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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

I pretty much downloaded this immediately. It looks exceptional on a number of levels.
Wow, this looks pretty awesome.
Im gunna download this later...
Craze
The octopus is OUT!
11056
Looks great, if utterly confusing. I enjoyed what I played of The Reconstruction, but the pacing and dialogue after the awesome intro got to me. I have high hopes for this game!
TFT
WHOA wow wow. two tails? that is a sexy idea...
362
i like the title for rales.
author=undefined
Looks great, if utterly confusing. I enjoyed what I played of The Reconstruction, but the pacing and dialogue after the awesome intro got to me. I have high hopes for this game!


Reconstrucion annoyed me cause everything was so SLOW...
totally subscribed and stuff since it looks awesome
nessy it's finished

play it

(after sprites)
yes I know but yeah I can't help to subscribe still ;w;
Deltree
he didn't notice that the lights had changed
3419
Well, not "finished" finished. Just a glorified demo as of now, really.

I can't speak for the pacing, but the game itself should run significantly faster, since I actually learned a thing or two about Ruby for this one!
Feldschlacht IV
gotta eat the booty like groceries
715
i miss the sunrise too. :(

Loved the game!
Craze
The octopus is OUT!
11056
http://rpgmaker.net/forums/topics/7477/?p=1#posts

I Let's Tried this game - watch the videos to get a fresh player's reactions blow by blow.

I am pleased. =D
Deltree
he didn't notice that the lights had changed
3419
I watched the whole thing; thanks for sharing it!

Thanks for taking the time to point out those issues. Both of my test computers are kind of old, so I didn't think to compensate for the menus being out of control. I will boost the delay time between key reads for those.

I didn't think the nose shading was that noticeable. Must be my monitor. Also, I've added signs over all the doors on the ship in the next episode so you won't get lost as easily (I hope).

You also managed to stumble upon the "Set Fleets" prototype screen which I was positive I had buried. I must have re-enabled it at some point. Oh well.

I went with permille over percents so I didn't have to deal with floating point math (plus I like big numbers and esotericness). I'd hoped it would have been obvious that everything was out of 1000. I'll explain that better to new players for sure (it's kind of deeply engrained in the battle system as it is and I don't want to risk screwing it up).

I'll cut back on the words in places too. I'm a wordy guy. I went overboard with the technobabble mostly to set a mood and instill confusion (see: all the purple prose in The Reconstruction).

Sorenson is just a name I picked; Sikohlon is probably what you were thinking and they had a very big part in the last game. It was very long and very wordy so I don't blame you for not finishing (though I have had my share of folks who've emailed me and liked how the story played out). Spoiling yourself on the TV Tropes page might help with the connections a bit.

I like the idea about not advancing out of the green zone during a rush, and I will be implementing that for sure.

I will also tone down the first boss quite a bit (though I laughed my ass off when you missed the killing hit on around turn 16 or so). Spreading the secondary weapons would have helped, of course.

As for skipping the dotted line in the menu, something used to be there and I took it out but left the dots in as a divider and didn't even think about it. I'll fix that too. The other minor UI stuff I'll consider but will probably forget about.

Thanks again for the nitpickiness and I'm glad you enjoyed it otherwise!

(P.S. I never got to play Mass Effect since I'm a PS3 owner, so my first experience will be in a couple of weeks).
Craze
The octopus is OUT!
11056
You're welcome - I certainly don't mind having innovative RM* games around (well, if you don't count this as The Reconstruction with more spaceships)!

Sorry I yawned so much. :<

EDIT: Regarding the text, I think a lot of it being intimidating/confusing is fine, but there's a lot of dialogue. Notice how my first video is twenty-five minutes and the player hasn't done anything but walk around yet! I knew it was going to be interesting and fun so I persevered, but a player totally new to one of your games is going to be put off, most likely. (Even a Bioware-style "just get to the important part" dialogue option works.)

