Description
Check out the Pokemon RMN Version Database (Courtesy of Fomar) here:
http://rpgmakeronline.org/rmnmon/index.php
Welcome to Pokémon RMN Version Create-a-Pokémon Project! In this collaborative event, we, as a community, design our own roster of Pokémon to be featured in our very own, community-themed fan-game: Pokémon RMN Version!
The idea is that we, the RMN userbase, create and submit concept art for a fictional “Pokémon” (or “fakemon” as other people call it), and give out statistical information about the creation, so that by the time the event ends, every submission will be ready to implement into the game’s project!
There are no barriers to entry. Even if you aren’t the best artist, or Pokémon isn’t totally your thing, I highly encourage you to join in on a fun, creative event!
The engine that will be used to create this game is RPG Maker XP, with the Pokémon Essentials starter kit to make this project really feel like the games you played on the handhelds!
You are a spry, ambitious teenager who recently received your official Pokémon Trainer’s License, as well the son (or daughter) of Stathios, one of the most accomplished trainers in the world. Your father was offered the position of as Gym Leader in Misao City, one of the major landmarks of the exotic Ahremin region.
The Ahremin region consists of a series of islands located far away from other regions in the Pokémon World. Thus, the region’s most notable feature is that it is filled with many species of strange and unique Pokémon not found in the rest of the world, and to accommodate to your father’s new job, you and your family are moving in!
With a new roof over your head and a new air to breath, you are eager to take your first steps into becoming a Pokemon Master in honor of your father and mentor, Stathios. How will you make your mark on this strange new world? Do you have what it takes to become the Ahremin region’s champion?
Fields marked with an (*) are required. The rest are optional.
These are slots for Pokémon designed to serve a specific purpose in the game, such as the token Legendary or fossil Pokémon. What makes these special is that only one person is in charge of them, and from the moment this event is posted, they are up for grabs. First-come, first-serve! When submitting your entry, please indicate somewhere that this is part of these special slots.
Here are the instructions for each slot:
EARLY ROUTE:(TAKEN BY: JayjeAthravein)
FOSSIL: (TAKEN BY: Nerdybastard)
LEGENDARIES:(TAKEN BY: seiromen)
STARTERS: (TAKEN BY: Ratty524)
001 - Toribush (Grass) by Ratty524
002 - Javelbush (Grass) by Ratty524
003 - Joubush (Grass/Steel) by Ratty524
004 - Flaregon (Fire) by Ratty524
005 - Seargon (Fire) by Ratty524
006 - Dragablo (Fire/Dark) by Ratty524
007 - Fairimp (Water) by Ratty524
008 - Siremp (Water) by Ratty524
009 - Serempity (Water/Fairy) by Ratty524
010 - Atmana (Psychic) by JayjeAthravien
011 - Hydroka (Psychic/Water) by JayjeAthravien
012 - Flamesoul (Psychic/Fire) by JayjeAthravien
013 - Junipervan (Psychic/Grass) by JayjeAthravien
014 - Lectrei (Psychic/Electric) by JayjeAthravien
015 - Gustling (Normal/Flying) by Jparker1984
016 - Swantweet (Normal/Flying) by Jparker1984
017 - Miceberg (Ground/Ice) by mordenglory
018 - Volice (Ground/Ice) by mordenglory
019 - Curvri (Normal/Electric) by matthewac95
020 - Curveat (Normal/Electric) by matthewac95
021 - Basherp (Water/Normal) by Zezuio
022 - Bassacre (Water/Normal) by Zezuio
023 - Quober (Water/Bug) by seacliff
024 - Quodash (Water/Bug) by seacliff
025 - Zapasp (Poison/Electric) by JayjeAthravien
026 - Venohm (Poison/Electric) by JayjeAthravien
027 - Mycelite (Grass/Electric) by Ratty524
028 - Alampita (Grass/Electric) by Ratty524
029 - Sespirit (F) (Fairy/Water) by Fomar
030 - Sespirita (Fairy/Water) by Fomar
031 - Darspirta (Fairy/Dark) by Fomar
032 - Sespirit (M) (Fairy/Water) by Fomar
033 - Sespirito (Fairy/Water) by Fomar
034 - Claspirito (Fairy/Steel) by Fomar
035 - Phim (Fairy) by matthewac95
036 - Meryphim (Fairy) by matthewac95
037 - Marubim (Fairy/Fighting) by matthewac95
038 - Chibiwawa (Normal) by Byah
039 - Chi-Nun (Psychic) by Ratty524
040 - Chi-Yim (Psychic/Fighting) by Ratty524
041 - Digloch (Ground) by Bart_Sol
042 - Excaloch (Ground/Rock) by Bart_Sol
