Description


RPG Maker 2000 was many peoples' introduction to the world of RPG Maker and has just been released in English! Degica, by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah, have added another notch in their belt of old releases.

To celebrate we're having an event celebrating the Golden Age of game making! Grab your version of the program (whichever that might be) and jump on the gammak train!

Of course, the IGMC is on and a lot of people are going to be playing with it, but for those who aren't... there's this!



  • Your game must be made in RPG Maker 2000, no matter which version you use. No other engine will be accepted.
  • Your game must be be at least 20 minutes long to count for a badge. Demos can only get the Demo badge, none of the others.
  • Your game must be submitted by the end of Sunday, July 26th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.
  • You may use any resources as long as they aren't rips. Go custom, make edits, use the RTP or use graphics from packs that are already available. As long as they aren't rips, you're good to go. This includes music, sounds and the like.
  • Games must be playable without having to download the RTP files. This is due to the new files not currently being downloadable. That said, the RTP is about 30MB, if that, so just include it if you use any of the files.
  • No DynRPG or similar patches allowed. Base engine only guys!

  • You must abide by the theme.





To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)
  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.
  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.



When you think of old, golden age games, you think of the many cliches they used. Thus, in homage to the old days of game creation, we're taking you back. Back to the time of cliche-ridden games.



Using the above link your challenge is to pick a cliche from the list and either play it to the nines or subvert it completely.

You may choose more than one cliche, but one must be used and easily recognisable as either subverted, lampshaded or in use. The most cliche-filled game/s will receive a special badge, as will the games with the most recognisably subverted/lampshaded cliches.


We have four achievements. Full games can only get two of them.
  • Helen the All-Rounder: Complete in every way! Full games will receive this badge.
  • Carol the Half-baked Magician: Half-baked by name, half-baked by nature. Only demos will receive this badge.
  • Alex the Cliche Hero: He's the most obvious choice for a hero. The full game filled with the most cliche of cliches will receive this badge.
  • Brian the Unexpected Healer: Who expects a healer with an eye-patch? The full game filled with the most lampshaded cliches will receive this badge.



Details

  • 07/18/2015 10:00 AM
  • 07/27/2015 12:00 AM
  • 10

Achievements

Registration

You must be logged in to sign up for The Golden Age of Game Making.

Teams Members Entry
Why have you got to run an event like this during IGMC? Meh, I'm in.
Bludgeon of Inspiration
Team The Team
I can totaly do this in 5 days. No problem!
Team Discovery Channel!
I'm only going to use one cliche...
Let's try this
wtf why am i signing up if i have the igmc OH WHATEVER
Forget the rules, I'm sooo using Ace.
Team Judging you alllll
a fire emblem where the peace isn't shattered by a sneak attack
Dark Reality 2
Team here for makerscore
Gotta keep up the streak of joining but not submitting anything
Team "Time to learn RPG Maker 2k"
why not
gotta get em badges
Turlington's Turkey Sandwich
Team IGMC is Better
Channel 4 News
Bro Quest

Posts

Oh wow I completely missed this was happening. Great.
author=Liberty
Dude, thanks for not bothering. I've been sitting here for the last hour and a half - spending time I could have spent on my game - refreshing the Submissions queue just waiting for your fix to your damn game page. Time waste much? Yeah. :|

I was getting my two-year old sons ready for bed. Don't let my wife hear you call that "wasting time." In general, you probably shouldn't make judgments about how other people use their time until you've walked a mile in their shoes. Even a 5-10 minute task can be hard to pull off if there are a lot of distractions. It sounds like you're a parent too, I expect you understand how it compromises projects like this.

Anyway, I might have had a little outburst there but I'm over it. I'm pretty pleased to have been able to finish the game given my hectic daily life, especially with the added RTP-hiccups. I guess something had to give, though. As it got closer to evening here in New England, I knew my free time was slipping away and I wasn't sure how long it would take for the submission to go through, so I thought I could get away with fudging the game page if I posted here first detailing my intentions. Should have started working on the page concurrently with the rest of the project a few days ago, maybe. Oh well. Now that the rush is over, I think I'll get a little bit of art to go with this before I try and put it up again.
The waste was mine - I wasted time waiting on you - who, having found time to send a PM and complain about having their game page denied, I expected to actually work for a moment on the issue and get the page up. Not like you gave any reason as to why you couldn't, after all. Instead I could have been working on my game and actually getting it done and up in time instead of sitting on the queue, waiting for that one straggler who I assumed was actually aiming to get their game up.
Fool on me for bothering.
TehGuy
Resident Nonexistence
1827
riderx40 better seriously only used one cliche, cause I'm gonna go through that game with the list open on another monitor.

I'm watchin u m8
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
How did the list get cut down to seven entries?

Oh, I see it now. We had to hit an additional submit button. Well I screwed myself on this one.
pianotm
The TM is for Totally Magical.
32388
Well...I think Fredrick to the Rescue is broken. The first map is completely contained and there's no way up the road.
BC, if you post a link to your game here people will probably still give it a go. Hell, I know you had your page up before the day was over and the time stamp on your download was before time end, so I'll count it. Just keep in mind for next time that submissions in events need to be added to the event page itself.
pianotm
The TM is for Totally Magical.
32388
Journey's End doesn't have it's harmony.dll. I added it and also had to add the FullPackageFlag=1. Just letting you all know.

I can't get Frog to work.

