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Moving Forward (Feedback, plz)

  • Red_Nova
  • 11/11/2015 09:15 PM
  • 7808 views
For the past week and a half since the prologue's release, I've been slaving away for unity testing the entirety of Luxaren Allure. In between playtesting sessions and the joys of real life responsibilities, not much has been going on in terms of content creation, unfortunately. Despite this, I've got a lot to talk about in terms of the overall game structure and plans. The first and largest point on the list being the differences in campaigns. I'm drafting a longer blog post detailing this stuff, but the reason I'm writing this now is because I'd like to ask for your opinions on the game.

I'm super curious as to the prologue's general reception. Being a first release, I'm sure there's plenty of stuff that could be improved, and I'm certainly glad to do that! Though I'd be happy with just an overall opinion of the game. Without any kind of feedback, I'm left wondering if something's gone horribly wrong or if something worked well and to enforce that further.

If you don't mind, here's a short list of questions. No need to answer all of them, as they're just there to provoke some thought:

1. What did you think of the game overall?
2. Which character(s) did you find most/least interesting and why?
3. What are your impressions (or lack of) of the two protagonists (Aeyr and Mia)?
4. Was the battle system interesting to you? Did it make you think beyond just "mash attack to win"? What equipment loadout did you use (not just what you got from the Quartermaster)?
5. What DIDN'T you like about the story, gameplay, or whatever else? Anything I could fix?
6. Any other thoughts? Don't feel shy about sharing your opinion!

Thanks so much in advance!

Posts

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Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thanks, Marrend! Glad you like it! Your analysis of the Junsunia fight is interesting, since it's weak to Pierce, and Amalie's the one with Pierce attack element (depending on her weapon) without the use of throwing knives.

A load function should be simple enough to do. I see if I can add that to the Quit command since I don't want to clutter up the main menu with non gameplay related commands.
Marrend
Guardian of the Description Thread
21781
Hrm. I don't recall how much damage Amalie was doing on a regular attack, or through her En Gaurde skill. I probably didn't use either, and was paying more attention to it's Stamina (and Aeyr's) to see if I could pull off a Dual Strike. I was able to land 8-10 damage per blow if I was doing it right!
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