043 - Tomamer (Grass) by Jparker1984
044 - Tomamight (Grass) by Jparker1984
045 - Flauret (Grass) by Miracle
046 - Flaurum (Grass/Fire) by Miracle
047 - Skrewpent (Steel) by Blobofgoo
048 - Seradder (Steel/Dark) by Blobofgoo
049 - Demine (Steel/Dark) by Miracle
050 - Diablode (Steel/Dark) by Miracle
051 - Eelinkk (Electric) by seiromem
052 - Zaorrior (Electric/Fighting) by seiromem
053 - Limbatent (Electric/Fighting) by seiromem
054 - Pozitron (Dark/Normal) by Desmo360
055 - Bulvine (Grass/Poison) by mordenglory
056 - Biseed (Grass/Poison) by mordenglory
057 - Catlyx (Grass/Poison) by mordenglory
058 - Troxin (Grass/Poison) by mordenglory
059 - Zhilong (Dragon/Fire) by Zeuzio
060 - Codjestic (Water) by mordenglory
061 - Lushung (Water) by mordenglory
062 - Nasorsal (Water/Ground) by mordenglory
063 - Heatha (Psychic) by jin69
064 - Heaterain (Psychic/Fairy) by jin69
065 - Heaven (Psychic/Fairy) by jin69
066 - Afropup (Grass) by Nerdybastard
067 - Afrarunt (Grass/Fighting) by Nerdybastard
068 - Funkound (Grass/Fighting) by Nerdybastard
069 - Fuzard (Poison/Dragon) by Blobofgoo
070 - Echeel (Steel) by iddalai
071 - Ascape (Ghost/Dark) by seiromem
072 - Irritomen (Ghost/Dark) by seiromem
073 - Tikny (Dark) by iddalai
074 - Tikurai (Dark/Fying) by iddalai
075 - Joban (Normal) by Link_2112 and matthewac95
076 - Kelaylee (Normal) by Link_2112 and matthewac95
077 - Shredax (Electric) by Link_2112 and matthewac95
078 - Plugla (Electric) by michadude9
079 - Totemvolt (Electric) by michadude9
080 - Inkling (Psychic/Dark) by halibabica
081 - Loblotomy (Psychic/Dark) by halibabica
082 - Bologoo (Dragon) by jin69
083 - Beluga (Dragon/Flying) by jin69
084 - Bomara (Dragon/Dark) by jin69
085 - Boganna (Dragon/Dark) by jin69
086 - Trunklift (Steel) by Zezuio
087 - Libraphant (Steel) by Zezuio
088 - Pyramystic (Psychic/Ground) by michadude9
089 - Levitomb (Psychic/Ground) by michadude9
090 - Caltrap (Ground) by seiromem
091 - Tricalp (Ground) by seiromem
092 - Akashic (Flying/Psychic) by mordenglory
093 - Anpsi (Flying/Psychic) by mordenglory
094 - Atavism (Flying/Psychic) by mordenglory
095 - Bundulate (Fairy/Dark) by Faenon
096 - Hyppy (Psychic) by kentona
097 - Hypster (Psychic) by kentona
098 - Crabang (Water) by Ratty524
099 - Crabammer (Water) by Ratty524
100 - Borc (Fire/Flying) by matthewac95
101 - Borabol (Fire/Flying) by matthewac95
102 - Gnomkin (Ground) by StarBlazor
103 - Dwarkin (Ground) by StarBlazor
104 - Chellrit (Water/Ghost) by StarBlazor
105 - Torgheist (Water/Ghost) by StarBlazor
106 - Tornment (Steel/Ghost) by michadude9
107 - Ellefan (Ghost/Fairy) by orochii
108 - Acaricide (Bug/Dark) by mordenglory
109 - Acylurea (Bug/Dark) by mordenglory
110 - Acarphogus (Bug/Dark) by mordenglory
111 - Meterain (Ground/Rock) by jin69
112 - Meterstorm (Ground/Psychic) by jin69
113 - Maelstorm (Water/Psychic) by jin69
114 - Spiritatue (Ghost/Rock) by ShadowPrince89
115 - Megamouth (Water/Poison) by jin69
116 - Moryo (Poison) by jin69
117 - Myobu (Poison) by jin69
118 - Mantennae (Water) by matthewac95
119 - Littlefoot (Normal) by jin69
120 - Bigfoot (Normal) by jin69
121 - Nachash (Dragon) by mordenglory
122 - Ddraig (Dragon/Fighting) by mordenglory
123 - Spitfire (Fire/Fighting) by jin69
124 - Tonequus (Electric) by jin69
125 - Equistro (Electric/Flying) by jin69
126 - Ephemin (Ghost) by Bart_Sol
127 - Ephemeron (Ghost/Dragon) by Bart_Sol
128 - Astragon (Ghost/Dragon) by Bart_Sol
129 - Mosrock (Rock/Grass) by Zeuzio
130 - Vegetrol (Rock/Grass) by Zeuzio
131 - Plantossus (Rock/Grass) by Zeuzio
132 - Dirangers (Normal) by jin69
133 - Batnic (Ice) by seiromem
134 - Raicicle (Ice/Dragon) by seiromem
135 - Gyisab (Rock/Ice) by seiromem
136 - Ysuta (Rock/Ice) by seiromem
137 - Muspyg (Rock/Ice) by seiromem
138 - Bitron (Normal) by Nerdybastard
139 - Superbtron (Normal) by Nerdybastard
140 - Leninja (Grass) by jin69
141 - Killerbeat (Water) by kentona
142 - Vulkanylos (Fire) by giaks
143 - Pupictya (Fire/Bug) by seiromem
144 - Demidictya (Fire/Bug) by seiromem
145 - Ripodictya (Fire/Bug) by seiromem
146 - Byakestial (Electric/Steel) by masterofmayhem
147 - Suzaestial (Fire/Flying) by masterofmayhem
148 - Genbestial (Water/Ground) by masterofmayhem
149 - Atardis (Steel) - by seiromem
150 - Carvora (Bug/Rock) - by seiromem
