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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1647878
  • 179
  • 27703

Posts

Solitayre
Circumstance penalty for being the bard.
18257
I just threw grenades during those fights when I had a sub-optimal group...Am I a bad person?
post=210593
post=210587
I'm surprised you're even able to get all those skills, ARP. I'm basically stuck where I am due to the fact that I don't have any more Aurora shards to spend on multiple characters' skills. If you can remember some of places where you found them in the locations I listed above, it would help me a lot.
I remember getting several shards from the G-Quiz. I got super lucky and found him twice while running around looking for Jokers & various other pieces of gear. I was able to finish the quiz in two go's, despite there being one accidental(or not?) question from the original Alter A.I.L.A. thrown into the hundred (how the heck am I supposed to remember the stimulant colors from a game I played a few years ago??). I'm still not entirely sure I've gotten all of the shards. I can say that if you skip Behemoth to fight him at full strength later, you won't get all the shards. You MUST pass over the laser to get one of them. Getting the shard at Below Stynx 2 was somewhat annoying and basically trial and error. There was a shard hidden in the Jackal Labs I totally missed until I randomly happened onto it in the post-game. I believe there was a hidden path in the main control room that leads to it. Oh, and I also forgot that there was one in the sewers that I missed my first time through. There was a dry waterway you could enter and get a shard. GPS basically made my day when it came to finding everything. It also helps that I'm a somewhat compulsive explorer when I find new areas for the first time. Honestly, the fact I've had to make at least one trip back to each area searching for Jokers after I got the GPS is the only reason I've found all of what I have. Over half of my shards can be accounted for from my Joker man-hunt and the G-Quiz. I still feel like I'm missing a single shard or two, though. I hope I have them all. It helps that I also have that shard radar that pings when I enter a zone that still has a shard. Though that was a very recent pickup.


To be quite honest, I've done pretty much everything you've listed here. Maybe I'm just lazy and didn't bother finding the Jokers that don't require Aurora Shards, but according to you I should pretty much have enough to get all except one. This "shard radar" seems new to me, mind giving a hint as to where the location of this item is?

Now I'm glad I actually have a save right before fighting the Behemoth, although still comes the problem of defeating the damn monster in hard mode.

post=210604
post=210594
Jake isnt that bad...
...
I will second Hawk as being a bit underwhelming by the end of the game. Save for his amazing HP growth, his EX isn't terribly impressive when he has a normal move that's almost as good. Considering that both require activation or his uber weapon to be equipped, it helps him even less.
I have to say that Dread is about average, but his uber-weapon has some very interesting potential with his Ravage skill. I wonder how well it would perform with a Zero-System? Dread might be a good candidate for fighting the Behemoth at full strength. It's weak to fire, and he has a good HP growth...
...


Have you tried giving him the Justice and Zero System syncs along with the Chaos Mode? I found that his damage isn't all that bad considering he can cast Orbital Assault every turn after the first. His high HP growth also helps with making the -20% HP/Rnd less of an hindrance outside of random encounters.

For the full-powered Behemoth, I think the only way to go is to use characters that have some speed and +6k HP in order to survive a full non-guarded X-Destruction. Not sure about the other characters, but due to Hawk having about 5931 HP at level 62, it shouldn't take Hawk or Dread more than like level 65 to achieve it. Would help if there is another character that can get 6k+ HP without massive grinding, but I don't see one yet.
post=210594
Jake isnt that bad...


Don't forget his EX. It's the only 5-Hit-All move in the main cast, making it rather unique. Bonus points for it being a spell as well. Granted, by the end-game his EX is pretty much the only reason I'd consider using him anymore. Analyze is but icing on the cake. A CRISIS powered Jake can be surprisingly useful on the final boss, wiping the board with a mere two EX's.

I will second Hawk as being a bit underwhelming by the end of the game. Save for his amazing HP growth, his EX isn't terribly impressive when he has a normal move that's almost as good. Considering that both require activation or his uber weapon to be equipped, it helps him even less.

I have to say that Dread is about average, but his uber-weapon has some very interesting potential with his Ravage skill. I wonder how well it would perform with a Zero-System? Dread might be a good candidate for fighting the Behemoth at full strength. It's weak to fire, and he has a good HP growth...

