Description

Check out the Pokemon RMN Version Database (Courtesy of Fomar) here:
http://rpgmakeronline.org/rmnmon/index.php



Welcome to Pokémon RMN Version Create-a-Pokémon Project! In this collaborative event, we, as a community, design our own roster of Pokémon to be featured in our very own, community-themed fan-game: Pokémon RMN Version!

The idea is that we, the RMN userbase, create and submit concept art for a fictional “Pokémon” (or “fakemon” as other people call it), and give out statistical information about the creation, so that by the time the event ends, every submission will be ready to implement into the game’s project!

There are no barriers to entry. Even if you aren’t the best artist, or Pokémon isn’t totally your thing, I highly encourage you to join in on a fun, creative event!

The engine that will be used to create this game is RPG Maker XP, with the Pokémon Essentials starter kit to make this project really feel like the games you played on the handhelds!



You are a spry, ambitious teenager who recently received your official Pokémon Trainer’s License, as well the son (or daughter) of Stathios, one of the most accomplished trainers in the world. Your father was offered the position of as Gym Leader in Misao City, one of the major landmarks of the exotic Ahremin region.

The Ahremin region consists of a series of islands located far away from other regions in the Pokémon World. Thus, the region’s most notable feature is that it is filled with many species of strange and unique Pokémon not found in the rest of the world, and to accommodate to your father’s new job, you and your family are moving in!

With a new roof over your head and a new air to breath, you are eager to take your first steps into becoming a Pokemon Master in honor of your father and mentor, Stathios. How will you make your mark on this strange new world? Do you have what it takes to become the Ahremin region’s champion?



  • (UPDATE: as of 12/7/2013): The Final List has been completed. Thank you for your participation!

  • Please submit your entry in a .ZIP folder, including a text file of everything listed in the submission form below, plus an image and/or sprite of your Pokémon. Color images are preferred. If you want to submit a sprite to be directly inputted into the game, please make sure the image size 160 x 160. Another thing to factor is that the game's default graphics has it's graphics blown up two times, so when making a sprite, work in a 80 x 80 field, then enlarge the image. The game will be in Ruby/Sapphire style, so try to make your sprites match. Please include both a front-view and a back-view sprite (just like in the games). Also note that submitting an in-game sprite is completely optional, as I (Ratty524) will primarily handle their creation.

  • The central idea of this event is to create our OWN region of Pokémon. Thus, I am not allowing submissions that are Evolutions or pre-evolutions of official Pokémon from the current games. Similarly, I prefer that the Pokémon you submit be for this project and this project alone, unless you have an old concept from an abandoned game.


  • While we ARE creating our own fan-made Pokémon, we ARE NOT creating new moves/mechanics/abilities/etc. The reason for this is because for every non-canon data you submit with your design, I have to make it work with Pokémon Essentials. While a powerful script engine that replicates Pokémon’s system very well, Pokémon Essentials has MANY limitations. Not all moves used in the official games work properly in this script engine, for instance. Because the work involved is extremely tedious and not guaranteed to work, we are sticking to what is already available. Only exception to this rule is that I'm allowing you to put ONE "unique" move on a pokemon, but you must describe that move in your submission form. Keep in mind, I can see abuse of this when I see it, so don't put a signature move on every single one of your submissions. See the reference section for a list of all moves that are available in Essentials, plus new moves created for this event to accommodate the newly introduced Fairy type.


  • I am going for 150 Pokémon total, including evolutions and the special slots described below. No more than that. 150 is the standard for most of the games, and defining Pokémon through the Essentials engine is a hefty task on its own, so after the 150 mark is reached, no more submissions will be accepted.

  • Pokémon submissions may be rejected based the current distribution of Pokemon types and evolutions. That is, if the submission list seems to lacking in particular types (like not enough Electrics or Fairies, for instance) I may ask you to change your submission's type or try something else altogether.


  • Lastly, only quality submissions will be accepted into the final game. By “quality” I mean they follow the Submission Form below, your Pokémon design is interesting and can fit with the world, and your concept as a whole is well-balanced and reasonable. Again, you DON’T have to be a good artist for this event! All you need is a good idea, and if there are any problems, I will be continuously providing feedback on how to improve your submission.




