Description


RPG Maker 2000 was many peoples' introduction to the world of RPG Maker and has just been released in English! Degica, by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah, have added another notch in their belt of old releases.

To celebrate we're having an event celebrating the Golden Age of game making! Grab your version of the program (whichever that might be) and jump on the gammak train!

Of course, the IGMC is on and a lot of people are going to be playing with it, but for those who aren't... there's this!



  • Your game must be made in RPG Maker 2000, no matter which version you use. No other engine will be accepted.
  • Your game must be be at least 20 minutes long to count for a badge. Demos can only get the Demo badge, none of the others.
  • Your game must be submitted by the end of Sunday, July 26th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.
  • You may use any resources as long as they aren't rips. Go custom, make edits, use the RTP or use graphics from packs that are already available. As long as they aren't rips, you're good to go. This includes music, sounds and the like.
  • Games must be playable without having to download the RTP files. This is due to the new files not currently being downloadable. That said, the RTP is about 30MB, if that, so just include it if you use any of the files.
  • No DynRPG or similar patches allowed. Base engine only guys!

  • You must abide by the theme.





To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)
  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.
  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.



When you think of old, golden age games, you think of the many cliches they used. Thus, in homage to the old days of game creation, we're taking you back. Back to the time of cliche-ridden games.



Using the above link your challenge is to pick a cliche from the list and either play it to the nines or subvert it completely.

You may choose more than one cliche, but one must be used and easily recognisable as either subverted, lampshaded or in use. The most cliche-filled game/s will receive a special badge, as will the games with the most recognisably subverted/lampshaded cliches.


We have four achievements. Full games can only get two of them.
  • Helen the All-Rounder: Complete in every way! Full games will receive this badge.
  • Carol the Half-baked Magician: Half-baked by name, half-baked by nature. Only demos will receive this badge.
  • Alex the Cliche Hero: He's the most obvious choice for a hero. The full game filled with the most cliche of cliches will receive this badge.
  • Brian the Unexpected Healer: Who expects a healer with an eye-patch? The full game filled with the most lampshaded cliches will receive this badge.



Details

  • 07/18/2015 10:00 AM
  • 07/27/2015 12:00 AM
  • 10

Achievements

Registration

You must be logged in to sign up for The Golden Age of Game Making.

Teams Members Entry
Why have you got to run an event like this during IGMC? Meh, I'm in.
Bludgeon of Inspiration
Team The Team
I can totaly do this in 5 days. No problem!
Team Discovery Channel!
I'm only going to use one cliche...
Let's try this
wtf why am i signing up if i have the igmc OH WHATEVER
Forget the rules, I'm sooo using Ace.
Team Judging you alllll
a fire emblem where the peace isn't shattered by a sneak attack
Dark Reality 2
Team here for makerscore
Gotta keep up the streak of joining but not submitting anything
Team "Time to learn RPG Maker 2k"
why not
gotta get em badges
Turlington's Turkey Sandwich
Team IGMC is Better
Channel 4 News
Bro Quest

Posts

How did I miss this. Why. This kinda makes me sad.
nhubi
Liberté, égalité, fraternité
11099
It does appear to be your default position at times. It shouldn't though.
Marrend
Guardian of the Description Thread
21781
Well, I didn't really expect it to be praised. Look at the game's short description!

A not-even-close-to-being-good entry into the "Golden Age of Game Making" event!

Though, one could read that as a tongue-in-cheek thing, and given that "comedy" is a tag for the game...

*Edit: I worry too much, though.
nhubi
Liberté, égalité, fraternité
11099
Yes Marrend, your game is good. Why are you surprised?
Marrend
Guardian of the Description Thread
21781
Darigaaz, my entry is actually good?

Sorry about the guard that set windows to be transparent, though. I thought I got rid of all instances of that happening!

I also noticed how stupid-easy getting that one chest in the last dungeon, was, but, meh.