I like to think that, levels aside, the cast is reasonably balanced against one another until you hit the end-game, where your EX moves or the number of hits you can deliver at once are the only thing that really matters. By then, being able to cause a crush status is no longer a useful thing for a character to have as crush fields are easy to come by.

If the SPEAR and GUARDIAN weren't included, then the level issue would become much, much more glaring.
post=210511
While I like this game more than I hate it (I am in phase 4), I gotta say...

AAG, more than just about any RM* game I can think, would really have benefited from being made in a program that has a good battle system/one that is customizable/whatever. Someone else has mentioned to me before that while Neok tries his best to overcome the weaknesses of the maker, it is a battle that he is not winning. And generally I agree with that sentiment.

I'd like to see a more polished, stable and better balanced battle system - hopefully in something that is not so restrictive next time.

Other than that, it seems like there is a lot of wasted potential for some characters. The poor balancing is actually obnoxious in many instances, with Jake being notably bad (Indy wouldn't be if she had wasn't made of wet paper - seriously, if she just had Violet's HP curve she would be more than viable, especially for boss lockdown parties). I really wonder at times if Neok has played his own game with skill/stat layouts that are so bad. Some characters veer on nigh unusable!

I am not going to go into this much yet but it's a problem storywise, too. Some characters have the feel of two-day old leftovers that only exist to fulfill the requisite anime tropes. Learn when to cut shit you don't need.

That's about it so far.

Jake isnt that bad, he can do some insane damage with volt dial if you know how to build him. He also has atk crush; which is useful. Indy complaints? Indy is probably one of the most overpowered characters in the game. The game pretty much forces you to use all of the characters at some point, and I found each of them useful in their own way. Even when underleveled SPEAR and GUARDIAN makes things much easier. During my playthrough, even though some of my characters were in the early 20s in avalon; I didnt have to grind once.

Dread was underleveled in my playthrough and I have him doing obscene damage on the boss fight you're forced to use him on. (8k+ damage with his EX with half health and ATK boost)
post=210587
I'm surprised you're even able to get all those skills, ARP. I'm basically stuck where I am due to the fact that I don't have any more Aurora shards to spend on multiple characters' skills. If you can remember some of places where you found them in the locations I listed above, it would help me a lot.


I remember getting several shards from the G-Quiz. I got super lucky and found him twice while running around looking for Jokers & various other pieces of gear. I was able to finish the quiz in two go's, despite there being one accidental(or not?) question from the original Alter A.I.L.A. thrown into the hundred (how the heck am I supposed to remember the stimulant colors from a game I played a few years ago??). I'm still not entirely sure I've gotten all of the shards. I can say that if you skip Behemoth to fight him at full strength later, you won't get all the shards. You MUST pass over the laser to get one of them. Getting the shard at Below Stynx 2 was somewhat annoying and basically trial and error. There was a shard hidden in the Jackal Labs I totally missed until I randomly happened onto it in the post-game. I believe there was a hidden path in the main control room that leads to it. Oh, and I also forgot that there was one in the sewers that I missed my first time through. There was a dry waterway you could enter and get a shard. GPS basically made my day when it came to finding everything. It also helps that I'm a somewhat compulsive explorer when I find new areas for the first time. Honestly, the fact I've had to make at least one trip back to each area searching for Jokers after I got the GPS is the only reason I've found all of what I have. Over half of my shards can be accounted for from my Joker man-hunt and the G-Quiz. I still feel like I'm missing a single shard or two, though. I hope I have them all. It helps that I also have that shard radar that pings when I enter a zone that still has a shard. Though that was a very recent pickup.
I'm surprised you're even able to get all those skills, ARP. I'm basically stuck where I am due to the fact that I don't have any more Aurora shards to spend on multiple characters' skills. If you can remember some of places where you found them in the locations I listed above, it would help me a lot.
post=210580
post=210579
By the way, does anyone know if there are enough shards to gain extra skills for every character? Having to pick and choose would make me very sad, but either I'm terrible at exploring or there aren't enough shards for ten characters. (There would have to be at least 20 of each type, I believe...)
I'm pretty sure there are, since it seems like getting all the extra skills is required to enter a certain optional area. Of course, I'm just assuming based on what I know.


