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Announcement

Tess sequel development has officially started



Development on the sequel has now officially begun. I'm keeping a devlog on the tigsource forums for the sequel, which you can see here:
https://forums.tigsource.com/index.php?topic=53726.0

Announcement

Tess version 1.0.1.0 is released!

A rare (but major) bug was fixed in this version. JInput seems to fail if it tries to get access to some hardware but can't, which results in a null pointer exception when trying to get access to the controller. I've fixed this by having the game just bypass the exception, which means that the game will just fail to get controller input and default to keyboard input IF this rare problem occurs. Controller input should still work for most people (please leave a comment if it doesn't). Also, a minor change was made to the final boss battle.


No new content was added this release, just the bugfix as mentioned above. The game's download has been updated.

ver 1.0.1.0 (January 26th, 2015)
+Fixed a rare but gamebreaking bug where the game wouldn't run at all if the controller setup failed due to Jinput not being able to access special hardware
+Boss can no longer accidentally "fall towards you" during the fight

Announcement

Bugfix for ver 1.0.0.9

There was a major memory leak in how the game was trying to detect if the player had a gamepad connected in the last release that would most likely bring the player's computer to a grinding halt if they weren't using a gamepad.

The download's been updated to fix this. Please re-download the game if you've downloaded ver 1.0.0.9 prior to reading this notice.

(Also the korean readme was updated)

Announcement

Gamepad support added to Tess!

Now you can play Tess with a gamepad! Details on the gamepad controls have been added to the game's description (and to the included readme file).

ver 1.0.0.9 (October 11, 2014)
+Gamepad support added

Announcement

Bugfix for ver 1.0.0.8

Logging in with GameJolt was broken because the getTrophies function in the GameJolt api breaks if you don't have any trophies achieved for the game, so I had to cut the part of the code that uses that out for now. Achievements will still sync with gamejolt though, but if you have the achievements on GameJolt and login to the game, the game won't achieve the trophies in itself.

Announcement

Tess version 1.0.0.8 released!

Finally finished putting together this patch.

Achievements have been added to the game now, and are compatible with GameJolt/sync up with GameJolt. Also, "Mirror Mode" was added, which unlocks when you get 5 achievements.

Full details of this release below:

Ver 1.0.0.8 (October 4th, 2014)
+Added unlockable "mirror-mode"
+Changed background drawing function to no longer use AlphaComposite if it isn't transitioning between backgrounds, which should improve performance
+Fixed a minor bug in the options menu where pressing escape there caused some odd behaviour
+Fixed a missing flag on one of the exp capsules
+Made the "pick language" dialogue box a little less ugly
+Fixed a minor issue with the key set menu where the OK/jump button wouldn't work unless it was pressed twice (it was ignoring the first keystroke due to not clearing the key buffers)
+Nerfed the exp table a bit to make the "Max HP" achievement more attainable
+Firing of the gamma bubbles in the boss' "rage" mode made slightly easier to dodge
+Tess now has boosted friction for a frame when she lands from a jump, which should prevent some slidey-ness that used to occur with precision jumping
+Tess no longer does the "twitchy-moon-walk" when you hold both the left and right arrow keys
+Tess no longer jumps to the left if you jump while holding both the left and right arrow keys
+Tess now has (very negligible) air resistance, but you probably won't notice it
+Interact key now works as OK in options menu
+Added ”よぉぉぉぉ” back to Japanese translation

Announcement

Version 1.0.0.7 released

Ver 1.0.0.7 (September 20, 2014)
+Added Portuguese (Português Brasileiro) translation
+Laser beam no longer "droops" when standing on entities
+Gravity slightly reduced for Tess, should make jumping easier a bit (more air-time)
+Flyers in Shanty Town have been slightly nerfed to make easier to kill and slightly less aggressive
+Nerfed the hammers in the final boss, no longer 1hit KO (still do a lot of damage though)
+Jump made more responsive/no longer has 1 frame delay
+Fixed a minor bug that occurred when switching between languages
+Translated key names for "UP", "DOWN", "SHIFT", "SPACEBAR", etc
+Migrated game input from KeyListener to Key Bindings
+Fixed sound and music engine to work if master gain controls aren't supported
+Also fixed the music player to use a larger buffer size for transfering data to the audio line (it was using a 4 byte buffer before, I don't know why)

Progress Report

Version 1.0.0.6 released!

Ver 1.0.0.6 (August 29, 2014)
+Graphics Engine optimized further, should be faster
+All languages are now in one download, can select language from options menu
+You can press keys to skip text scrolling now

With this new version I'm going to be taking down the download links for the separate language versions.

Announcement

Front Page + OST

Tess got featured on the front page! And reception here has been really positive so far, so thank you for that RMN community.

Also I figure this is as good a time as any to post the link to the OST on bandcamp, so here you go:

Tess OST (bandcamp)

Announcement

Ver 1.0.0.5 released!

This version has been released to fix a minor bug and a few minor changes to the game. The main download link has been updated with this new version.

Ver 1.0.0.5 (August 2, 2014)
+Got rid of the "turning" state for the player, which would make it so that you couldn't jump for a frame after pressing a directional arrow key
+Made jump timing slightly less forgiving (1 frame)
+Added "+1" to HP bar when you level up/increase your max HP
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