(PS--I'll be editing again.)
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
author=Liberty
BC, if you post a link to your game here people will probably still give it a go. Hell, I know you had your page up before the day was over and the time stamp on your download was before time end, so I'll count it. Just keep in mind for next time that submissions in events need to be added to the event page itself.


Wow, thanks! I missed that part up in the contest rules section (and partially because I never finished any previous contest submissions), but now I know for next time.

So if anybody wants to take a look at it, free of any major bugs thanks to previous feedback: Last Quest IV: The Prequeling
Just finished An Earthly Inheretence.

It was a really interesting game - just a pity there weren't more save points so that you could play from the start of the tower instead of having to go all the way through again. The stop and start of the text got a little annoying, too, and I noticed that there was an error at the start where the blue Person 1 face was shown instead of the Elder's.

The premise was great, though, and the way it was presented and played out was both interesting and fun. I couldn't play a long game like that but for a short event game it was really good.

Great job, Deltree! >.<)b
nhubi
Liberté, égalité, fraternité
11099
author=pianotm
Well...I think Fredrick to the Rescue is broken. The first map is completely contained and there's no way up the road.

Have you used the different coloured rock switch to change the cliff into a ramp?

author=pianotm
I can't get Frog to work.

Frog works for me, and the opening sequence is just hysterical. Logical, but hysterical.
pianotm
The TM is for Totally Magical.
32388
author=nhubi
author=pianotm
Well...I think Fredrick to the Rescue is broken. The first map is completely contained and there's no way up the road.
Have you used the different coloured rock switch to change the cliff into a ramp?


Thank you, nhubi! It turns out, though, I'm not smart enough to play this game. I can't figure anything out.
nhubi
Liberté, égalité, fraternité
11099
What are you stuck on now?
pianotm
The TM is for Totally Magical.
32388
The very next spot!
Okay, so I finished Destiny Quest.

I can appreciate that it's hard for a new dev to make a game in a week, and condensing the storyline down to bite-sized scenes was a good idea, but there were a lot of issues with the game's polish including unfinished maps, teleports that sent you to the wrong places, being able to buy the top-tier Ultimate items (gifted in a scene) at the start of the game, spelling mistakes and text cut-offs, missing sprites, too-easy battles and overly-large maps.

That's not the say the story wasn't interesting - it had promise - but a lot of these issues caused the game to be hard to take seriously in any way. The biggest issue I had were the battles, honestly. I literally Auto-battled my way through the last boss - both forms - and didn't die once in the whole game.

That wasn't the issue, though - I started the game on level 50 (top level) but still got EXP for each battle (bar one). This would make you think that the dev made a mistake with the starting levels, however the length of the battles would have been painful if you weren't on level 50. Extremely so as they were very long even on top level.

Still, it is a complete game made in a week, and while it has a lot of issues, there's something to be said for making something complete over that period of time. Here's hoping Rose_Guardian learned a lot from the experience and I'd like to see how it looks after some major polish has been applied.
masterofmayhem
I can defiantly see where you’re coming from
2610
author=pianotm
Journey's End doesn't have it's harmony.dll. I added it and also had to add the FullPackageFlag=1. Just letting you all know.)

I did not know that. I'll add the file for future downloads... How do I do that exactly?
pianotm
The TM is for Totally Magical.
32388
Well, my favorite of everything is Might and Magic Tsukuru. In spite of how awesome it is, I did notice a couple of issues. One, if you talk to the guard at the inn, for the rest of the game, your text windows permanently turn clear. Two, you can pretty much just walk back and forth from screen to screen and get infinite gold. For realz. In the last dungeon, it's even easier since the chest is right next to the teleport crystal. Infinite megalixers. That really helped with the last boss.

Edit: Harmony.dll should be automatically included. I'm aware that some boots of 2K and 2K3 don't do it. Other people on this fine site know more about fixing that than me...of which I actually don't know. But to include the harmony.dll in your immediate project folder, all you have to do is copy it from another 2K game. You can even grab a copy from the other games in this event. As for the FullPackageFlag=1, open up the RTP_RT file, add a space under the line that says RTP_RT and put FullPackageFlag=1 in that space.
nhubi
Liberté, égalité, fraternité
11099
author=pianotm
The very next spot!
Yeah I think there is an error there, I found the shovel but there is no place that responds to my attempts at digging.
Pro tip - open the game in the editor. You can see the dig spots (which are otherwise unmarked in any way - and yes, there are a few of them).

Seriously, though, this game is impossible to beat without dying a million times. >.<; The balance is way off - I've had to cheat to get past encounters because they're too hard to beat legitimately.

For example, the Minotaurs do 60-80 damage per turn. You have 150 life. Two unlucky turns and you're dead. It hits first every time. You have, at that point, three skills - one has a low chance to numb and is the only way to beat the monster. The first is a good healing spell and the second is a stun fire spell. Unless you get super lucky you're going to die over and over again.

And I won't start in on the boss battles until I finish the game (I'm up to the dragon. I've had to increase my walk speed just to dodge the flames and I'm going to have to add more points into my health variable because 4 hits = death is just... so bad.)

pianotm
The TM is for Totally Magical.
32388
author=Liberty
Pro tip - open the game in the editor.


Yep, I know this one, but I do try to play a game on it's own merits before I go to the lengths of un-breaking it. From what you describe, it seems it may not be worth the hassle.