Yeah, it does seem that way. It really bugs me, as I'm only lacking one skill right now and can't purchase it cause I don't yet have the character (granted, I also might not be able to afford it too, but there's no way to know yet). I don't know how to unlock that character, but am banking on getting her after finishing all of the available optional character mirror battles. At the least, I see no other way to do it for now. So if there is another way, do tell and save me the trouble of trying to power level all the optional characters (although I will certainly power level the last one if only for the hilarity that would ensue from me using her). Sadly, I'm finally approaching roughly 50% completion of that task.
post=210579
By the way, does anyone know if there are enough shards to gain extra skills for every character? Having to pick and choose would make me very sad, but either I'm terrible at exploring or there aren't enough shards for ten characters. (There would have to be at least 20 of each type, I believe...)

I'm pretty sure there are, since it seems like getting all the extra skills is required to enter a certain optional area. Of course, I'm just assuming based on what I know.
By the way, does anyone know if there are enough shards to gain extra skills for every character? Having to pick and choose would make me very sad, but either I'm terrible at exploring or there aren't enough shards for ten characters. (There would have to be at least 20 of each type, I believe...)
Hoorah, I got all the videos for my AAG run done. I'll make my review of the game in a little bit here. It only covers the main story, I didn't cover sidequest based stuff, since its not relevant to the main story... or is it? :P
post=210521
...
As for Aurora Shards - did you get the one at Orbital Prison 3? That one was a bit tricky and required examining almost all the walls (up/down) there.


Yep, I have that one already. I think you're bound to find it since ...
the G.P.S. unit does not work there, and the path to unlock Level 4 is also a secret.


Places that I'm unsure that I've fully explored are the maze-like areas ( Underwater Facility 1/2, Dam Facility, Avalon 1-3, Central Tower of Avalon, Under Stynx 1-3 , and Orbital Prison 1 ). So if anyone knows the locations of any shards there that aren't plain obvious, it might help.
Does anyone know where I can get more nova shards?
DE
*click to edit*
1313
Thanks once again, I've updated the list at the top. If there's anyone who hasn't gotten to the part when you can start collecting Joker skills and fight Soul Mirror bosses and plans to do so, please note who gets the skills and what Mirror bosses you fight in which locations so that we can come up with a comprehensive list.

As for Aurora Shards - did you get the one at Orbital Prison 3? That one was a bit tricky and required examining almost all the walls (up/down) there.
post=210509
Thanks for the info on quizbot. So, it seems the easiest way to get it over with is this:
- enter the Bridge
- go left, right, left, left, right and enter the door by the ladder
- go left and if quizbot isn't there, follow the path to the exit and enter the Bridge once again
- if he is there, save the game and answer his questions
- if you fail, either reload if you got less than, say, 20 questions right, or exit the area and enter it again

And I guess it's time to find all the Jokers. Here are the ones I remember:

Inner Core 2 - ???
Abandoned City - ??? (Erin?)
No Man's Land 2 - Indy
No Man's Land - Gray
Orbital Prison 3 - Violet
Sewers - ???
Main Prison - Red
Rebel Base Prison - Hawk
Slums - ???
Bridge Facility - ???
Warehouses - Reeves
Oberon Tower - Kugar
Factory - Tinder
Underwater Facility - ???

And the list of Mirror bosses:
Slums - ???/???
Core Shaft 1 - ???/???
Outer Perimeter - ???/???
No Man's Land 3 - ???/Lavitz
Rebel Base - ???/???
Dam Facility - ???/???
Manor - ???/???
Jackal Labs - ???/???
Underwater Facility - ???/Tinder
Below Stynx 2 - Red/???

I'd say that was pretty much how I got through the G-quiz. I'll add on what I remember for the locations:
Joker:
Sewers - Jake
Slums - Silvra

Shadows:

Slums - ???/Reeves
No Man's Land 3 - Gray/Lavitz
Manor - ???/Kugar
Below Stynx 2 - Red/Tinderbot


I'm starting to forget the locations for the original party members, been a while since I've fought them.

I could do with the locations of Shards. Completely out of Aurora Shards and there are still some skills that require them.
While I like this game more than I hate it (I am in phase 4), I gotta say...

AAG, more than just about any RM* game I can think, would really have benefited from being made in a program that has a good battle system/one that is customizable/whatever. Someone else has mentioned to me before that while Neok tries his best to overcome the weaknesses of the maker, it is a battle that he is not winning. And generally I agree with that sentiment.

I'd like to see a more polished, stable and better balanced battle system - hopefully in something that is not so restrictive next time.