Fields marked with an (*) are required. The rest are optional.
(*)Name: (Only requirement is that the name must not be bigger than 10 characters, as that’s the limit for all species in Essentials)

(*)Type: (Either Normal, Fighting, Rock, Ghost, Steel, Bug, Fire, Water, Grass, Electric, Flying, Poison, Psychic, Dark, Ice, Dragon, Ground, or Fairy. No fan-made types allowed. All submissions shouldn’t have more than two types on a single species. )

(*)Base Stats: (The stats your Pokemon species from HP to Special Defense. The numbers for each field can be anywhere between 0-255, but I really don’t want to see Pokemon with either the highest or the lowest number possible unless you have a good excuse. To give some perspective, stats lower than 80 are considered low, 80-100 is roughly average by fully-evolved pokemon standards, 100 – 139 is exceptional, and beyond that is godly. Try to give your pokemon statistical weaknesses as well as strengths. See the reference section to find examples)
HP:
Attack (atk):
Defense(def):
Speed(spe):
Special Attack(satk):
Special Defense(sdef):

(*)Moves by Level: (These are moves that your pokemon learns as it levels up. Specify the move and the level it learns it at (ex: TACKLE, lv1). Like the “Types” field, you cannot add new moves, but you CAN have ONE signature move provided that you give an explanation for it, and it is something that is compatible with Essentials. Make sure to create a sense of progression with these moves, as well. I don't want to see high-power moves like Hydropump come before a move like Water Gun. In addition, aside from the Fairy-type moves posted in the reference section, I am banning all Gen 6 moves, because Essentials doesn't support them yet.)

(*)Manual Moves: (These are moves that aren’t acquired through level-up, namely the TM, HM, and Tutor moves in-game. You can choose anything from the TM/HM/TUTOR LIST in the reference section.)

(*)Egg Group: (Information needed to know about the Pokemon’s breeding capabilities. You can have a max of two per species. Again, no new ones. See the reference section for more information about breeding types)

(*)Abilities: (Max of 2. Again, no new abilities, especially because implementing them into the game is much more difficult compared to moves or types. The list of working abilities for this engine can be found in the reference section. Similar to the ban on Gen 6 moves, I'm also putting a ban on Gen 6 abilities here as well.)

(*)Species: (What your pokemon is. For example, Pikachu is a “Mouse Pokemon”)

(*)Dex Entry: (Describe your Pokemon! Keep it a short paragraph around 2-3 sentences, as Essentials does have a character limit when displaying descriptions in the Pokedex)

(*)Habitat: (Either “ grasslands”,” treetops”, “caves”, “water”, “ buildings” or “unknown” – This is information mainly dictates where your pokemon appears in the game. For instance, stating your pokemon’s habitat is “water” means that the player will find it by fishing or using Surf. The “unknown” category should be used mainly for evolutions which don’t appear in the wild or legendary pokemon)

Evolution: (Only required if you want your Pokemon to have an evolution. Also needs to show its method of evolution, like “Sunflora, by Sunstone” or “Raticate at level 20.” Only evolution method I am banning is Trading, because only in-game trades work with Essentials. Refer to the reference section to see which evolution methods are available)

Alternate Form(s): (Only if you want to get your pokemon an alternate form. Talk to me to find out what's possible. Try to keep alternate forms of pokemon novel in a sort of way, which is why this field is optional)

Held Item: (Some pokemon in the games hold items in the wild.Specify what it is here if you want. Currently with Essentials, no items from Gen 6 (Pokemon X/Y) are implemented.)

Gender Rate:(Either “Always Male”, ”Always Female”, 1/8th Female, 25% Female, 50% Female, 75% Female, or Genderless. If you don’t specify this, I’ll generally assume your Pokemon is “50% Female”)

Height and Weight: (If you want to go into more specifics, but I won’t bug you about this so much)

Cry: (A sound effect of your pokemon, or a description as how you want your pokemon to sound. Again, this field is for the super-committed who don’t mind going through the trouble of creating a cry for me to use, and is not a requirement)




These are slots for Pokémon designed to serve a specific purpose in the game, such as the token Legendary or fossil Pokémon. What makes these special is that only one person is in charge of them, and from the moment this event is posted, they are up for grabs. First-come, first-serve! When submitting your entry, please indicate somewhere that this is part of these special slots.

Here are the instructions for each slot:

EARLY ROUTE:(TAKEN BY: JayjeAthravein)
  • Consists of five pokemon total: consisting of a pokemon that has one stage of evolution (Like Rattata) and another that has two stages (Like Pidgey). These pokemon should be designed specifically to appear in the early/first stages of the game. They should not pose too big of a threat to the starter pokemon (as in having a move that is super-effective to either grass, water, or fire). Also, their early forms should have slightly lower base stats compared to the starters (BST averages around 215 to 255 for these types of mons). Otherwise, you don’t need to make them rodent or bird themed if you don’t want to, just try to keep their inner mechanics from being over-whelming for beginning players.


FOSSIL: (TAKEN BY: Nerdybastard)
  • These are four pokemon, as in two pokemon and their evolutions, that are obtained by reviving a fossil item. Only requirement is to stick with a theme for these. For example, if you want a pokemon based on an animal from the Permian period of earth’s history, both pokemon should be something from that period.