My biggest complaint about the wordiness is the battle tutorial. Put all of that in the tutorial logs - give the player a much briefer description. I think during the first or second battle I summarized it in, like, two or three sentences. I only understood because I played TR!
This is one of the most unique and promising VX projects out there. The futuristic atmosphere is fantastic, thanks to the detailed original graphics and original music. Intentionally or not, it's similar to Mass Effect (this is a good thing). And the gameplay is great, too, though the info that the (visually awesome) interfaces tend to throw at you can be a little overwhelming at first. There are a lot of cool features and mechanics in this game, and they're mostly well-implemented.

As a small complaint, I wish the sensitivity of menu navigation in battles was toned down; I was a little annoyed when it made me occasionally pick the wrong option. Anyway, please keep up the excellent work.
Deltree
he didn't notice that the lights had changed
3419
Thanks for the feedback! Since the input handling speed seems to be such a common issue, I'll probably implement a way to let the player manually adjust the sensitivity.
Yay! I will probably play this later today with great anticipation. I loved The Reconstruction and I'm sure this will be even better. I kind of liked the small numbers and lack of misses/criticals, but I'm sure this'll still be great. (I'm Fool from the RRR forums by the way.)

Oh, and with a name like "I Miss The Sunrise", I am already guessing that the story is going to be very sad and depressing. I will have to wait and see...

P.S. Like the new site renovation, I'm reading all of you articles. By the way, have you heard of Zero Punctuation and Extra Credits? The former is a series of reviews of games and the latter are a group of professional game developers discussing ideas and current events relating to gaming, though Zero Punctuation does a lot of that as well. I would highly recommend watching both.
Deltree
he didn't notice that the lights had changed
3419
Hey stranger! I've watched Yahtzee every week since he did Psychonauts (which I subsequently bought because of the review). I have watched a few Extra Credits but that voice drives me bonkers.

Hope you like it (and really hope you find another dozen or so bugs for me to fix)!
I've been playing episode 0 for a while. So far, it looks great -- I really like the ability to have optional chats with party members and whatnot, it really humanizes them. I also like the little TypeLog articles. I'm a big fan of little details and worldbuilding, as you can no doubt tell. :p I was also shocked at Mahk's introduction and the description of the Sikholon. I suspect that the entire Sikholon force is going to be destroyed, leaving Mahk the only survivor and horribly traumatized, provoking his extreme change into the Mahk of The Reconstruction. (By the way, Mahk is listed as "slightly conservative"? o_O He's bitter and passive-aggressive and haughty!)

Anyway, bugs: Game looks solid, I only found a minor graphical glitch in the Ring 2 storage room. One of the refrigerator-like things is right next to another refrigerator-like thing, and you can walk one tile into it. I guess you missed a blocker or something. Oh, and after the first mission, the info box says that the "After the End: A Powerplay" article is added to your TypeLog, but it's there from the beginning.

Also, not so much an error as a minor nitpick, but it seems like you can't go under some objects that you normally can in RPGs, like the desks, chairs, etc. It feels really awkward to see what looks like a good full tile of space that I can't walk over. It also makes some passages kind of restrictive. I noticed you did a similar thing in The Reconstruction (especially with trees, which was very jarring due to their height), but seemed to allow it later on in the game.

One more thing: though I have not found any typos, I did notice a major pet peeve of mine: species names (i.e. "Lacertian" and "Human") should not be capitalized. (Same deal with The Reconstruction, really, don't know why I didn't point it out then. Guess I'm more used to it in a fantasy setting...) I'm assuming you actually know this, though, since I notice you capitalize "human" as well, which makes it much more tolerable.

Anyway, going to do some weapon crafting now, I'll make another post if I find anything.

P.S. Just wondering if I should be extremely obsessive about Personal Trust or not -- do you need to do every dialog interaction perfectly to get it to max, or are they not a limited resource/do you have some wiggle room? As an obsessive 100% completist, things that can be lost forever make me really nervous.

Edit: Oh yeah, unlike TR, it doesn't lag to unplayability on my laptop, which is good. It takes a very long time to complete weapon crafting, though you probably already know that and don't know how to improve it.