Other than that, it seems like there is a lot of wasted potential for some characters. The poor balancing is actually obnoxious in many instances, with Jake being notably bad (Indy wouldn't be if she had wasn't made of wet paper - seriously, if she just had Violet's HP curve she would be more than viable, especially for boss lockdown parties). I really wonder at times if Neok has played his own game with skill/stat layouts that are so bad. Some characters veer on nigh unusable!

I am not going to go into this much yet but it's a problem storywise, too. Some characters have the feel of two-day old leftovers that only exist to fulfill the requisite anime tropes. Learn when to cut shit you don't need.

That's about it so far.
DE
*click to edit*
1313
Thanks for the info on quizbot. So, it seems the easiest way to get it over with is this:
- enter the Bridge
- go left, right, left, left, right and enter the door by the ladder
- go left and if quizbot isn't there, follow the path to the exit and enter the Bridge once again
- if he is there, save the game and answer his questions
- if you fail, either reload if you got less than, say, 20 questions right, or exit the area and enter it again

And I guess it's time to find all the Jokers. Here are the ones I remember:

Inner Core 2 - ???
Abandoned City - Erin
No Man's Land 2 - Indy
No Man's Land - Gray
Orbital Prison 3 - Violet
Sewers - Jake
Main Prison - Red
Rebel Base Prison - Hawk
Slums - Silvra
Bridge Facility - ???
Warehouses - Reeves
Oberon Tower - Kugar
Factory - Tinder
Underwater Facility - ???

And the list of Mirror bosses:
Slums - ???/Reeves
Core Shaft 1 - ???/???
Outer Perimeter - ???/???
No Man's Land 3 - Gray/Lavitz
Rebel Base - ???/???
Dam Facility - ???/???
Manor - ???/Kugar
Jackal Labs - ???/???
Underwater Facility - ???/Tinder
Below Stynx 2 - Red/Tinderbot 1
post=210445
post=210439
Have you tried...
going against the full powered Behemoth with that setup? I'm pretty curious as to how that team would work against it. Trying to beat the damn thing myself (without using anything "broken" ) but so far not much in the way of positive results.
Since I'm discussing more than the mere name of a post-game boss, I'll use spoiler tags.

Based on what I've seen, I don't think my team's average of 3700ish HP can stand up to the 6k damage every it does round. I tried it earlier and it appears that, currently, if I fail to keep it SPD Crushed and Erin Speed AND EX Boosted at all times, everything falls apart very quickly. I'd also have to slowly chip it apart with Violet as I'd be fortunate to get Buster Cannons off with Gray, considering all the time he spends either dead or tossing items. Erin must guard at all times that she isn't using Second Aid to revive the team. Basically, the way I see it the battle can be won, but Erin MUST ALWAYS get two turns for every one that the Behemoth gets in order to do it. There would be absolutely no room for error. There would be almost no way to successfully get Buster Cannon off considering how critical the buffs and debuffs are in this fight. I certainly wouldn't be breaking 50k damage with it without ATK boosting Gray, and I'm already having to upkeep one buff and debuff while guarding every single attack it does to begin with.

...

I kind of forgot to add this to my data:
X-Destruction also seems to remove all of your positive buffs, like what De-Material does. I personally don't use buffs all that much, but for the times I did it seems like the moment I get hit with X-Destruction it's gone.


post=210496
OK, I've finished the main game and most of the post game (all the optional areas and first batch of Mirror bosses) but I'm now having a crisis of faith. To progress further I need to do two things:
- find the quiz Tinderbot and answer all the questions. Since his appearance is random, I don't really feel like replaying all the dungeons in hopes of finding him and not blowing one of the questions and having to find him again. It'd be cool if there was a save point nearby one of the spots he appears in, but alas...
- grind the optional characters to level, say, 40 just to stand a chance against Reverse Mirror bosses. As good as AAG battle system is, I ain't doing that for 10 characters, no fucking way. Really, no auto-leveling up for bench warmers is so stupid... BTW, beating Jake's Mirror boss was a nightmare, same with Gray's (I mean, that guy could use his EX every other turn without activating it! Now that's broken).

Random thought: an item for disabling random encounters would be a godsend. Without it reexploring old areas in hopes of finding Jokers and secret areas is a chore.

