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Enciclopaedia - Topic information. As you learn a new topic, they get here.
The diary. Top one is how it looks when accessed from the menu. Bottom one is when you load your game.
Enciclopaedia main section. Here you can select the diary too ("diario").
Enciclopaedia - Enemy data. They unlock as you scan them in-battle (?).
Enciclopaedia - Characters bio. They unlock as you meet them...
Naming screen featuring just finished pixel-art Hikari portrait.
Hikari new artwork...
Battle as is it now. "Features" (?) generated shadows and statuses shown as icons, for both bands.
Status screen, now with scrolls and "fylgja" equip.
And here it is! Shop screen. Not too fancy I think, it's just an overhauled default, at least for now...
Yeah, another interface, sorry ohoho... There's still a shop to go!
After some changes at the cave illumination...
Oh well, here's another interface screen. And don't worry, it will be on english.
By the way, here's how it looks while riding the "airship" (?).
And here another screen of the same cave of Parnassus entrance...
This is not going to happen, but just for fun I did it ahahaha! (also I was testing my "expression manager").
Music volume, sound volume, window size, fullscreen.
The equipment screen. There's also a subscreen for this one, where you select the item to equip.
The inventory, just how it looks when just opened.
The party arrangement screen. There are active/inactive actors by the way!
Not end, my mistake. The System screen. Because you can save there. Nothing else new by now.
The main menu screen.
Using a consumable item C:!
Day time! If you shrink your eyes and count to three, you'll see the sunrays. Somewhere.
It's dawn! Of dragons? Nou. I think it's saturation the thing that looks awful.
The menu, character stats. Select actor with Left-Right Arrows, change scene with Q/W.
Menu, skills. I forgot to add a "skill name/desc" window by the way. Silly me.
As you can see, you can check who can equip the items. Just like old Final Fantasies C:.
Night time! This one also needs a little tweak to the tone, but something like this is it.
Leap! Jump! Monkey!
At dusk time... need to refine a little the tone, but it's something like that.
The road to the Parnassus Cave... there Daemons and Bonnacons live =).
I think it's sexy...
The ruins of Parnassus City - Lower area 2
The ruins of Parnassus City - Lower area 1
Port, but mainly ship test! Ohohohoho! (it ended being too much M&B-like, but... but... C:).
A waving Alice Kindness artwork C:
Artwork of Minuet casting something... The "something" is just a random effect I made as a filler using GIMP, but anyway, I think it doesn't looks that bad .-.
A tree from the new forest chipset, just to say that I'm back =D (?).
Huge illustration, for illustration purposes (?).
I'll "fully translate" it later...
Random screen #1 from Port Town Havoc
Random screen #2 from Port Town Havoc
Random screen #3 from Port Town Havoc
Havoc new tileset testing... dunno why I didn't uploaded it here ahahaha!
Revamped Fierro Zone, now featuring a train-like transportation, and some windmills. And "better detailed" towns.
And so... a new battle background. Not so new, I just adapted and revamped a little a previous one I had... anyway.
Lights are functional and depend on game's daytime.
And now, monsters are encountered as NPCs on the map.
Taken from the editor, the mining town of Fierro.
The new magma cave chipset. The place itself is the training cave (where you can start moving).
A battle screen. Backdrops, characters and enemies are mine, the system graphics are mods of FFT from PSX I found in Charasproject. If there's a "problem" with them, I will just do them again, that's not a problem.
Updated title screen.
By now, Inventory, Character section and Data are not functioning. System calls the system menu (which will have the save, the default ATB options and exit, for now has everything for testing).
A worldmap screen, featuring the first completely done chipset, and the overworld graphics style... yup.