LEGENDARIES:(TAKEN BY: seiromen)
  • The big cheeses of the game. The reason this is a separate slot in particular is because in the official titles, the legendaries often dictate the progression of the main storyline, or the underlying theme of the game. Kyogre and Groudon, for example, fit into the struggle between Team Aqua and Magma in their battle to create a world filled with one element. These shouldn’t be more than two Pokémon, and they should have REALLY good stats, but don’t go overboard!


STARTERS: (TAKEN BY: Ratty524)
  • I’ll mainly be in charge of the starters for this event, but of course, just because it’s a judge submission, doesn’t mean you can’t give feedback!





001 - Toribush (Grass) by Ratty524

002 - Javelbush (Grass) by Ratty524

003 - Joubush (Grass/Steel) by Ratty524

004 - Flaregon (Fire) by Ratty524

005 - Seargon (Fire) by Ratty524

006 - Dragablo (Fire/Dark) by Ratty524

007 - Fairimp (Water) by Ratty524

008 - Siremp (Water) by Ratty524

009 - Serempity (Water/Fairy) by Ratty524

010 - Atmana (Psychic) by JayjeAthravien

011 - Hydroka (Psychic/Water) by JayjeAthravien

012 - Flamesoul (Psychic/Fire) by JayjeAthravien

013 - Junipervan (Psychic/Grass) by JayjeAthravien

014 - Lectrei (Psychic/Electric) by JayjeAthravien

015 - Gustling (Normal/Flying) by Jparker1984

016 - Swantweet (Normal/Flying) by Jparker1984

017 - Miceberg (Ground/Ice) by mordenglory

018 - Volice (Ground/Ice) by mordenglory

019 - Curvri (Normal/Electric) by matthewac95

020 - Curveat (Normal/Electric) by matthewac95

021 - Basherp (Water/Normal) by Zezuio

022 - Bassacre (Water/Normal) by Zezuio

023 - Quober (Water/Bug) by seacliff

024 - Quodash (Water/Bug) by seacliff

025 - Zapasp (Poison/Electric) by JayjeAthravien

026 - Venohm (Poison/Electric) by JayjeAthravien

027 - Mycelite (Grass/Electric) by Ratty524

028 - Alampita (Grass/Electric) by Ratty524

029 - Sespirit (F) (Fairy/Water) by Fomar

030 - Sespirita (Fairy/Water) by Fomar

031 - Darspirta (Fairy/Dark) by Fomar

032 - Sespirit (M) (Fairy/Water) by Fomar

033 - Sespirito (Fairy/Water) by Fomar

034 - Claspirito (Fairy/Steel) by Fomar

035 - Phim (Fairy) by matthewac95

036 - Meryphim (Fairy) by matthewac95

037 - Marubim (Fairy/Fighting) by matthewac95

038 - Chibiwawa (Normal) by Byah

039 - Chi-Nun (Psychic) by Ratty524

040 - Chi-Yim (Psychic/Fighting) by Ratty524

041 - Digloch (Ground) by Bart_Sol

042 - Excaloch (Ground/Rock) by Bart_Sol

043 - Tomamer (Grass) by Jparker1984

044 - Tomamight (Grass) by Jparker1984

045 - Flauret (Grass) by Miracle

046 - Flaurum (Grass/Fire) by Miracle

047 - Skrewpent (Steel) by Blobofgoo

048 - Seradder (Steel/Dark) by Blobofgoo

049 - Demine (Steel/Dark) by Miracle

050 - Diablode (Steel/Dark) by Miracle

051 - Eelinkk (Electric) by seiromem

052 - Zaorrior (Electric/Fighting) by seiromem

053 - Limbatent (Electric/Fighting) by seiromem

054 - Pozitron (Dark/Normal) by Desmo360

055 - Bulvine (Grass/Poison) by mordenglory

056 - Biseed (Grass/Poison) by mordenglory

057 - Catlyx (Grass/Poison) by mordenglory

058 - Troxin (Grass/Poison) by mordenglory

059 - Zhilong (Dragon/Fire) by Zeuzio

060 - Codjestic (Water) by mordenglory

061 - Lushung (Water) by mordenglory

062 - Nasorsal (Water/Ground) by mordenglory

063 - Heatha (Psychic) by jin69

064 - Heaterain (Psychic/Fairy) by jin69

065 - Heaven (Psychic/Fairy) by jin69

066 - Afropup (Grass) by Nerdybastard

067 - Afrarunt (Grass/Fighting) by Nerdybastard

068 - Funkound (Grass/Fighting) by Nerdybastard

069 - Fuzard (Poison/Dragon) by Blobofgoo

070 - Echeel (Steel) by iddalai

071 - Ascape (Ghost/Dark) by seiromem

072 - Irritomen (Ghost/Dark) by seiromem

073 - Tikny (Dark) by iddalai

074 - Tikurai (Dark/Fying) by iddalai

075 - Joban (Normal) by Link_2112 and matthewac95

