talking about the crafting materials, Emil gives hints as to where the hard-to-find stuff is, Giacomo sells the lower-level rare materials, and the monster materials tend to follow the same logic, e.g. slimy looking things will normally drop binding gels, warriors will drop victory medals, flying things will drop feathers, fishy things drop fish scales, etc.

@Malandy:

They could have gotten her out pretty easily (Yvette would have helped her in a heartbeat, and she was the only one to run into the kids). The manhunt for Rose would have been pretty extensive, though, and, yeah, short of going to the surface, there'd be no real place for her to hide. Rose and Clare are friends, so Rose is treated fairly well for a prisoner; that's why her cell is so big and gets enough natural light to grow plants.

No, those two cabins are different.

Leif wouldn't have talked to Rose out of obligation.

I'm not sure I understand what you're asking regarding Rose's appearance. If you're thinking about her "hiding in plain sight," then, yeah, I guess she's close enough to other Lydians in appearance to possibly do that. There'd still be a massive manhunt for her, though, so it would be a tense life.
So...

I just re-re-replayed the Avishun prison break-in...

How hard would it have been to get Rose out, at that point in time?

How often do they check her cell?

However, even if they break her out, I really can't find anywhere for her to go that'll be safe, other than the Surface, and living down there might actually be worse than prison. Unless, Rose is a plant mage or something, and can make hideouts, like the one in Mossvine Forest, really quickly? And that's assuming that Rose and/or Raccoon can infer that Yvette is running away and that they can enlist her help...

Oh! Is that cabin the one that was in Mag's Soul Tear?

Also, did Lief ever get help from Rose, in regards to Yvette? Or is he all "I will not speak to Heretics!"?


How distinctive is Rose's appearance?
thanks housekeeping very much , i am beat boss in there, i am have question : you can update new boss , new dungeon make game wonderful , beside game hards is find list weaphon craff , can update list where is find weapon make easier
That's a tough one; the logic behind the puzzle is that it mirrors the first puzzle in that dungeon and matches the days of the journey with images that represent the creation story in Genesis. Here's the solution (and I'll add this to the guide):


Starting in the upper right and going clockwise: Tree, light, sheep, stars, statue, chicken.
in the tower of god , iam beat god , later have 6 : stats , star , stars, treee , sheep , chicken.. what is about this ?
I put up a page! If anything else belongs on that page, let me know. I might also have forgotten a character in the recruitment guide, so, if I did, make sure to tell me.

@Malandy: I have to read essays from ESL students pretty frequently, so I feel like I have a secret decoder ring inside my brain sometimes, haha.
author=PhongVan100
beside what is shop buy marital ex buy xxx e d b a s?

... *faceplam*? I get it now! Explanation:

author=PhongVan100
beside what is shop buy marital ex buy xxx e d b a s?

He means "What is the shop to buy materials, XXX D,C,B,A & S?" (Where the XXX is like XXX-holic, a blank signifier, like ???... is Japanese?...)


author=Housekeeping
I'll try to whip up a recruitment guide today. I've kept terrible notes about that, so there might be a few gaps that need to be filled.

Cool!
If you can buy D-level crafting stuff, then you can upgrade them up to S, so then the struggle becomes, "Why do I have to go through these hoops when you could just have him sell every monster mat?"

author=PhongVan100
beside what is shop buy marital ex buy xxx e d b a s?


You can't buy those; you have to win them from random encounters. They were put in the game as a means to make random battles feel a bit more rewarding, so they're just tied to those battles.

I'll try to whip up a recruitment guide today. I've kept terrible notes about that, so there might be a few gaps that need to be filled.
author=argh
beside what is shop buy marital ex buy xxx e d b a s?
I'm sorry, I don't understand what you mean. Could you clarify?

The other shopkeeper can be found in Balfur, in one of the eastern areas, I think.

Well, in Balfur, other than that Monster Drop guy, there's:


Brooke, West of Castle, in front of water

Herman (and Brando), in front of Castle

Miranda, in Mr. Gordon's Tower

Falvio, in the second floor of the Church, in front of a desk, which is North of where Brooke is...

...
author=argh
beside what is shop buy marital ex buy xxx e d b a s?
I'm sorry, I don't understand what you mean. Could you clarify?