*Edit: Are you sure it was the guard by the inn? I don't get a transparent window there. Unless I fixed it, and forgot to upload it?
mjshi
Jack of Most Trades
6414
author=pianotm
did it over and over again until it worked


Alright, that's good then!

Oh, and, Liberty, are we allowed to fix/update games now in accordance to feedback, or is the cliche-counting not done yet?
pianotm
The TM is for Totally Magical.
32388
Oh! It wasn't creating the file after installing. I submitted myself to basic insanity and did it over and over again until it worked (fourth try, well, really, I couldn't figure out what was wrong, so I just tried installing to different folders until it showed up in one of them. The RM2K installer has been working really poorly for me.)
mjshi
Jack of Most Trades
6414
author=pianotm
I can't get Frog to work.


Ah, did you get it working yet? I'm planning on pre-extracting the game files to see if that helps anyone. What exactly is the problem (is the game not opening for you, is it freezing, is it crashing, is the fullscreen buggy, etc)?
Ah, shit! I didn't even know this contest was going on!! >_<; I was NOT paying attention to this at all, I figured this was starting once IGMC was over! Agh!

Oh well. >_>;
Oh, I didn't have to kill many monsters - selling off the potions netted me enough money for almost everything, and I'd kitted myself out with the best.

You might instead make that skill only in battle - that way you couldn't cheese it outside of battle to refill all your skills up before the next one (like I did). >.<)b
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
author=Liberty
And add Last Quest IV to the completed list.

The battles in this are actually pretty well balanced. The skillsets for the heroes are pretty well built and each skill has it's uses. There was a cheese skill, though - the MP healing one. Outside of battle you just fill up mage girl with MP using the skill, restore everyone else's MP then restore her own again. Made it so that you didn't have to use Mana Leaves except in battle. That might be by design, though, since Mana Leaves only fill up 20 MP (about the same amount as the skill).

Story-wise I enjoyed it. It was simple but good for what it was with a few tongue-in-cheek parts. I quite liked it all up. The only real issues I can pick on is that dungeons seemed really short, and the ending felt cheap (though I did smirk at it).

There was a bug that I found - talking to Mayor Dad again will net you another five potions. Being the cheap person that I am, I filled up on free potions, then sold them off so I wouldn't have to grind for money. Because I could. ;p

Overall, I thought it was a pretty good little game. Kudos!


I'm glad it went over well. I wasn't sure how it would do since the story did get a little weird towards the end. As for the MP skill, it resulted from some Play Tests where I tested out the game at under-leveled and over-leveled levels, and somebody playing under-leveled would effectively be wiped out by bosses once their MP ran out. I had considered making it user-only, but it wasn't the mage who kept running out of MP.

The ending was kind of a cop-out since I wanted to add more to the game, but ran out of time due to other commitments and simply because the time I had spent on just the 30 minutes game indicated that I wouldn't have time to go a full hour. I figured a joke ending was better than no ending.

As for the potions, I'll probably fix that at some point but they only sell for a couple gold so even maxing out on free potions wouldn't get your full party the best equipment in the game.

I'm really glad it did well, especially since it's the first fully playable RM game that I've actually finished.
Yeah, but ideally as the dev you'd want them to get the bad ending first so that they would be like "Wait... that was a bad ending. Am I supposed to lose?!" and retry, but I rather enjoyed the game and it was cute.

(Also you might want to throw a cue in there for the bones quest so that you have an idea that you need to talk to the slime about them. I talked to it a few times and never saw an inkling about the bones. Of course this was before I got bones but still, I figured it was a weird way to introduce battles to the player or something. ^.^; )


Finally, the last game - Might and Magic Tsuk.

Really quite balanced and pretty fun to play. I liked the characters and their builds were interesting and fun to use. The skills were all quite useful, too, which can be hard to make when it comes to any kind of RPG. It probably helped that there were eight total for each character.

I wasn't sure if you were supposed to be able to farm chests or not, but figured it was a feature since they were useful for getting your money up enough to purchase weapons and armour. Indeed, I just ran between two rooms and kept grabbing the chests - the mimics were enough to level me up and a single enemy is easier (and faster) dealt with than two or three.

