The purpose of this blog post is to discuss the symbols built into the structure of Esoteric. This will make the game less esoteric and easier to understand as a work of art for both myself and the player. This game has a life of it's own now. I have written it as much as it has written me. This is a few tidbits grabbed from development notes mixed in haphazardly with later commentary into an olio of pseudo-legible meanderings. This isn't an analysis, although it could be a useful tool for an analysis.
The title screen portrays Norse written in Elder Futhark runes (which predate Norse.) It further describes three paths. Similarly, the overworld provides the player with three paths that mirror those on title.
The runes in the center roughly mean "To awaken." The runes inside the four compass points stand for "The Way", "Dreams", "Life's Journey", and "will."
The runes along the top of the title spell the name "Fairnoth Syfon."
The runes that spell "Dreams" refer to the town of Revel. The runes that spell "will" refer to the town of Restri. And the runes that spell "Life's Journey" refer to the town of Reso.
Additionally, the runes can also be interpreted from a divination standpoint. For example, the top word on the title that looks like "PI" could be interpreted like this.
Wunjo-(Fellowship, harmony, prosperity)
Isa- (Psychological blocks to thought or activity)
This corresponds to the town Restri.
The three outer towns refer to the three great callings of life.
Restri - Governance, politics, and aspects of the will.
Reso - Science, empiricism, and aspects of the material.
Revel - Religion, surrealism, and aspects of the soul.
The inner/central town, Synovia, relates to the individual in balance between the three callings.
As Shift fuses with other characters as the game progresses, his base stats increase. In doing so, he moves up a tier. There are eight tiers he can reach. This is symbolic, along with leveling, of ascension. Each time he rises a tier, he ascends to a new state of being. I would say that this symbolism is common to RPG's, but my game takes it to a whole new level. Actually, strangely enough, this symbolism isn't universal to RPG's.
The tiers in Esoteric can be broken down into greater symbolism. The few tiers are achieved by fusing with characters of equal tiers which shows a reintegration of the self. At a certain tier, you must confront a manifestation of that which cause people to die. The next tier requires you fuse with the inverse of yourself, or more accurately, a forgotten self. The path to this tier is also a confrontation of what will be and what has been. The final tiers are achieved by completing various quests;
-The ability to draw from aspects of yourself
-The creation of the philosopher's stone