The other shopkeeper can be found in Balfur, in one of the eastern areas, I think.


In other news, I sorta want that guy to sell D level crafting materials... so I don't have to go hunting for them, but really, I'm nit-picking now...
beside what is shop buy marital ex buy xxx e d b a s?
I'm sorry, I don't understand what you mean. Could you clarify?

The other shopkeeper can be found in Balfur, in one of the eastern areas, I think.
miranda i am have already , beach shop i am have 3 is accecc , dress , relic is miranda , still i am miss 1 shop vendor , what is this? beside what is shop buy marital ex buy xxx e d b a s?
author=PhongVan100
thanks , i am recuit about 42 people , i am miss 1 house in vendor beside accesss venor . dress , and relic . anyone have list 53 people where and all about they

What do you mean by "relic"? The vendor that sells rare items? It sounds like you're missing Miranda, the perfume vendor. You can find her in Avishun.

And there is a list of all the recruits... somewhere. Try pages 10-20, or google for it, maybe? And remember that you can recruit all the mentors after you see their soul tears. (Except Clovis; you'll have to do something a bit extra for him.)
author=PhongVan100
thanks , i am recuit about 42 people , i am miss 1 house in vendor beside accesss venor . dress , and relic . anyone have list 53 people where and all about they


Well, there are hints everywhere, just Google "site:http://rpgmaker.net/games/5762" and the people you're missing...

Housekeeping, could you make another tab, with just the Recruitment Info, or perhaps I'll make a guide in Excel, not likely though...
thanks , i am recuit about 42 people , i am miss 1 house in vendor beside accesss venor . dress , and relic . anyone have list 53 people where and all about they
You need to recruit Brunhilde (the white-haired woman in Silver Spring). You'll need to have seen her soul tear and expanded the residential sector of Sanctuary all the way. If you visit her in Sanctuary after that, her husband will show you the way to Nightmare Castle.
author=Housekeeping
@Malandy:

You kind of answered your questions about Mint. The big question isn't "What would happen if Mint died a little bit later?" as the results would be mostly the same, just delayed a bit--unless she lived several more years; then Ivy might be able to form stronger bonds with Cyril, Yvette, and maybe even Raccoon, which would make getting over Mint a lot easier for Ivy since she'd have other people she could trust. It'd still be tough for her, but it'd be a bit more "happily ever after" for sure.

The bell was signaling a funeral, so that was what Ivy was asking about and Cyril responded to, but, uhh, yeah I took some liberties with line of sight.


I like the brown teddy bear dialogue the best, personally.

A dialogue skipping feature would have been smart considering the new game+ feature, but that's something that'd take a whole lot of work to implement and test, which I'm not going to do at this point since I'm working on my other project.

@Phong:
Follow argh's advice. From completing all the soul tear scenes, you get an optional dungeon with a superboss at the end. This isn't a story dungeon or anything; it's just more gameplay.

thanks , i am pass this. i am beat game 100 %, but where is optional dungeon is nimighte castle?
@Malandy:

You kind of answered your questions about Mint. The big question isn't "What would happen if Mint died a little bit later?" as the results would be mostly the same, just delayed a bit--unless she lived several more years; then Ivy might be able to form stronger bonds with Cyril, Yvette, and maybe even Raccoon, which would make getting over Mint a lot easier for Ivy since she'd have other people she could trust. It'd still be tough for her, but it'd be a bit more "happily ever after" for sure.

The bell was signaling a funeral, so that was what Ivy was asking about and Cyril responded to, but, uhh, yeah I took some liberties with line of sight.


I like the brown teddy bear dialogue the best, personally.

A dialogue skipping feature would have been smart considering the new game+ feature, but that's something that'd take a whole lot of work to implement and test, which I'm not going to do at this point since I'm working on my other project.

@Phong:
Follow argh's advice. From completing all the soul tear scenes, you get an optional dungeon with a superboss at the end. This isn't a story dungeon or anything; it's just more gameplay.
You mean Magnus? You need to complete Lief's optional dungeon. It's in the Corrupted Region (the surface forest where people hallucinate), in the castle area that used to be Rutger's hallucination.
where is magus's soul tear ? i am say magus in my town but magus say :'come back when you're not a scared little child . i am neeb it for go to optipal dunegon
i am beat game once , any opital dunegon bonos