It was short, sweet and simple and I rather liked that. I can't say I know where the characters are from or what certain lines are alluding to - I did feel a bit 'in the dark' and as though I was missing half the story - but over all it was a well-rounded game. Ya did good!


I'm glad to say that you all did really well. The games are playable (I had no crashing issues and I downloaded them all as soon as the games were over - I didn't need to change any settings, but then I have all the RTPs out there, so I wasn't likely to be missing any files or anything) and while some had issues, at least half of them were really well done. Congrats guys!

As for my personal favourite, well, it'd be a toss up between An Earthly Inheritance, Might and Magic Tsuk and Last Quest. Kudos to Loop's Quest too. Honestly, I think they all have merit and you all did a great job.

I think I might do some more detailed reviews for them, even.
mjshi
Jack of Most Trades
6414
author=Liberty
no way to replenish magic outside of buying Magic Water (which costs a bit)

Funny that you should say that, as I've already seen the need to reduce the price of magic water by about half from the original RTP price (160) whereas I've still kept the health potion price the same. That said, if you needed mana to heal Frog/Fish, then there is a chest in the second map that gives you pretty much infinite health potions, which work nearly 2x better than Fish's 30 HP heal

author=Liberty
Another is that the shop is buy only, meaning that you can't sell bones to buy more items/armour.

This is intentional in design to subvert the "shopkeep would buy anything" cliche, as what kind of end-world shopkeep would want to buy your weird skeleton bones? However, I understand how that would make the game harder to beat, but I couldn't change that if the theme is cliches and subverting them xD
The bones were supposed to be for a quest, actually. If you talk to slime multiple times, he gives you goodies that might help you advance in the game.


author=Liberty
This makes it quite hard to beat the boss, as you quickly run out of items/magic to use. Of course you can grind up enough money to purchase more items but a game like this is better fast-paced and quick instead of being slow and plodding.

Ah, but you don't need to beat him. Isn't the ending where you die by Falcon's hand slightly more hopeful than the one where you don't?

Thanks for playing~
masterofmayhem
I can defiantly see where you’re coming from
2610
author=Liberty
And that's Journey's End out the way.

While the writing left a lot to be desired (the grammar, punctuation and spelling was pretty bad), the content was decent. I really liked the mapping for the most part - though some maps were a bit on the big side - and the puzzles were interesting and easy enough to figure out.

Battles were actually a decent challenge, but the characters' skills were a bit much - too many skills can be pretty bland, especially when you can just spam one for every monster. For so many skills it would have been nice if there'd been a use to them - like having some be stronger against certain enemies than others.

That said, it was a pretty decent, if sparse game. Very short. I do have to say that while I would have liked the writing to be more polished, the dialogue of the characters was quite good and I liked that they played up the cliches quite well.

I'd like to see more of this with a bit of polish towards the writing and more thought put into the skillsets. I think it could be a real gem.
Thanks for the feedback Liberty. Yeah, spelling and grammar is something I've never been very good at. Though if you think that Journey's End is bad, you should see some of my earlier stuff.

Not sure how to improve the skill sets, but then again I've got some more areas coming. I'm sure I'll be able to add some elemental affinities and stuff to the enemies there to make it more interesting. Other than that, who knows.

Edit: Actually I'm amazed you found the battles to be well balanced, since I kind of threw them together with random monsters with almost no testing. (With the exception of the dragon boss). Good to here it though.
Damn, I wish I had gotten on this sooner. By the time I saw the contest it was already Friday.I love mucking with the old school RTP. Here's hoping it happens again sometime. But in the meantime I'll check out games. I'm all about nice and short and sweet so this'll be fun. Big props to the people that got it done in such a short time!
And add Last Quest IV to the completed list.