076 - Kelaylee (Normal) by Link_2112 and matthewac95

077 - Shredax (Electric) by Link_2112 and matthewac95

078 - Plugla (Electric) by michadude9

079 - Totemvolt (Electric) by michadude9

080 - Inkling (Psychic/Dark) by halibabica

081 - Loblotomy (Psychic/Dark) by halibabica

082 - Bologoo (Dragon) by jin69

083 - Beluga (Dragon/Flying) by jin69

084 - Bomara (Dragon/Dark) by jin69

085 - Boganna (Dragon/Dark) by jin69

086 - Trunklift (Steel) by Zezuio

087 - Libraphant (Steel) by Zezuio

088 - Pyramystic (Psychic/Ground) by michadude9

089 - Levitomb (Psychic/Ground) by michadude9

090 - Caltrap (Ground) by seiromem

091 - Tricalp (Ground) by seiromem

092 - Akashic (Flying/Psychic) by mordenglory

093 - Anpsi (Flying/Psychic) by mordenglory

094 - Atavism (Flying/Psychic) by mordenglory

095 - Bundulate (Fairy/Dark) by Faenon

096 - Hyppy (Psychic) by kentona

097 - Hypster (Psychic) by kentona

098 - Crabang (Water) by Ratty524

099 - Crabammer (Water) by Ratty524

100 - Borc (Fire/Flying) by matthewac95

101 - Borabol (Fire/Flying) by matthewac95

102 - Gnomkin (Ground) by StarBlazor

103 - Dwarkin (Ground) by StarBlazor

104 - Chellrit (Water/Ghost) by StarBlazor

105 - Torgheist (Water/Ghost) by StarBlazor

106 - Tornment (Steel/Ghost) by michadude9

107 - Ellefan (Ghost/Fairy) by orochii

108 - Acaricide (Bug/Dark) by mordenglory

109 - Acylurea (Bug/Dark) by mordenglory

110 - Acarphogus (Bug/Dark) by mordenglory

111 - Meterain (Ground/Rock) by jin69

112 - Meterstorm (Ground/Psychic) by jin69

113 - Maelstorm (Water/Psychic) by jin69

114 - Spiritatue (Ghost/Rock) by ShadowPrince89

115 - Megamouth (Water/Poison) by jin69

116 - Moryo (Poison) by jin69

117 - Myobu (Poison) by jin69

118 - Mantennae (Water) by matthewac95

119 - Littlefoot (Normal) by jin69

120 - Bigfoot (Normal) by jin69

121 - Nachash (Dragon) by mordenglory

122 - Ddraig (Dragon/Fighting) by mordenglory

123 - Spitfire (Fire/Fighting) by jin69

124 - Tonequus (Electric) by jin69

125 - Equistro (Electric/Flying) by jin69

126 - Ephemin (Ghost) by Bart_Sol

127 - Ephemeron (Ghost/Dragon) by Bart_Sol

128 - Astragon (Ghost/Dragon) by Bart_Sol

129 - Mosrock (Rock/Grass) by Zeuzio

130 - Vegetrol (Rock/Grass) by Zeuzio

131 - Plantossus (Rock/Grass) by Zeuzio

132 - Dirangers (Normal) by jin69

133 - Batnic (Ice) by seiromem

134 - Raicicle (Ice/Dragon) by seiromem

135 - Gyisab (Rock/Ice) by seiromem

136 - Ysuta (Rock/Ice) by seiromem

137 - Muspyg (Rock/Ice) by seiromem

138 - Bitron (Normal) by Nerdybastard

139 - Superbtron (Normal) by Nerdybastard

140 - Leninja (Grass) by jin69

141 - Killerbeat (Water) by kentona

142 - Vulkanylos (Fire) by giaks

143 - Pupictya (Fire/Bug) by seiromem

144 - Demidictya (Fire/Bug) by seiromem

145 - Ripodictya (Fire/Bug) by seiromem

146 - Byakestial (Electric/Steel) by masterofmayhem

147 - Suzaestial (Fire/Flying) by masterofmayhem

148 - Genbestial (Water/Ground) by masterofmayhem

149 - Atardis (Steel) - by seiromem

150 - Carvora (Bug/Rock) - by seiromem

151 - Antipode (Fire/Ice) - by jin69



  • Make your Pokemon look interesting- I’ll reiterate that it’s the idea that counts for this event, not the artistic quality. I’ll only worry about making the art style fit once I put this game together. To give an example, say you wanted to make a Pokemon based on a light bulb. A submission that looks like a regular light bulb with a smily face would not be accepted. However, a Pokemon that has that lightbulb as part of a tail, or is some alien creature that has a head shaped as a light bulb will be approved, because those actually use the concept of a “Lightbulb Pokemon” in a creative way. In addition, try not to make your submissions look too much like edits of existing Pokemon.


