Tech Demo: Seamless Map Transition
Description
This is a demonstration of an idea I had for map design.
The idea was to facilitate transition between several outdoor map blocks without noticable transition, so as to create the illusion of a large, but still up-close and moveable map without actually being a huge map.
In this demo, there are three map blocks, each 50x50. There is a path with teleport events accross it placed in such a way that one would be teleported without noticing the map's edge. The map being teleported to would have a segment of the past map placed within the visible range of the teleported area, so that the transition was unnoticeable. For this to work, I would also have to have no flashy teleportation effect.
Granted, this is on a very small scale, and successful application would probably be difficult for a full-fledged game. But this is the only real contribution to the RPG Maker community that I can make, so I hope it counts.
I hope that you enjoy this idea of mine, but I hope even more that no one else has come up with it before me.
Latest Updates
09/14/08
- DonZabu posted a screenshot, Screenshot 4. 11:27 AM
09/01/08
08/29/08
- DonZabu posted screenshots: Screenshot 3, Screenshot 1 and Screenshot 2. 08:12 PM
- DonZabu created the game. 07:55 PM
View Update History
Comments
I thought the traditional concept of a tech demo was to demonstrate a concept, idea, or engine, not focus on artistic merit.
>thunderdraco
Making travel similar to that of World of Warcraft, or Morrowind.
Home