WRITING TIP: HOW SMUTTY SHOULD YOU MAKE YOUR GAME?

When used cleverly, smut can be an amazing tool to enhance a story. However, when used badly, or worse; as an afterthought, --"Oh hey, let's add some smut scenes!"-- smut can utterly ruin an otherwise entertaining game.

Just for clarification, if you are making a game strictly for your own enjoyment, and don't really care if anyone else wants to play it, feel free to ignore this essay and make your game however you please.

On the other hand, if you intend to make a game for a playing, and possibly paying, audience, this is my advice.


How Smutty should you make Your Game?

Before you can even approach this question, first you'll need to decide:

WHO is your target audience?
  • Yourself only.

  • A specific niche of players.

  • As broad a playing audience as possible.

  • Other


What Age bracket?
  • Over 18 -- Go for broke!

  • Under 18 -- Consider stopping at a kissing scene or partial nudity, just to be safe (from the law.)


What Gender?
  • Male

  • Female

  • Both


What Type of Gamer:
  • Those who prefer Story over Game-play.

  • Those who prefer Game-play over Story.

  • Those who prefer Story and Game-play equally balanced.

  • Those who prefer Art Galleries with as little story or game-play as possible.

  • Other


What kind of Story do they prefer?
  • Angst

  • Slice-of-Life

  • Romantic Comedy

  • BDSM

  • Horror

  • Psychological Thrillers

  • Mystery

  • Comedy of Errors

  • Supernatural

  • Sci-Fi

  • Steampunk

  • Fantasy

  • Yaoi (M/M)

  • Yuri (F/F)

  • Other


The wonderful thing about smut is that it can be used in any genre.

Once you know WHO your target audience is, how smutty you should make your game depends on these major factors:

1) Your Target Audience and THEIR Expectations.
What level of graphic smut does your target audience EXPECT in their games?

Designing your game toward what your target audience likes and wants is the easiest and most effective way of guaranteeing that they'll adore your work.

As a professional erotica author, my target audience are the readers of my novels. They expect extremely detailed xXx work from me because that's how my novels are written.

2) Your Skill Level in Art and/or Writing.
Can you draw or write Good smut?

Realize your strengths, but more importantly -- your weaknesses. Your weak areas are where you're going to need to be the most Creative to ensure that those weaknesses don't drag the rest of the project down.

I don't have the artistic skills to draw smut well, but I do have good Photoshop skills, and the skill to write very good smut, so I handle my smut scenes with one static R-16 (suggestive) image paired with very detailed R-18 text. This has proved very effective for me because a static image does not distract my audience from the extremely detailed smut they are reading.

3) The level of smut YOU are comfortable producing.
How smutty are you willing to go?

If you are not comfortable writing or drawing smut Don't Do It because that discomfort will show in your results.

I'm comfortable with any level, from sweet romance to xXx smut of the M/F, M/M, F/F, and M/M/F varieties, but that's just me.

4) The Story.
Would smut Add to the story, or Ruin it?

Smut is all well and fine, but if your game doesn't actually need a full-on smut scene to get its point across, then a simple kissing scene is smutty enough.

Out of the six games I've made, three are not R-18 because those three games would not have benefited from R-18 material. Smut would have distracted the players from the actual point of those games.

Make the Smut COUNT!

Just like every other element in your work, Smut needs a purpose, a reason to be in the story.

Show something:
The type of smut a character prefers, and how they choose and gain their partners, can easily be used to reveal a character's Base Personality: tender, sweet, attention to detail, aggressive, humorous, serious…

Prove something:
Smut scenes are an excellent tool for visible demonstrations of a couple's progression from mere passionate attraction to protective and supportive love. They can also demonstrate the downward spiral of a destructive relationship, such as one that starts with attraction and ends with irrational obsession.

Make something Happen:
The best way to make smut work in a story is by having the smut trigger a shift in the plot. The traditional use for smut in Romance fiction is to make or break a relationship, but that’s not all it can do.

Here are some examples:

Smut can cause Transformations.
  • Vampirism and Lycanthropy as STD (Sexually transmitted disease.)

  • Demonic or Spiritual possession as STD


Smut can trigger or grant Psychic or Magical ability.
  • The classic hentai game Bible Black uses this.


Smut can be a Distraction that allows someone else to accomplish something nefarious.
  • The modus operandi of the classic Femme Fatale.