  • Make sense with your submissions – I’m not necessarily saying your pokemon’s appearance should make sense, that’ll be Farfetch’d (AIN’T I A RIOT!?). What I am saying is that their stats, movepools, abilities and whatnot should reflect the Pokemon. If your Pokemon is a flower, for instance, giving it moves like Flamethrower or Draco Meteor would look horribly out of place. Similarly, giving 255 base defense on a Pokemon made of glass also looks off, or giving a Flying-type Pokemon Levitate as its ability, and so on. Doing research on the Pokemon of the official games really helps here, which is why the reference section exists.


  • Make sure every required field in the Submission Form is properly filled out – I know I’m asking a lot, here, but the required fields are required for a reason. The way Pokemon Essentials works is that it stores various game data information through notepads, including Pokemon. I can’t just input the name of a species and have it magically work. Also, say you wanted your submission to be a relatively powerful Pokemon. Without information on stats/movepools, I will be forced to make things up, to which the results of the final game has a chance of disappointing you. Trust me on this, filling out the fields properly will make things easy for BOTH of us!





http://bulbapedia.bulbagarden.net/wiki/Main_Page
A pokemon wiki filled with tons of information regarding just about anything from the games so far. A good site to go to for research.

http://orderofthehammer.com/pokemon-type-chart.htm
A type chart that shows what's effective against what.

http://pokemonessentials.wikia.com/wiki/Function_codes
List of Function Codes for the moves in Pokemon Essentials. The codes themselves are not important, but this should show you what moves will work with the scripts and what won’t work. Remember that all moves on this list highlighted in red are those that don’t work with the current version of Essentials, and I don’t want to see them on your submissions!

http://pokemonessentials.wikia.com/wiki/Ability_effects
List of ability effects in Pokemon Essentials. Just like the function code list, abilities marked red are those that don’t work. Only the blue and grays are allowed, folks.

http://bulbapedia.bulbagarden.net/wiki/Egg_group
Article that describes Egg Groups and shows what available egg groups are there for your selection.

http://pokemonessentials.wikia.com/wiki/Evolution#Evolution_methods
Describes how evolution works with Essentials, and lists the default evolution methods you are allowed to use.

http://www.spriters-resource.com/game_boy_advance/pokers/sheet/8158/
If you want to try your hand at making Gen 3 style sprites, here is a sheet of battlers you can refer to!

LIST OF FAIRY TYPE MOVES AVAILABLE:
Baby-Doll Eyes
Dazzling Gleam
Disarming Voice
Draining Kiss
Fairy Wind
Moonblast
Play Rough


LIST OF TM/HM/TUTOR MOVES AVAILABLE:
------------TM:
Hone Claws
Dragon Claw
Psyshock
Calm Mind
Roar
Toxic
Hail
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadowball
Brick Break
Double Team
Reflect
Sludgewave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Flame Charge
Rest
Attract
Thief
Low Sweep
Tri-Attack
Echoed Voice
Overheat
Seismic Toss
Focus Blast
Energy Ball
False Swipe
Scald
Fling
Charge Beam
Dynamic Punch
Incinerate
Detect
Will-o-Wisp
Acrobatics
Embargo
Explosion
Shadow Claw
Secret Power
Giga Impact
Rock Polish
Flash
Stone Edge
Volt Switch
Thunder Wave
Gyro Ball
Swords Dance
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rock Slide
X-Scissor
Dragon Tail
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Flash Cannon
Wild Charge
Dive
Snarl
------------HMs:
Cut
Fly
Surf
Strength
Waterfall
Rock Smash
------------Move Tutor:
Air Cutter
Ancient Power
Aqua Tail
Bind
Blast Burn
Block
Bounce
Bug Bite
Covet
Dark Pulse
Draco Meteor
Dragon Pulse
Drain Punch
Drill Run
Dual Chop
Earth Power
Electroweb
Endeavor
Fire Punch
Frenzy Plant
Fury Cutter
Gastro Acid
Giga Drain
Gravity
Gunk Shot
Headbutt
Heal Bell
Heatwave
Helping Hand
Hydro Cannon
Hyper Voice
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Magic Coat
Magic Room
Magnet Rise
Mud-Slap
Outrage
Pain Split
Recycle
Role Play
Roost
Rollout
Seed Bomb
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snatch
Snore
Spite
Stealth Rock
String Shot
Super Fang
Superpower
Swift
Synthesis
Tailwind
Thunderpunch
Trick
Twister
Uproar
Vacuum Wave
Worry Seed
Zen Headbutt
Dazzling Gleam



Get your creative juices flowing and HAVE FUN!

