Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

halibabica
RMN's Official Reviewmonger
16948
from Oloeopia
So how long after the deadline can we expect the finished game to come out?

About next year, I'm thinking. ;P
Next calendar year... Its Xmas + New Years.
Decky
I'm a dog pirate
19645
Just finished my first-ever level. Difficulty is probably a 1.5 or 2...anyone want to test it out?
author=Deckiller
Just finished my first-ever level. Difficulty is probably a 1.5 or 2...anyone want to test it out?

I'll give it a shot Deckliller. Cause its Christmas and "the season of giving", and apparently I'm supposed to "help" people.

EDIT: I can't find it??????????????????
author=Deckiller
Just finished my first-ever level. Difficulty is probably a 1.5 or 2...anyone want to test it out?

I'll give it a shot Deckliller. Cause its Christmas and "the season of giving", and apparently I'm supposed to "help" people.

SORRY FOR THE DOUBLE POST :( :( :(
Decky
I'm a dog pirate
19645
author=Ben_Random
author=Deckiller
Just finished my first-ever level. Difficulty is probably a 1.5 or 2...anyone want to test it out?
I'll give it a shot Deckliller. Cause its Christmas and "the season of giving", and apparently I'm supposed to "help" people.

EDIT: I can't find it??????????????????

Ok. http://rpgmaker.net/users/Deckiller/locker/DeckillersFirstLevel.zip

I'm sure it sucks compared to a lot of the levels, but oh well!
Now for Ben's attempt of Christmas spirit:

Deckillers First Level:

I enjoyed your level. It was actually VERY nice. A few minor changes and it will be great:

1. The ? box with the SMB3 goomba is just annoying.
2. The group of invisible ? blocks is pointless if they each have 1 coin.
3. Some of your ? blocks just have mushrooms in it. That is lame. Check each one and replace it with a fire flower. Recall that if you are not already bigified, you will get a mushroom, no matter what power-up is in the ? box.
4. I was amazed by the design of the level, I could tell background from foreground, It was not to busy, and it was still pretty. Then I saw the sky part. This part of the level is, as BrickRoad would say, is F'in (because it is the christmas season, I vow not to cuss) boring, horibble, and $!&ty. It needs more enemy's, more challenge, more decoration, and more excitement. If you fix this, I won't only not hate you, I will accept you in society.

Decky
I'm a dog pirate
19645
author=Ben_Random
Now for Ben's attempt of Christmas spirit:

Deckillers First Level:

I enjoyed your level. It was actually VERY nice. A few minor changes and it will be great:
1. The ? box
author=Ben_Random
Now for Ben's attempt of Christmas spirit:

Deckillers First Level:

I enjoyed your level. It was actually VERY nice. A few minor changes and it will be great:

1. The ? box with the SMB3 goomba is just annoying.
2. The group of invisible ? blocks is pointless if they each have 1 coin.
3. Some of your ? blocks just have mushrooms in it. That is lame. Check each one and replace it with a fire flower. Recall that if you are not already bigified, you will get a mushroom, no matter what power-up is in the ? box.
4. I was amazed by the design of the level, I could tell background from foreground, It was not to busy, and it was still pretty. Then I saw the sky part. This part of the level is, as BrickRoad would say, is F'in (because it is the christmas season, I vow not to cuss) boring, horibble, and $!&ty. It needs more enemy's, more challenge, more decoration, and more excitement. If you fix this, I won't only not hate you, I will accept you in society.



Thanks for the heads up! I was probably going too "traditional first Mario area" with the sky region, so I'll add a couple enemies to that. I also removed two powerups, one in that sky area and the one with the koopa shell (now it has a second block flanking it, each giving 3 coins). I'll add a couple coins to each of those invisible blocks too. I also fixed the mushroom blocks.
I know that it's past the deadline, but the site was down yesterday and I didn't have time to get my levels in before then...

http://rpgmaker.net/users/RPGManiac3030/locker/Boo_Pier.zip
http://rpgmaker.net/users/RPGManiac3030/locker/GoodLands.zip
The deadline should be pushed ahead again a little because of the downtime. Just to give people time to submit the final versions of their levels.

I renamed and finished all mine.

*haha the submit entry button is gone T.T Reuploading my levels to my locker.

Dagger Woods
House Capades
Ice Mountain
Lennox Passage
Mushroom Kingdom
Pondville
The M-Team
Before the site went down, I managed to sample those 3 levels aforementioned.


Crush Fortress: Well designed and unique layout. One section was dominated
by those Poison mushrooms. Goodjob!
Tower of Pain: Creative background. "Do a barrel roll". That was hilarious.
Green greens: Impressive design.
Boo Pier: Interesting. Not too challanging. The last few spiked beetles fell in the lava.
Goodlands: More thumps. The Boss part was really simple.
halibabica
RMN's Official Reviewmonger
16948
Wow, 75 levels submitted! And a few more that aren't on the list...

I wonder how many will be in the finished game.
Decky
I'm a dog pirate
19645
I polished the first level and made a second. Can I still post/respost?
author=Deckiller
I polished the first level and made a second. Can I still post/respost?

Do it quickly. There is no submit button and it was down on the last day of submission. I personally was waiting for this day to finish. So now the levels would have to be gathered manually or the deadline extended. Just have the most recent version in your locker at all times.

Anyone who isn't done or still wants to add should keep working for now. Don't start new levels though.. I would think. I'm done. :)
i punted out the end date to tuesday
Decky
I'm a dog pirate
19645
author=undefined
i punted out the end date to tuesday


<3
When I submit my entry I get
Forbidden (403)

CSRF verification failed. Request aborted.

More information is available with DEBUG=True.

So here is the link to it in my locker:
http://rpgmaker.net/users/Mikemc/locker/mikemcq21.zip

Date: Saturday, December 18, 2010
Author: Mikemc
Filename: mikemcq2-1.lvl, mikemcq2-1e (See *Note)
Title: Quake 2 Level 1 modified
Engine: Super Mario Bros. X for PC
Difficulty: 2/5 if you enter prepared or 3/5 if you begin with small mario and no saved power-ups

Description: My first SMBX level, created for www.rpgmaker.net's Super RM Bros #2 - Get the Star, find the exit. It is based off the first level of Quake 2 for PC. There is a fair variation of enemies, including some that guard the exit.

*Note*
There are now 2 versions of the map, both are included in this archive.
"mikemcq2-1" is the original where you locate the star and then fight an end boss. Collecting the Star unlocks the boss room.

"mikemcq2-1e" is in case the original is NOT accepted. A button is now used to unlock the final room, and the star is located in front of the exit door. In the rules for the RM Bros. event, it stated that the player cannot be able to die once they get the Star so an alternative version of the level was created. Pickup the star, then press 'up' in the middle of the door to exit.

Extras: There are 100 total coins including some Dragon coins to find.

Comments: I could not get the sound or music to function within SMBX but the music should point to the built-in file "smg2-fg.mp3". In the editor I selected "Fleet (something)" under Misc.
Here a link to my newest challange, Nova Tides.
This is a fun water stage.
Difficulty: 3.5/5
http://rpgmaker.net/users/Davenport/locker/Nova_Tides.zip