Smut can show a radical change in a character's Personality.
  • Many classic hentai anime do this.

  • The classic Gothic novel, Dr Jeckle and Mr Hyde also does this.


"...I like about you pointing out the weak points (mine is definitely the level of written smut), many tips only talk about what to do and not what there is to realize before :D"


Well, if you know where you want to end up, you're more likely to actually get there. That means having the car pointed in the right direction from the very beginning. (If you're going to California and Route 84 won't take you there, don't get on Route 84.)

I'm firmly of the opinion that any weakness can be worked around. You just have to be clever about it. However, you can't work around any limitation if you
- 1 - don't Acknowledge that it Exists, and
- 2 - don't Plan for it.

There is a work-around for a weakness in writing smut!

  • First, read some good smut and Collect It. Seriously, collect GOOD smut novels and bookmark the appropriate pages.

  • Break out your highlighting pens and Highlight the Action and Description parts of those scenes. Skip the dialog because you won't be needing that.

  • Write all those highlighted pieces into a document - only DON'T COPY the exact words! Paraphrase them by swapping out that writer's words with your own. Don't forget to elaborate on what you have by adding plenty of adjectives. (A thesaurus is very handy for this.)

  • Add bits of scenery description and YOUR dialog.

  • Rewrite and polish to suit your work. By the time you're done, the scene will be twice as long and Entirely Yours.


Before you freak out...!
-- It's only plagiarism if you are using the exact same exact phrases. What you're doing is using a successful MODEL to build your own work on. Eventually, with practice, you'll be able to create without a model to work from.

Just so you know, this is a REAL writing exercise practiced for years by Romance authors and Horror authors. It's one the Big Secrets they don't like to share because it WORKS.

Art is taught the same way.
-- When you draw from life, you're Copying what's before you. However, the way you draw and what tools you use changes the results into something uniquely yours. Even in a life-drawing class of 30 students, all using the same type of paper and the same type of charcoals, every student in that class will always have uniquely different results -- despite the fact that they're all drawing the same model. This is because no two artists SEE or Create the same way.

The Renpy Visual Novel system is also done the same way. You start with a successful game Model and elaborate on the basic model by adding images, sounds, music, and text. That alone makes for an amazing array of unique games -- despite the fact that they're all built on the same Renpy Model.

In Conclusion...
When used cleverly, smut can be an amazing tool to enhance a story. However, when used badly, or worse; as an afterthought, --"Oh hey, let's add some smut scenes!"-- smut can utterly ruin an otherwise entertaining game.

The absolute worst thing a creator can do is have smut scenes tacked-on at the end of an otherwise PG rated game. This rather ugly trick is used specifically to attract players who prefer adult content. Doing this is the lowest form of cheating because it's False Advertising, also known as pandering.

Don't cheat your players! If you're going to make a game with smut in it, design it to be smutty from the very beginning by making those scenes necessary to the story.

Enjoy!

Posts

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Cinderblock
Erm, what is smutty?

EDIT: oh.

LOL! Yes, it's that. However, truthfully, the word: smut could be exchanged with just about anything you might consider adding to a game such as Romance, or Violence because all the same questions apply. :)

0 WHO is your Target Audience?
1 What level of ___ does your target audience EXPECT in their games?
2 Can you draw or write Good ___?
3 How ___ are you willing to go?
4 Would ___ Add to the story, or Ruin it?

See?
I also think what you wrote could be applied to other kinds of making anything. It's a good article for making things that appeal to others by starting one's creativity with successful models.

The article did make me think about what kind of games I would want to make for myself. You told the reader to ignore your article if you want to make a game for yourself, but reading the article(which I enjoyed) still makes me think about self-enjoyment. Do I want to make a game that does not betray the genre expectations of others (considering myself in that same audience), or should I make a game for myself ONLY and release it without considering the expectations of the genre?

One of my favorite things when it come to making games is: "Wouldn't it be cool if "X" was in a video game?" When releasing a game with something I like, I would hope others like it too.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Commenting on the above i guess my approach would be to do it mainly for myself and the story was trying to tell,with some degree of concern about public taste and law; however I don't intend to censor myself for fear of censure. That's one of the good things about indie games- since many of them are put out for fun, not to make money, you don't have to worry as much about pleasing others. You want people to enjoy it but you don't have to worry about not making money should you offend someone.