Details

  • 11/02/2013 12:00 AM
  • 12/07/2013 12:00 AM
  • Ratty524

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Participants Entries
Dudesoft
kentona
Enker
jin69
halibabica
Happy
Liberty
edchuy
Jparker1984
Yellow Magic
Desmo360
Zeuzio
Fomar0153
Ratty524
Ramza
orochii
jomarcentermjm
TheNecromancer
JayjeAthravein
Miracle
Faenon
Bart_Sol
pyrodoom
Muninn
Seiromem
masterofmayhem
Gourd_Clae
giaks
Byah
Blobofgoo
micahdude9
iddalai
camelliakitty
seacliff217
Choco-ElliotWyvern
mordenglory
andreea7214
matthewac95
Bloch
Blydden
Mowz
Sinople
blackneko98
yznii
Epicboxen
Nerdybastard
StarBlazor
ShadowPrince89
Harmonixer3500
momo660055
vcvcvc12
andre2200
SojiroSeta
itzcrazy
supersolo
melvinmacalino
theboss77
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
You seem to be on the right path for the gym setup. I like the current layout, especially the Final Leader concept.

I also noticed the 3rd and 5th are the same (water) and there's a 3nd (!) Leader, I wonder how to read that? :p :p :p

In fact it would be cool if you actually slip a "3nd" reference in the game, as a private joke ;)

orochii has a good ideia for the name of the Bitwroar Ruins Leader.

Should I contact anyone else before picking a few pokémon to make cries? Is anyone else doing cries?
Seiromem
I would have more makerscore If I did things.
6375
You have some repeats for gym ideas.
Specifically this one.
Type: Water (?)
City: Aresyu

- Since the city is a harbor, I was envisioning a sailor, or even a captain of a cruise ship. I think Fighting or something else could work here as well.

Possible Team: Bassacre, Mantennae, Crabammer



As for me, maybe we could vote for what type each gym would be using Strawpoll.

For example:
Gym 1 Possibilites: Normal, Trio Gym Style
We vote here: http://strawpoll.me/828977
and after a certain amount of time (or when we get enough votes) Then we'll use the results to decide!

Of course, we'd have to have all of them going at the same time to save time, but I think it's the most "Diplomatic" Way.

Also Raicicle should have 190 ATK instead of 210.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=orochii
For the Thind (3nd) in the list, how about Lara Jones AND Indiana Craft. Make it a couple of archaeologists, where either you choose one of both to fight, or fight doubles. Or both! Mwahahaha!
THAT is not a bad idea!

As far as naming the parents, that's not a bad call either. I think It'll get players a bit more involved into the game, especially the Mom who is typically just referred to as "Mom."

author=masterofmayhem
I'm disappointed that Dark isn't the final gym, but the having to fight your parent is a better idea and at least their actually is a dark gym.
Actual how about having the mother being the leader and fighting her instead? It would be a nice twist and be nice to see the mom actually do something awesome for a change?
What are you planing for the Elite Four? I think having a Rock Elite Four member would be an interesting choice considering their usually the weakest gym leaders.
- Dark gyms aren't really utilized much, are they? There was like... One in the games as a whole? I think this is a must-have.

- I was planning on something different with the mother. For starters, berries will be in the game, and they function similar to Gen3 where you can place berry tree events that give a particular berry on any map. To make things convenient for players, especially post game, I wanted to include a "Berry Farm" right beside the Player's home in Gammak Town, where they can cultivate multiple berry trees in one spot without having to memorize various map locations, and it would also give your starting town a bit more of a lasting purpose in the game. The mother, here, would be related to this, having a passion for gardening, and I'm even considering on having her give the player rare berries from time to time.

That isn't to say, however, that she couldn't challenge the player at some point, but maybe not as a gym leader. It still holds a cool surprise-factor, though, as you wouldn't expect someone who coddles you and gardens to be a rival trainer!

- As far as who the E4 will be, they will be based on RMN's staff. As far as type theme is concerned, I am debating between keeping tradition or making them all typeless, having teams consisting of a variety of Pokemon. I kind of want the E4 to be challenging in this game, and one of the flaws with the type system is that it typically favors one solution: counter that elemental type! I'd like to hear more thoughts on it, though, so I think that poll system seiromem is proposing seems like the way to go.

@Seiromem: I agree, and did you nerf Raicicle? Lol, technically I don't know HOW OP he is with the 210 base attack because I haven't put it in practice, yet. I gave the entire line a slow growth rate, though, so I don't think it'll be TOO broken since the player has to work a little to get that evolution, but if you are dead set on it, I can make a quick change to that stat.