151 - Antipode (Fire/Ice) - by jin69
http://bulbapedia.bulbagarden.net/wiki/Main_Page
A pokemon wiki filled with tons of information regarding just about anything from the games so far. A good site to go to for research.
http://orderofthehammer.com/pokemon-type-chart.htm
A type chart that shows what's effective against what.
http://pokemonessentials.wikia.com/wiki/Function_codes
List of Function Codes for the moves in Pokemon Essentials. The codes themselves are not important, but this should show you what moves will work with the scripts and what won’t work. Remember that all moves on this list highlighted in red are those that don’t work with the current version of Essentials, and I don’t want to see them on your submissions!
http://pokemonessentials.wikia.com/wiki/Ability_effects
List of ability effects in Pokemon Essentials. Just like the function code list, abilities marked red are those that don’t work. Only the blue and grays are allowed, folks.
http://bulbapedia.bulbagarden.net/wiki/Egg_group
Article that describes Egg Groups and shows what available egg groups are there for your selection.
http://pokemonessentials.wikia.com/wiki/Evolution#Evolution_methods
Describes how evolution works with Essentials, and lists the default evolution methods you are allowed to use.
http://www.spriters-resource.com/game_boy_advance/pokers/sheet/8158/
If you want to try your hand at making Gen 3 style sprites, here is a sheet of battlers you can refer to!
LIST OF FAIRY TYPE MOVES AVAILABLE:
LIST OF TM/HM/TUTOR MOVES AVAILABLE:
Get your creative juices flowing and HAVE FUN!
http://rpgmakeronline.org/rmnmon/index.php
Welcome to Pokémon RMN Version Create-a-Pokémon Project! In this collaborative event, we, as a community, design our own roster of Pokémon to be featured in our very own, community-themed fan-game: Pokémon RMN Version!
The idea is that we, the RMN userbase, create and submit concept art for a fictional “Pokémon” (or “fakemon” as other people call it), and give out statistical information about the creation, so that by the time the event ends, every submission will be ready to implement into the game’s project!
There are no barriers to entry. Even if you aren’t the best artist, or Pokémon isn’t totally your thing, I highly encourage you to join in on a fun, creative event!
The engine that will be used to create this game is RPG Maker XP, with the Pokémon Essentials starter kit to make this project really feel like the games you played on the handhelds!
You are a spry, ambitious teenager who recently received your official Pokémon Trainer’s License, as well the son (or daughter) of Stathios, one of the most accomplished trainers in the world. Your father was offered the position of as Gym Leader in Misao City, one of the major landmarks of the exotic Ahremin region.
The Ahremin region consists of a series of islands located far away from other regions in the Pokémon World. Thus, the region’s most notable feature is that it is filled with many species of strange and unique Pokémon not found in the rest of the world, and to accommodate to your father’s new job, you and your family are moving in!
With a new roof over your head and a new air to breath, you are eager to take your first steps into becoming a Pokemon Master in honor of your father and mentor, Stathios. How will you make your mark on this strange new world? Do you have what it takes to become the Ahremin region’s champion?
- (UPDATE: as of 12/7/2013): The Final List has been completed. Thank you for your participation!
- Please submit your entry in a .ZIP folder, including a text file of everything listed in the submission form below, plus an image and/or sprite of your Pokémon. Color images are preferred. If you want to submit a sprite to be directly inputted into the game, please make sure the image size 160 x 160. Another thing to factor is that the game's default graphics has it's graphics blown up two times, so when making a sprite, work in a 80 x 80 field, then enlarge the image. The game will be in Ruby/Sapphire style, so try to make your sprites match. Please include both a front-view and a back-view sprite (just like in the games). Also note that submitting an in-game sprite is completely optional, as I (Ratty524) will primarily handle their creation.