Also I tend to use racy witty dialogue often. I mostly care whether the people love each other.Since I've become a dev on various projects, though, I'll have to take the attitudes of my colleagues into account.

In fiction, the law isn't always so clear. Superboy, for example, is physically a young man but chronologically a child. If a man in America has VR sex with a "young woman" in Singapore, can you charge statutory rape if she turns out to be 16, even though they were thousands of miles apart? If he was unaware of her true age, is is a mitigating factor? Things are not so simple.

BTW, do you feel The Claiming of Sleeping Beauty series is a "good example"?
I picked up the first book in the series but didn't touch it much.
author=Biggamefreak
I also think what you wrote could be applied to other kinds of making anything. It's a good article for making things that appeal to others by starting one's creativity with successful models.

This advice would indeed apply to anything being made for public consumption.
-- However...! One should also thoroughly Research WHY a certain model is successful. Is it Because of its Good points, or In Spite Of it's Bad points?

I'm glad you enjoyed the article!

author=Biggamefreak
...Do I want to make a game that does not betray the genre expectations of others (considering myself in that same audience), or should I make a game for myself ONLY and release it without considering the expectations of the genre?

At least you are considering your potential players. I know a few too many creators that Don't.

author=Biggamefreak
One of my favorite things when it come to making games is: "Wouldn't it be cool if "X" was in a video game?" When releasing a game with something I like, I would hope others like it too.

Then I would hope to see Good games from you. :)

~~~~~~~~~~~~~~~~~~~~~~

author=BurningTyger
Commenting on the above, I guess my approach would be to do it mainly for myself and the story was trying to tell, with some degree of concern about public taste and law...

Well, one doesn't want to be Arrested for doing Art!!!

author=BurningTyger
...however I don't intend to censor myself for fear of censure.

Or maybe one does...? ;)

author=BurningTyger
That's one of the good things about indie games- since many of them are put out for fun, not to make money, you don't have to worry as much about pleasing others. You want people to enjoy it but you don't have to worry about not making money should you offend someone.

Very True. You also don't have to worry so much about Lawsuits from people claiming that you're selling their intellectual property in your project. If you borrow something, but aren't selling it, it falls under the "fair Usage" laws.

author=BurningTyger
Since I've become a dev on various projects, though, I'll have to take the attitudes of my colleagues into account.

I have a ... problem working with others, so when I make a game, I do everything myself. What I can't make, I get from free resources.

author=BurningTyger
In fiction, the law isn't always so clear. Superboy, for example, is physically a young man but chronologically a child.

As an author, (I write books for a living) I understand this VERY well.

author=BurningTyger
If a man in America has VR sex with a "young woman" in Singapore, can you charge statutory rape if she turns out to be 16, even though they were thousands of miles apart? If he was unaware of her true age, is is a mitigating factor? Things are not so simple.

Very, very true...

author=BurningTyger
BTW, do you feel The Claiming of Sleeping Beauty series is a "good example"? I picked up the first book in the series but didn't touch it much.

A good example for erotica?
-- HELL NO.
I own, and have read the entire series. The writing is CRAP. The story is Weak, description is Non-Existent; the sex scenes are all TELLING and No SHOWING, and the characters are all two-dimensional, cardboard. I have read worse, seriously, but that's pretty bad.

I suggest reading books by:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- Angela Knight
-- Morgan Hawke
-- Jet Mychels
-- Laurell K Hamilton's later work

They write very clear, very graphic, and very Descriptive sex scenes with a STORY. Believe me when I tell you, the Story is just as important as the sex.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Good to know. I guess Ann Rice slipped up with "Claiming"- She personalty did very well with her other series. Any ideas about homoerotic resources?
author=BurningTyger
Good to know. I guess Ann Rice slipped up with "Claiming"- She personalty did very well with her other series. Any ideas about homoerotic resources?

Well, that series was among Anne Rice's earliest books published. Clearly she learned from her mistakes. :)

M/M resources :)
~~~~~~~~~~~~~~~~~~~
-- Morgan Hawke
-- Jet Mychels
-- Laurell K Hamilton's later work

You could also read some of my fan-fiction? I'm actually pretty good at the m/m stuff.
-- http://www.fanfiction.net/u/1150311/Ookami_Kasumi
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