@iddalai: I must be drunk on something I don't know about to make that mistake. XD

Blobofgoo made a Googledoc spreadsheet showing what's been already done in terms of resources:
https://docs.google.com/spreadsheet/ccc?key=0AiICHXhRDBvDdDlwQV9qOHJGdWFhVmRjYUdWeFJKR3c#gid=0
Seiromem
I would have more makerscore If I did things.
6375
There was never a dark gym, only 1 dark elite 4 member in black&White

Also, 190 is extremely amazing still, and I don't want not even the bulkiest pokemon still get canned just by raicicle.
So yeah, official nerf.
author=Ratty524
And now the Curveat line:
http://i78.photobucket.com/albums/j114/ratty165/art%20stuff/rmnpokemon6002.png
- Didn't change too much as the original drawing was pretty clear, but I thought it could be simplified a little and made a bit more distinguishable, so I decided to give it a lighting-shaped dorsal quill, if that's okay with matthewac. I also gave it ears.
IT'S BEAUTIFUL!
I absolutely love it. It looks like... an actual Pokemon! Very good job Ratty.

Just a few comments...
  • So then we won't have all four legendary beasts in the game? Why didn't Seirestial make the final list?
  • author=Ratty524
    Possible Team: Phim, Bundulate, Claspirito, Darspirita
    Ultimately it's your decision as to what Pokemon you give the gym leaders, but personally I think Phim might be a bit too weak for the 7th gym battle. I'd personally suggest Meryphim instead, since not only is it the evolved form but it also fits the gym leader's profile better (quite nicely actually).
  • I like the idea of a mom berry farm! I'm not so sure about a Pokemon battle with "mom" though, since I would think that goes against the whole mom character. It's not a bad notion, though, and if more people want it then what do I know.
  • I'd actually like a typeless Elite Four, and then maybe the RMN staff members who the Four are based off of can pick their favorite Pokemon to fight with, maybe even make it a community thing (vote on the best teams).
masterofmayhem
I can defiantly see where you’re coming from
2610
I asked ratty to drop Seirestial if there wasn't any room, since I really couldn't think of an interesting to do with a long serpentine Pokemon design wise. besides we already have a bunch of lung dragon like Pokemon here anyway.

And there not legendary. at least they weren't supposed to be. There actually supposed to be slightly less powerful than the Psudo-legendaries. If that's the rout ratty wants to take I could pump them up a bit. I might have to redo their move sets anyway since they no longer evolve.
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
iddalai
Should I contact anyone else before picking a few pokémon to make cries? Is anyone else doing cries?


I'll be helping with the cries. maybe we can split the work load. I don't mind.
21 out of my 27 made it :) but to bad for firigon i like him... Lol. Ill help out more when school is over. Like a week left.
Ratty524
The 524 is for 524 Stone Crabs
12986
@Matthewac: Glad you like what I did with Curvri! For the gym leader's Pokemon, it's still tentative, though a factor you should consider is level. Even a base-stage Pokemon can sometimes be a threat if they are high levels. Doing some quick research also shows that the levels of second-to-last gym leaders range around mid-30s to mid-40s, and some gym leaders (i.e. Blaine) do use base-stage Pokemon at these levels, yet follow up with mid to final stages. I think base stats/moves would be a major consideration for what Pokemon to include for each Gym leader.

@masterofmayhem: When I compared your Pokemon with the rest of our submissions, the base stats of your pokemon are actually above-average, and fitting for their new roles. As such, I wouldn't recommend buffing them at all.

@jin: Lukily for you, most of your submissions could fit in more distinctive roles (you pretty much rule the headbutt encounters, for instance). On the other hand, submissions like Firigon failed to stand out, especially considering the fire starter Pokemon also have "gon" in their names!
author=seiromem
There was never a dark gym, only 1 dark elite 4 member in black&White
YOU CAN'T FORGET MY BEAUTIFUL KAREN! (even if she's an E4 too, but anyway!) (?).

210 out of 255. Trust me. It would kill pokes 30lvls higher with Scratch or RapidSpin. I think the most you can throw at attack is 170, and that is pretty much attack-Deoxys level (which had crap defenses and Bulbasaur-HP level to balance out).

I once made two pokémons with most stats at 200+, but they were meant to be uncatchable, used only for two events. One where you fought against one of them, and another one where the one you fought joined you in a battle against an "upgraded version" of the other one). They were meant to be boss fights.

==

I actually found it rare to see Suzaku, Byakko, Genbu but no Seiryu xD. Maybe, if someone doesn't cares, renaming another lung dragon to Seirestial, or leaving it for an expansion pack!! (? maybe at PkMn RMN 2!).

Anyway, good pokemakin' Ratty! salut,
Orochii Zouveleki
author=Ratty524
For the gym leader's Pokemon, it's still tentative, though a factor you should consider is level. Even a base-stage Pokemon can sometimes be a threat if they are high levels. Doing some quick research also shows that the levels of second-to-last gym leaders range around mid-30s to mid-40s, and some gym leaders (i.e. Blaine) do use base-stage Pokemon at these levels, yet follow up with mid to final stages. I think base stats/moves would be a major consideration for what Pokemon to include for each Gym leader.
Alright, I can see that, although most of Meryphim's stats save Special Defense should be managable enough; but I get what you're saying.