- The central idea of this event is to create our OWN region of Pokémon. Thus, I am not allowing submissions that are Evolutions or pre-evolutions of official Pokémon from the current games. Similarly, I prefer that the Pokémon you submit be for this project and this project alone, unless you have an old concept from an abandoned game.
- While we ARE creating our own fan-made Pokémon, we ARE NOT creating new moves/mechanics/abilities/etc. The reason for this is because for every non-canon data you submit with your design, I have to make it work with Pokémon Essentials. While a powerful script engine that replicates Pokémon’s system very well, Pokémon Essentials has MANY limitations. Not all moves used in the official games work properly in this script engine, for instance. Because the work involved is extremely tedious and not guaranteed to work, we are sticking to what is already available. Only exception to this rule is that I'm allowing you to put ONE "unique" move on a pokemon, but you must describe that move in your submission form. Keep in mind, I can see abuse of this when I see it, so don't put a signature move on every single one of your submissions. See the reference section for a list of all moves that are available in Essentials, plus new moves created for this event to accommodate the newly introduced Fairy type.
- I am going for 150 Pokémon total, including evolutions and the special slots described below. No more than that. 150 is the standard for most of the games, and defining Pokémon through the Essentials engine is a hefty task on its own, so after the 150 mark is reached, no more submissions will be accepted.
- Pokémon submissions may be rejected based the current distribution of Pokemon types and evolutions. That is, if the submission list seems to lacking in particular types (like not enough Electrics or Fairies, for instance) I may ask you to change your submission's type or try something else altogether.
- Lastly, only quality submissions will be accepted into the final game. By “quality” I mean they follow the Submission Form below, your Pokémon design is interesting and can fit with the world, and your concept as a whole is well-balanced and reasonable. Again, you DON’T have to be a good artist for this event! All you need is a good idea, and if there are any problems, I will be continuously providing feedback on how to improve your submission.
Fields marked with an (*) are required. The rest are optional.
(*)Name: (Only requirement is that the name must not be bigger than 10 characters, as that’s the limit for all species in Essentials)
(*)Type: (Either Normal, Fighting, Rock, Ghost, Steel, Bug, Fire, Water, Grass, Electric, Flying, Poison, Psychic, Dark, Ice, Dragon, Ground, or Fairy. No fan-made types allowed. All submissions shouldn’t have more than two types on a single species. )
(*)Base Stats: (The stats your Pokemon species from HP to Special Defense. The numbers for each field can be anywhere between 0-255, but I really don’t want to see Pokemon with either the highest or the lowest number possible unless you have a good excuse. To give some perspective, stats lower than 80 are considered low, 80-100 is roughly average by fully-evolved pokemon standards, 100 – 139 is exceptional, and beyond that is godly. Try to give your pokemon statistical weaknesses as well as strengths. See the reference section to find examples)
HP:
Attack (atk):
Defense(def):
Speed(spe):
Special Attack(satk):
Special Defense(sdef):
(*)Moves by Level: (These are moves that your pokemon learns as it levels up. Specify the move and the level it learns it at (ex: TACKLE, lv1). Like the “Types” field, you cannot add new moves, but you CAN have ONE signature move provided that you give an explanation for it, and it is something that is compatible with Essentials. Make sure to create a sense of progression with these moves, as well. I don't want to see high-power moves like Hydropump come before a move like Water Gun. In addition, aside from the Fairy-type moves posted in the reference section, I am banning all Gen 6 moves, because Essentials doesn't support them yet.)
(*)Manual Moves: (These are moves that aren’t acquired through level-up, namely the TM, HM, and Tutor moves in-game. You can choose anything from the TM/HM/TUTOR LIST in the reference section.)
(*)Egg Group: (Information needed to know about the Pokemon’s breeding capabilities. You can have a max of two per species. Again, no new ones. See the reference section for more information about breeding types)
(*)Abilities: (Max of 2. Again, no new abilities, especially because implementing them into the game is much more difficult compared to moves or types. The list of working abilities for this engine can be found in the reference section. Similar to the ban on Gen 6 moves, I'm also putting a ban on Gen 6 abilities here as well.)
