FIRST: If you've been anticipating this game, I'm dreadfully sorry for the massive delay between when I said I would have it up and now! Life loves to throw me tons of hurdles, and until now this had taken more of a backseat to them hurdles.
Our main heroes, a couple in their mid-20s, are enjoying just another day when news breaks that a town not so far away has been all but wiped from the map. Being fairly patriotic to their home land, they join the regional military in hopes of overcoming the enemy. Little do they know, however, that they're in for an adventure that will take them places they've only barely dreamed of..
Pretty basic feature list coming from the top of my head, so this might not include everything, but here's some random tidbits:
+ touch-based battle encounters (aside from overworld)
+ weapon leniency (basically any character has at least three possible weapons at their disposal)
+ learning a magic spell requires magic gemstones and proper leveling
+ modifiable scenery (specifically, jars, crates, and barrels)
+ enemy health bars in battle
+ custom experience modifiers (dependent on number of live characters in party)
+ optional side-quests
Hopefully I've done well enough as far as towns go - they're not typically my strongest suit, and I have a lot more of them than I did in Staff of Cyrenia.
Feedback is always appreciated as long as it's not straight-up bashing (i.e. constructive criticism is welcome).
Our main heroes, a couple in their mid-20s, are enjoying just another day when news breaks that a town not so far away has been all but wiped from the map. Being fairly patriotic to their home land, they join the regional military in hopes of overcoming the enemy. Little do they know, however, that they're in for an adventure that will take them places they've only barely dreamed of..
Pretty basic feature list coming from the top of my head, so this might not include everything, but here's some random tidbits:
+ touch-based battle encounters (aside from overworld)
+ weapon leniency (basically any character has at least three possible weapons at their disposal)
+ learning a magic spell requires magic gemstones and proper leveling
+ modifiable scenery (specifically, jars, crates, and barrels)
+ enemy health bars in battle
+ custom experience modifiers (dependent on number of live characters in party)
+ optional side-quests
Hopefully I've done well enough as far as towns go - they're not typically my strongest suit, and I have a lot more of them than I did in Staff of Cyrenia.
Feedback is always appreciated as long as it's not straight-up bashing (i.e. constructive criticism is welcome).
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