The battles in this are actually pretty well balanced. The skillsets for the heroes are pretty well built and each skill has it's uses. There was a cheese skill, though - the MP healing one. Outside of battle you just fill up mage girl with MP using the skill, restore everyone else's MP then restore her own again. Made it so that you didn't have to use Mana Leaves except in battle. That might be by design, though, since Mana Leaves only fill up 20 MP (about the same amount as the skill).

Story-wise I enjoyed it. It was simple but good for what it was with a few tongue-in-cheek parts. I quite liked it all up. The only real issues I can pick on is that dungeons seemed really short, and the ending felt cheap (though I did smirk at it).

There was a bug that I found - talking to Mayor Dad again will net you another five potions. Being the cheap person that I am, I filled up on free potions, then sold them off so I wouldn't have to grind for money. Because I could. ;p

Overall, I thought it was a pretty good little game. Kudos!
Deltree
doesn't live here anymore
4556
author=Liberty
Just finished An Earthly Inheretence.

It was a really interesting game - just a pity there weren't more save points so that you could play from the start of the tower instead of having to go all the way through again. The stop and start of the text got a little annoying, too, and I noticed that there was an error at the start where the blue Person 1 face was shown instead of the Elder's.

The premise was great, though, and the way it was presented and played out was both interesting and fun. I couldn't play a long game like that but for a short event game it was really good.

Great job, Deltree! >.<)b

Thanks for the feedback! I went with a single save point because the choices you make on the overworld all contribute to what ending you get, so I didn't want a player to unwittingly lock himself into one by choosing the jerk choice every time and then saving afterward.

I'll do an update some time today for the benefit of future players to fix the little issues, and I'll take out the longer pauses. When scripting is a thing, I always cut the pause times down to a quarter and a half second, respectively, but I didn't have that luxury this time around.

Thanks again!
author=Liberty
Okay, so I finished Destiny Quest.

I can appreciate that it's hard for a new dev to make a game in a week, and condensing the storyline down to bite-sized scenes was a good idea, but there were a lot of issues with the game's polish including unfinished maps, teleports that sent you to the wrong places, being able to buy the top-tier Ultimate items (gifted in a scene) at the start of the game, spelling mistakes and text cut-offs, missing sprites, too-easy battles and overly-large maps.

That's not the say the story wasn't interesting - it had promise - but a lot of these issues caused the game to be hard to take seriously in any way. The biggest issue I had were the battles, honestly. I literally Auto-battled my way through the last boss - both forms - and didn't die once in the whole game.

That wasn't the issue, though - I started the game on level 50 (top level) but still got EXP for each battle (bar one). This would make you think that the dev made a mistake with the starting levels, however the length of the battles would have been painful if you weren't on level 50. Extremely so as they were very long even on top level.

Still, it is a complete game made in a week, and while it has a lot of issues, there's something to be said for making something complete over that period of time. Here's hoping Rose_Guardian learned a lot from the experience and I'd like to see how it looks after some major polish has been applied.


Thank you Liberty. Sorry for the late reply. My friend, and I made the characters start at level 50, because we didn't have a whole lot of time, and my friend wanted to avoid too much balancing. I really hope to remake this game one day. I wasn't too happy with it myself since it was made in a week. But thank you. I am very glad you tried it, and pointed out mistakes I can avoid in the future. :)
And that's Journey's End out the way.

While the writing left a lot to be desired (the grammar, punctuation and spelling was pretty bad), the content was decent. I really liked the mapping for the most part - though some maps were a bit on the big side - and the puzzles were interesting and easy enough to figure out.

Battles were actually a decent challenge, but the characters' skills were a bit much - too many skills can be pretty bland, especially when you can just spam one for every monster. For so many skills it would have been nice if there'd been a use to them - like having some be stronger against certain enemies than others.

That said, it was a pretty decent, if sparse game. Very short. I do have to say that while I would have liked the writing to be more polished, the dialogue of the characters was quite good and I liked that they played up the cliches quite well.

I'd like to see more of this with a bit of polish towards the writing and more thought put into the skillsets. I think it could be a real gem.