(*)Species: (What your pokemon is. For example, Pikachu is a “Mouse Pokemon”)
(*)Dex Entry: (Describe your Pokemon! Keep it a short paragraph around 2-3 sentences, as Essentials does have a character limit when displaying descriptions in the Pokedex)
(*)Habitat: (Either “ grasslands”,” treetops”, “caves”, “water”, “ buildings” or “unknown” – This is information mainly dictates where your pokemon appears in the game. For instance, stating your pokemon’s habitat is “water” means that the player will find it by fishing or using Surf. The “unknown” category should be used mainly for evolutions which don’t appear in the wild or legendary pokemon)
Evolution: (Only required if you want your Pokemon to have an evolution. Also needs to show its method of evolution, like “Sunflora, by Sunstone” or “Raticate at level 20.” Only evolution method I am banning is Trading, because only in-game trades work with Essentials. Refer to the reference section to see which evolution methods are available)
Alternate Form(s): (Only if you want to get your pokemon an alternate form. Talk to me to find out what's possible. Try to keep alternate forms of pokemon novel in a sort of way, which is why this field is optional)
Held Item: (Some pokemon in the games hold items in the wild.Specify what it is here if you want. Currently with Essentials, no items from Gen 6 (Pokemon X/Y) are implemented.)
Gender Rate:(Either “Always Male”, ”Always Female”, 1/8th Female, 25% Female, 50% Female, 75% Female, or Genderless. If you don’t specify this, I’ll generally assume your Pokemon is “50% Female”)
Height and Weight: (If you want to go into more specifics, but I won’t bug you about this so much)
Cry: (A sound effect of your pokemon, or a description as how you want your pokemon to sound. Again, this field is for the super-committed who don’t mind going through the trouble of creating a cry for me to use, and is not a requirement)
These are slots for Pokémon designed to serve a specific purpose in the game, such as the token Legendary or fossil Pokémon. What makes these special is that only one person is in charge of them, and from the moment this event is posted, they are up for grabs. First-come, first-serve! When submitting your entry, please indicate somewhere that this is part of these special slots.
Here are the instructions for each slot:
EARLY ROUTE:(TAKEN BY: JayjeAthravein)
- Consists of five pokemon total: consisting of a pokemon that has one stage of evolution (Like Rattata) and another that has two stages (Like Pidgey). These pokemon should be designed specifically to appear in the early/first stages of the game. They should not pose too big of a threat to the starter pokemon (as in having a move that is super-effective to either grass, water, or fire). Also, their early forms should have slightly lower base stats compared to the starters (BST averages around 215 to 255 for these types of mons). Otherwise, you don’t need to make them rodent or bird themed if you don’t want to, just try to keep their inner mechanics from being over-whelming for beginning players.
FOSSIL: (TAKEN BY: Nerdybastard)
- These are four pokemon, as in two pokemon and their evolutions, that are obtained by reviving a fossil item. Only requirement is to stick with a theme for these. For example, if you want a pokemon based on an animal from the Permian period of earth’s history, both pokemon should be something from that period.
LEGENDARIES:(TAKEN BY: seiromen)
- The big cheeses of the game. The reason this is a separate slot in particular is because in the official titles, the legendaries often dictate the progression of the main storyline, or the underlying theme of the game. Kyogre and Groudon, for example, fit into the struggle between Team Aqua and Magma in their battle to create a world filled with one element. These shouldn’t be more than two Pokémon, and they should have REALLY good stats, but don’t go overboard!
STARTERS: (TAKEN BY: Ratty524)
- I’ll mainly be in charge of the starters for this event, but of course, just because it’s a judge submission, doesn’t mean you can’t give feedback!
001 - Toribush (Grass) by Ratty524
002 - Javelbush (Grass) by Ratty524
003 - Joubush (Grass/Steel) by Ratty524
004 - Flaregon (Fire) by Ratty524
005 - Seargon (Fire) by Ratty524
006 - Dragablo (Fire/Dark) by Ratty524
007 - Fairimp (Water) by Ratty524
008 - Siremp (Water) by Ratty524
009 - Serempity (Water/Fairy) by Ratty524
010 - Atmana (Psychic) by JayjeAthravien
011 - Hydroka (Psychic/Water) by JayjeAthravien