Just some unrelated questions then:
What TM is the Fairy-type Gym Leader going to give (the only Fairy type moves in the manual moves was Dazzling Gleam, by move tutor),
and does Steel resist Ghost and Dark in this game or are those resistances being taken away like they were in the 6th generation? I only ask that last one because I figure Steel was changed partially because of the introduction of the Fairy type, so Steel wouldn't suddenly seem like such a powerful type (the other reason I think they did it was because of Aegislash, but that's another conversation).
Ratty524
The 524 is for 524 Stone Crabs
12986
author=matthewac95
Just some unrelated questions then:
What TM is the Fairy-type Gym Leader going to give (the only Fairy type moves in the manual moves was Dazzling Gleam, by move tutor),
and does Steel resist Ghost and Dark in this game or are those resistances being taken away like they were in the 6th generation? I only ask that last one because I figure Steel was changed partially because of the introduction of the Fairy type, so Steel wouldn't suddenly seem like such a powerful type (the other reason I think they did it was because of Aegislash, but that's another conversation).

Fun Fact About How I Goofed Up in this Event #1: Dazzling Gleam was always meant to be a TM, as it is in Gen 6. However, I listed it as a Tutor move accidentally, and kept forgetting to correct it on the list I provided. It won't be a big deal, though, as it doesn't completely alter the methods you use to get that move.

And yes, I updated the types to include Steel's loss of resistances. For your convenience, here is some information in regards to the game's current mechanics and style:

> The chance of any generated Pokemon (I think it means both wild encounters and eggs) has been increased to 30/65536, as oppose to the default which is 8/65536. I still need to do some tests to see if it has an impact at all. Since player to player interaction is almost non-existent in this game, I kind of want to do something more with Shinies to furthur increase the player's incentive to find them, plus I felt the original probability is BS anyway. :P

> You will take poison damage while walking in the overworld and your pokemon can faint from it. I guess I'm old school, but I enjoyed how much of a threat poison was to your party in older games. Antidotes are generally cheap, anyway.

> Fishing auto-hooks Pokemon like in just about every game that isn't Gen 3, instead of having a reaction test. I hated that in Emerald, and I don't like it in this starter kit either!

> TMs have infinite use

> A move's special or physical properties is dependent on the move itself, not typing like in Gen 3 and prior

> The EXP gain formula mimics Gen 5, where it is scaled based on level You can actually turn this feature off, but I currently don't see a reason to.

> There is no screen tint that depends on time of day. The reason is that chances are most people in this community would be playing this sometime in the afternoon when they are done with work/school, and looking at night constantly could feasibly get repetitive. Essentials DOES have a day/night feature, mind you, but... It doesn't really look as good as the original games.

> Shops are located within Poke Centers Just like in Gen 5. This is just for the sake of convenience.

I am also looking into a script someone made that shows EVs/IVs on the status screen. It would be great if that aspect of Pokemon were less cryptic in general.
author=Ratty524
@Fomar: Dude, that is AWESOME! I think that a Wiki or something is a must-have for this type of game and I did plan on it, but I didn't prioritize it beforehand because the Pokemon/routes/etc. weren't finalized yet, so I don't mind at all. As of now, I can send you some extra statistical information (catch rate, base happiness, EXP yield, etc) that I didn't include in the submission form to help you out.

If you've already done the databasing then a copy of the project would be easiest as I can easily make it output html pages with everything on.
Also if you have the concept art in one place a copy of that would be nice to save me downloading 151 zips and sorting through.


As for your other questions, I'm not keen on the idea of having 2 water gyms, Psychic or Ghost might be more fun and you'll have plenty of mon to choose from, dragon for final gym sounds fine to me. I'm all for typeless E4.
Hwy Ratty can I create my own NPC character? :D lol
Seiromem
I would have more makerscore If I did things.
6375
Ratty, what cities are the 8 gyms in?
Hey Ratty give Leninja Agility.
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
any chance of us goin Heart Gold and Soul Silver with this thing? meaning extra gyms after the first 8? ya know after stuff.
When you pass the first 8 gyms, you go to the official grounds, where you battle against the Degica group!
Seiromem
I would have more makerscore If I did things.
6375
author=orochii
When you pass the first 8 gyms, you go to the official grounds, where you battle against the Degica group!


Aeremen Secret Society*
masterofmayhem
I can defiantly see where you’re coming from
2610
I just had a inspiration for one of the 3rd or 5th gym (one of the water ones). What about a Poison gym? The gym could be a chemical treatment facility or oil refinery or something like that along the harbor With the gym leader being a chemical engineer, mad scientist type.