Apprentice of the Fighters Guild and the main character of the game. He doesn't really like conflict or being away from his home and his loved ones (actually his loved ONE).
He applied to the Fighters Guild per request of his father, and just recently finished his training.
He's young, proud, naive and idealist. He takes great pain for many injustices in the world and knowing he sometimes can't do much to change them.
Noish is a well balanced melee-fighter, although not as physically strong as other Warriors and Fighters.
They say a kick in the right place at the right time can do wonders. Though Noish and Mansel have been trained as honorable fighters, neither one of them is so naive as to deny the necessity of recurring to such "dirty" tactics every now and then.
This skill deals low damage to a single target, but has a chance to stun the enemy.
Some fighters learn to strike fast, for after all, are not two strikes better than one?
Noish, being the most dextrous of the two chosen by Banias, is skilled enough to deal two slashes in succession, it just requires a little focus from his part.
This skill deals moderate-to-low damage to a single target - it is more powerful than a regular attack.
Fan of Knives:
"No adventurer interested in self-preservation can deny the peace of mind provided by finely-balanced throwing knives." - Diablo II
One of the most common skills that members of the Fighters Guild of Whitecroft are trained in is the art of mastering throwing weapons. Although this skill is shunned by the most purist of fighters, Noish always liked practicing with throwing knives, and as a result he is able to throw several of them at multiple targets with adequate proficiency.
This skill deals moderate-to-low damage to all enemies at the same time.
Journeyman of the Fighters Guild. He's been tasked by the Fighters Guild to work with Noish. He's strong and cheerful, but a little lazy.
Hails from Newtower, and joined the Fighters Guild one year before Noish, in search of adventures and excitement.
Mansel favors axes, weapons that complement his superior strenght and slow speed.
Taunts one foe, forcing it to attack the user. Lowers its PDEF and DEX by 25%. Lasts 2 turns.
Hits one enemy with a vigorous blow of your weapon. Blunt attack.
Slashes at one enemy and attempts to make it bleed. 'Bleeding' lasts 3 turns.
Raises the PDEF of the user by 40% for 5 turns. Also lowers ATK by 15%.
Hits one enemy. It has a chance to inflict 'Confusion'.
Confusion lasts up to 1 turn.
Taunt all foes, forcing them to attack the user. Lowers their PDEF and DEX by 25%. Lasts 2 turns.
Powerful blow against all enemies. Leaves the user 'Frenzied' for 3 turns afterwards.
The Master Fighter (or Leader) of the Fighters Guild in Whitecroft. Not much is known about him at the beginning of the game, since our main characters haven't really had much contact with him. What we do know, is that he is a very skilled fighter, obviously.
A retired member of the Fighters Guild. She joined the Abbey of Whitecroft and became a Cleric before Zillien became Master Fighter of the Guild.
Heal Light Wounds:
Restores 8 HP to one ally.
Removes the 'Asleep' status from all allies.
Cure Weak Poison:
Removes the weak 'Poisoned' status from one ally.
Removes the 'Afraid' status from all allies.
Removes 'Afraid' status from one ally and Raises Hit Rate by 33% for 5 turns.
Boon of Health:
Raises the Max HP of one ally by 25% for 3 turns.
Dispels invisibility and reveals stealthed creatures nearby.
Restores 15~21 HP to one ally over the course of 3 turns.
The heir to the throne of Whitecroft.