012 - Flamesoul (Psychic/Fire) by JayjeAthravien
013 - Junipervan (Psychic/Grass) by JayjeAthravien
014 - Lectrei (Psychic/Electric) by JayjeAthravien
015 - Gustling (Normal/Flying) by Jparker1984
016 - Swantweet (Normal/Flying) by Jparker1984
017 - Miceberg (Ground/Ice) by mordenglory
018 - Volice (Ground/Ice) by mordenglory
019 - Curvri (Normal/Electric) by matthewac95
020 - Curveat (Normal/Electric) by matthewac95
021 - Basherp (Water/Normal) by Zezuio
022 - Bassacre (Water/Normal) by Zezuio
023 - Quober (Water/Bug) by seacliff
024 - Quodash (Water/Bug) by seacliff
025 - Zapasp (Poison/Electric) by JayjeAthravien
026 - Venohm (Poison/Electric) by JayjeAthravien
027 - Mycelite (Grass/Electric) by Ratty524
028 - Alampita (Grass/Electric) by Ratty524
029 - Sespirit (F) (Fairy/Water) by Fomar
030 - Sespirita (Fairy/Water) by Fomar
031 - Darspirta (Fairy/Dark) by Fomar
032 - Sespirit (M) (Fairy/Water) by Fomar
033 - Sespirito (Fairy/Water) by Fomar
034 - Claspirito (Fairy/Steel) by Fomar
035 - Phim (Fairy) by matthewac95
036 - Meryphim (Fairy) by matthewac95
037 - Marubim (Fairy/Fighting) by matthewac95
038 - Chibiwawa (Normal) by Byah
039 - Chi-Nun (Psychic) by Ratty524
040 - Chi-Yim (Psychic/Fighting) by Ratty524
041 - Digloch (Ground) by Bart_Sol
042 - Excaloch (Ground/Rock) by Bart_Sol
043 - Tomamer (Grass) by Jparker1984
044 - Tomamight (Grass) by Jparker1984
045 - Flauret (Grass) by Miracle
046 - Flaurum (Grass/Fire) by Miracle
047 - Skrewpent (Steel) by Blobofgoo
048 - Seradder (Steel/Dark) by Blobofgoo
049 - Demine (Steel/Dark) by Miracle
050 - Diablode (Steel/Dark) by Miracle
051 - Eelinkk (Electric) by seiromem
052 - Zaorrior (Electric/Fighting) by seiromem
053 - Limbatent (Electric/Fighting) by seiromem
054 - Pozitron (Dark/Normal) by Desmo360
055 - Bulvine (Grass/Poison) by mordenglory
056 - Biseed (Grass/Poison) by mordenglory
057 - Catlyx (Grass/Poison) by mordenglory
058 - Troxin (Grass/Poison) by mordenglory
059 - Zhilong (Dragon/Fire) by Zeuzio
060 - Codjestic (Water) by mordenglory
061 - Lushung (Water) by mordenglory
062 - Nasorsal (Water/Ground) by mordenglory
063 - Heatha (Psychic) by jin69
064 - Heaterain (Psychic/Fairy) by jin69
065 - Heaven (Psychic/Fairy) by jin69
066 - Afropup (Grass) by Nerdybastard
067 - Afrarunt (Grass/Fighting) by Nerdybastard
068 - Funkound (Grass/Fighting) by Nerdybastard
069 - Fuzard (Poison/Dragon) by Blobofgoo
070 - Echeel (Steel) by iddalai
071 - Ascape (Ghost/Dark) by seiromem
072 - Irritomen (Ghost/Dark) by seiromem
073 - Tikny (Dark) by iddalai
074 - Tikurai (Dark/Fying) by iddalai
075 - Joban (Normal) by Link_2112 and matthewac95
076 - Kelaylee (Normal) by Link_2112 and matthewac95
077 - Shredax (Electric) by Link_2112 and matthewac95
078 - Plugla (Electric) by michadude9
079 - Totemvolt (Electric) by michadude9
080 - Inkling (Psychic/Dark) by halibabica
081 - Loblotomy (Psychic/Dark) by halibabica
082 - Bologoo (Dragon) by jin69
083 - Beluga (Dragon/Flying) by jin69
084 - Bomara (Dragon/Dark) by jin69
085 - Boganna (Dragon/Dark) by jin69
086 - Trunklift (Steel) by Zezuio
087 - Libraphant (Steel) by Zezuio
088 - Pyramystic (Psychic/Ground) by michadude9
089 - Levitomb (Psychic/Ground) by michadude9
090 - Caltrap (Ground) by seiromem
091 - Tricalp (Ground) by seiromem
092 - Akashic (Flying/Psychic) by mordenglory
093 - Anpsi (Flying/Psychic) by mordenglory
094 - Atavism (Flying/Psychic) by mordenglory
095 - Bundulate (Fairy/Dark) by Faenon
096 - Hyppy (Psychic) by kentona
097 - Hypster (Psychic) by kentona
098 - Crabang (Water) by Ratty524
099 - Crabammer (Water) by Ratty524
100 - Borc (Fire/Flying) by matthewac95
101 - Borabol (Fire/Flying) by matthewac95
102 - Gnomkin (Ground) by StarBlazor
103 - Dwarkin (Ground) by StarBlazor
104 - Chellrit (Water/Ghost) by StarBlazor
105 - Torgheist (Water/Ghost) by StarBlazor
106 - Tornment (Steel/Ghost) by michadude9
107 - Ellefan (Ghost/Fairy) by orochii
108 - Acaricide (Bug/Dark) by mordenglory
109 - Acylurea (Bug/Dark) by mordenglory
110 - Acarphogus (Bug/Dark) by mordenglory
111 - Meterain (Ground/Rock) by jin69
112 - Meterstorm (Ground/Psychic) by jin69
113 - Maelstorm (Water/Psychic) by jin69
114 - Spiritatue (Ghost/Rock) by ShadowPrince89
115 - Megamouth (Water/Poison) by jin69
116 - Moryo (Poison) by jin69
117 - Myobu (Poison) by jin69
118 - Mantennae (Water) by matthewac95
119 - Littlefoot (Normal) by jin69
120 - Bigfoot (Normal) by jin69
121 - Nachash (Dragon) by mordenglory
122 - Ddraig (Dragon/Fighting) by mordenglory