My final party: Leon, Erin, Violet. Indy is just too squishy and will always be underleveled. Hawk... I have no idea what's up with that guy, but he was so useless, same with Jake. Overall there were like two times as many characters as there should've been, but you know it already. Extra characters are gimmicky as hell and, like I've already mentioned, need lots of grinding to bring them in line with the main cast. Will anyone bother? Time will tell... I know I won't, so I ain't finishing the post game without some sort of way to auto-level.

Yeah, I've been at your point of the Orbital Prison for a few days now. I personally used ...
the bridge facility in Ceres, since the path from the entrance to the Tinderbot's location isn't long, and there's a save point right next to him, and on top of that, the exit hall is also between the Tinderbot's location and the save point, also making it convenient.

I feel that I should've posted this sooner, but I think I've discovered a glitch that you can use to evade all random encounters anywhere in a dungeon. ...
Whenever the exclamation mark appears, no matter the color (Red, Yellow, or Green), just quickly go to your main menu, inventory, and use the Personal Device. Just be sure you are able to enter the main menu before the actual battle starts. This had always worked for me to get past random encounters whenever I felt that I just want to explore. Not sure if this will stay available, but might as well use it to the fullest for now.

For the bonus characters, I'm just doing what Neok suggested, just go through the game again with them. You can also try "power-leveling" them ( have at least one high level character in the group to kill a high level enemy ), but I found that it creates more gaps in my main party than I would like. Although I do have a little fact...
You can actually defeat Tinderbot's shadow at level one, since his only HP damaging attack is his EX, just prevent him from building enough EX to use it while you build up yours ( easy with certain Modes). I've also defeat Kugar's shadow at about Level 19-21. Once you get above about 1300 HP (maybe a little more due to the randomness ), it's definitely doable if you guard when you anticipate damaging attacks ( Especially saint sword, but if you're damaging his EX it does become pretty obvious when he's going to use it ). For me, his Arc Saver did about 1285 damage and his Light Pillar did about 1100 damage. Sacred Sword did something between 2200-2300. All of his attacks are able to be halved by guarding. So it might be a lengthy fight, but possible.


I'm not sure if this was due to a glitch, but for me, Hawk actually auto-leveled with my active party when he rejoined and I put him in my party ( in the place of Gray ). On my backup save right before the Behemoth, I had Leon, Erin, and Gray for my main party before the end of the game, and their levels now are, on average, 57. Hawk's level on that save is 58, and I did minimal grinding, none of which only included Hawk from the four. It's basically why I've been using him so much, his HP growth is pretty high ( nearing 6k HP at that level, while the others on the main party are just near 4k ).
Yes, I do agree that not giving shared exp is a major design fault with large casts like Alter A.I.L.A.'s. I haven't even beaten the game, and I'm feeling the pain already. (Half my team is level 40+ while the other half is around 25...) Having to grind up ten bonus characters from level one sounds horrifically painful. x_x

Anyway, thanks Neok. I'll try that.
DE
*click to edit*
1313
OK, I've finished the main game and most of the post game (all the optional areas and first batch of Mirror bosses) but I'm now having a crisis of faith. To progress further I need to do two things:
- find the quiz Tinderbot and answer all the questions. Since his appearance is random, I don't really feel like replaying all the dungeons in hopes of finding him and not blowing one of the questions and having to find him again. It'd be cool if there was a save point nearby one of the spots he appears in, but alas...
- grind the optional characters to level, say, 40 just to stand a chance against Reverse Mirror bosses. As good as AAG battle system is, I ain't doing that for 10 characters, no fucking way. Really, no auto-leveling up for bench warmers is so stupid... BTW, beating Jake's Mirror boss was a nightmare, same with Gray's (I mean, that guy could use his EX every other turn without activating it! Now that's broken).

Random thought: an item for disabling random encounters would be a godsend. Without it reexploring old areas in hopes of finding Jokers and secret areas is a chore.

My final party: Leon, Erin, Violet. Indy is just too squishy and will always be underleveled. Hawk... I have no idea what's up with that guy, but he was so useless, same with Jake. Overall there were like two times as many characters as there should've been, but you know it already. Extra characters are gimmicky as hell and, like I've already mentioned, need lots of grinding to bring them in line with the main cast. Will anyone bother? Time will tell... I know I won't, so I ain't finishing the post game without some sort of way to auto-level.