123 - Spitfire (Fire/Fighting) by jin69
124 - Tonequus (Electric) by jin69
125 - Equistro (Electric/Flying) by jin69
126 - Ephemin (Ghost) by Bart_Sol
127 - Ephemeron (Ghost/Dragon) by Bart_Sol
128 - Astragon (Ghost/Dragon) by Bart_Sol
129 - Mosrock (Rock/Grass) by Zeuzio
130 - Vegetrol (Rock/Grass) by Zeuzio
131 - Plantossus (Rock/Grass) by Zeuzio
132 - Dirangers (Normal) by jin69
133 - Batnic (Ice) by seiromem
134 - Raicicle (Ice/Dragon) by seiromem
135 - Gyisab (Rock/Ice) by seiromem
136 - Ysuta (Rock/Ice) by seiromem
137 - Muspyg (Rock/Ice) by seiromem
138 - Bitron (Normal) by Nerdybastard
139 - Superbtron (Normal) by Nerdybastard
140 - Leninja (Grass) by jin69
141 - Killerbeat (Water) by kentona
142 - Vulkanylos (Fire) by giaks
143 - Pupictya (Fire/Bug) by seiromem
144 - Demidictya (Fire/Bug) by seiromem
145 - Ripodictya (Fire/Bug) by seiromem
146 - Byakestial (Electric/Steel) by masterofmayhem
147 - Suzaestial (Fire/Flying) by masterofmayhem
148 - Genbestial (Water/Ground) by masterofmayhem
149 - Atardis (Steel) - by seiromem
150 - Carvora (Bug/Rock) - by seiromem
151 - Antipode (Fire/Ice) - by jin69
- Make your Pokemon look interesting- I’ll reiterate that it’s the idea that counts for this event, not the artistic quality. I’ll only worry about making the art style fit once I put this game together. To give an example, say you wanted to make a Pokemon based on a light bulb. A submission that looks like a regular light bulb with a smily face would not be accepted. However, a Pokemon that has that lightbulb as part of a tail, or is some alien creature that has a head shaped as a light bulb will be approved, because those actually use the concept of a “Lightbulb Pokemon” in a creative way. In addition, try not to make your submissions look too much like edits of existing Pokemon.
- Make sense with your submissions – I’m not necessarily saying your pokemon’s appearance should make sense, that’ll be Farfetch’d (AIN’T I A RIOT!?). What I am saying is that their stats, movepools, abilities and whatnot should reflect the Pokemon. If your Pokemon is a flower, for instance, giving it moves like Flamethrower or Draco Meteor would look horribly out of place. Similarly, giving 255 base defense on a Pokemon made of glass also looks off, or giving a Flying-type Pokemon Levitate as its ability, and so on. Doing research on the Pokemon of the official games really helps here, which is why the reference section exists.
- Make sure every required field in the Submission Form is properly filled out – I know I’m asking a lot, here, but the required fields are required for a reason. The way Pokemon Essentials works is that it stores various game data information through notepads, including Pokemon. I can’t just input the name of a species and have it magically work. Also, say you wanted your submission to be a relatively powerful Pokemon. Without information on stats/movepools, I will be forced to make things up, to which the results of the final game has a chance of disappointing you. Trust me on this, filling out the fields properly will make things easy for BOTH of us!
http://bulbapedia.bulbagarden.net/wiki/Main_Page
A pokemon wiki filled with tons of information regarding just about anything from the games so far. A good site to go to for research.
http://orderofthehammer.com/pokemon-type-chart.htm
A type chart that shows what's effective against what.
http://pokemonessentials.wikia.com/wiki/Function_codes
List of Function Codes for the moves in Pokemon Essentials. The codes themselves are not important, but this should show you what moves will work with the scripts and what won’t work. Remember that all moves on this list highlighted in red are those that don’t work with the current version of Essentials, and I don’t want to see them on your submissions!
http://pokemonessentials.wikia.com/wiki/Ability_effects
List of ability effects in Pokemon Essentials. Just like the function code list, abilities marked red are those that don’t work. Only the blue and grays are allowed, folks.
http://bulbapedia.bulbagarden.net/wiki/Egg_group
Article that describes Egg Groups and shows what available egg groups are there for your selection.
http://pokemonessentials.wikia.com/wiki/Evolution#Evolution_methods
Describes how evolution works with Essentials, and lists the default evolution methods you are allowed to use.
http://www.spriters-resource.com/game_boy_advance/pokers/sheet/8158/
If you want to try your hand at making Gen 3 style sprites, here is a sheet of battlers you can refer to!
LIST OF FAIRY TYPE MOVES AVAILABLE:
Baby-Doll Eyes
Dazzling Gleam
Disarming Voice
Draining Kiss
Fairy Wind
Moonblast
Play Rough
Dazzling Gleam
Disarming Voice
Draining Kiss
Fairy Wind
Moonblast
Play Rough
LIST OF TM/HM/TUTOR MOVES AVAILABLE:
------------TM:
Hone Claws
Dragon Claw
Psyshock
Calm Mind
Roar
Toxic
Hail
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadowball
Brick Break
Double Team
Reflect
Sludgewave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Flame Charge
Rest
Attract
Thief
Low Sweep
Tri-Attack
Echoed Voice
Overheat
Seismic Toss
Focus Blast
Energy Ball
False Swipe
Scald
Fling
Charge Beam
Dynamic Punch
Incinerate
Detect
Will-o-Wisp
Acrobatics
Embargo
Explosion
Shadow Claw
Secret Power
Giga Impact
Rock Polish
Flash
Stone Edge
Volt Switch
Thunder Wave
Gyro Ball
Swords Dance
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rock Slide
X-Scissor
Dragon Tail
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Flash Cannon
Wild Charge
Dive
Snarl
------------HMs:
Cut
Fly
Surf
Strength
Waterfall
Rock Smash
------------Move Tutor:
Air Cutter
Ancient Power
Aqua Tail
Bind
Blast Burn
Block
Bounce
Bug Bite
Covet
Dark Pulse
Draco Meteor
Dragon Pulse
Drain Punch
Drill Run
Dual Chop
Earth Power
Electroweb
Endeavor
Fire Punch
Frenzy Plant
Fury Cutter
Gastro Acid
Giga Drain
Gravity
Gunk Shot
Headbutt
Heal Bell
Heatwave
Helping Hand
Hydro Cannon
Hyper Voice
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Magic Coat
Magic Room
Magnet Rise
Mud-Slap
Outrage
Pain Split
Recycle
Role Play
Roost
Rollout
Seed Bomb
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snatch
Snore
Spite
Stealth Rock
String Shot
Super Fang
Superpower
Swift
Synthesis
Tailwind
Thunderpunch
Trick
Twister
Uproar
Vacuum Wave
Worry Seed
Zen Headbutt
Dazzling Gleam
Hone Claws
Dragon Claw
Psyshock
Calm Mind
Roar
Toxic
Hail
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadowball
Brick Break
Double Team
Reflect
Sludgewave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Flame Charge
Rest
Attract
Thief
Low Sweep
Tri-Attack
Echoed Voice
Overheat
Seismic Toss
Focus Blast
Energy Ball
False Swipe
Scald
Fling
Charge Beam
Dynamic Punch
Incinerate
Detect
Will-o-Wisp
Acrobatics
Embargo
Explosion
Shadow Claw
Secret Power
Giga Impact
Rock Polish
Flash
Stone Edge
Volt Switch
Thunder Wave
Gyro Ball
Swords Dance
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rock Slide
X-Scissor
Dragon Tail
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Flash Cannon
Wild Charge
Dive
Snarl
------------HMs:
Cut
Fly
Surf
Strength
Waterfall
Rock Smash
------------Move Tutor:
Air Cutter
Ancient Power
Aqua Tail
Bind
Blast Burn
Block
Bounce
Bug Bite
Covet
Dark Pulse
Draco Meteor
Dragon Pulse
Drain Punch
Drill Run
Dual Chop
Earth Power
Electroweb
Endeavor
Fire Punch
Frenzy Plant
Fury Cutter
Gastro Acid
Giga Drain
Gravity
Gunk Shot
Headbutt
Heal Bell
Heatwave
Helping Hand
Hydro Cannon
Hyper Voice
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Magic Coat
Magic Room
Magnet Rise
Mud-Slap
Outrage
Pain Split
Recycle
Role Play
Roost
Rollout
Seed Bomb
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snatch
Snore
Spite
Stealth Rock
String Shot
Super Fang
Superpower
Swift
Synthesis
Tailwind
Thunderpunch
Trick
Twister
Uproar
Vacuum Wave
Worry Seed
Zen Headbutt
Dazzling Gleam
Get your creative juices flowing and HAVE FUN!
Details
- 11/02/2013 12:00 AM
- 12/07/2013 12:00 AM
-
Ratty524
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