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Story Synopsis


"Our world is beatiful isn't it?".

Altered by human's stupidity, natural order simply vanished. As fantastic dreams like magical capabilites and teleportation were made possible, our worst nightmares were also breeded. 'Warlike investigations also were at people minds, so bizarre creatures created were'.

And so, catastrophe originated. Heaven or hell, that doesn't matters now, as humans need to survive! Those new creatures struggled against their fragile masters, vanquished loads of human settlements and disgraced all the almighty human existence... to just a mere small group.

Then, our saviours appeared from a different dimension. They said that they were from another plane of the Earth. They fought against our nightmares and made them flee, with a reasonable amount of losses as a price. Who were them and what was their goal? Surely didn't mattered at the time.

But some of the creatures were that powerful, that only by leading them to a deep sleep made a difference, and were confined to the deepest places on Earth, and even some were launched to space.

Now, approximately four million years after that incident, human life is different. That magic that once was part of an emerging technology, now is natural. Most people have some kind of it for their personal use. Is not a menace, neither unusual. As the real danger for us mankind are the creatures lurking around cities, that once were our highest achievement.

Now you have the chance to start your journey as Hikari Morishita, a rather young lass, member of the Academy, the International Organization at charge of protecting our fellow and humble humans at every possible chance. And maybe you'll find some strong creeps doing revolt by there. Nobody knows what will you encounter on the world of Drekirökr.

And even some STRONG creeps would return from their deep reeves...

Features

*An epic adventure with a lot of places to explore and lots of content!
*SNES/GBA styled low-res graphics.
*Fight against hordes of enemies in tactical battles!
*A lively world! Simulation of time passing, that influences most places!
*And best of all, forever free!

Our Group Advertising:
You can check for more games here! (made by some friends of mine). Those are on spanish only though!


We are a group of friends under some kind of alliance.

Latest Blog

THE Captain's Log #24 - Still more updates and fixes

Hello! Long time not writing you people! Well, I've been a little busy, and mentally dispersed, presenting my game on different indie gaming sites, and college, and mental tiredness, and illnesses, and STUFF. Didn't even got to make a second edition to my videolog at time, but I'll still make it someday. The problem is maybe because the stuff I'm at right now aren't either flashy or things that I can show freely, so it was a miscalculation there ohoho!

Anyway, today I'm giving you people some updates, and there they go.

- I changed the default Input module to Glitchkey's one. I needed more keys, just one or two. Also I felt that things were a little too strange. I don't really like the default controls for any RPG Maker (ZXCASDQW, you put something in them and they start to feel a little bluttered in there).
The Party button is "P" for example. You don't need to switch parties that often so I moved it there, and it's better I think instead of a... W?

Anyway, I think it's a little better. Maybe I go too much into details.

- As I changed the Input module, I thought I was going to drop my "gamepad support". But no! Glitchkey also has a Gamepad Input module ahahaha! So I added it, and it's lovely! It gives me full support to everything, even vibration (which I'm not going to use because I hate... no no, I HATE IT, much better).

- Another thing I made just a minute ago, that was killing me from the inside. Modified the invetory layout. Just something that didn't seemed to work out properly. Just changed the position of the category icons. Now they're up and horizontally, left-to-right, instead of vertically up-to-down. You use L-Shift and R-Shift to switch between them so I felt it was wierddsd.


- And well... more fixes and stuff.

There's a little more of things I want to do, but after that, it's going to be an easy way just adding content C: (the thing that slows it down is the graphical part). But it's going to be fun 8D.

Ahahaah, anyway, thanks for reading,
Orochii Zouveleki

Posts

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benos
My mind is full of fuck.
341
Subscribed, looks like a cool project.
author=benos
Subscribed, looks like a cool project.
Own Ectasy. Thanks for subscribing =D!
And a little note, since I don't like small posts...
This October 31th I will try all my best to have a trailer. There's TOO much stuff to do for a Demo (I HAVE demos, but are THAT old...).

So, stay tuned! cheers,
Orochii Zouveleki
benos
My mind is full of fuck.
341
So the characters are sorta fire Emblems edits?
Nope, they're customs. Not edits nor anything like that, made from scratch.
EDIT: Although there is something I am still changing, that is the chipsets. In the menu screen I posted, the scene behind the menu is made with M&B chipsets :B. It was sort of placeholder (originally it was there to stay, but ambitions changed =DD and I wanted to do the chipsets, and the "new" charset style differ greatly too).

Anyway, salut,
Orochii Zouveleki
These custom character faces are excellent.
Keep up the good work ^^
Well... I'm not going to have the trailer for tomorrow, I'm going now to the 11/11/11 (EDIT: I'm not going to post more promises. But fear not, you will see a demo someday even if hells freeze and I die). I'll take this time to get some more chipsets done (this week was VERY prductive, I finished two of them, considering that I'm in college and don't have that much time lol). And to give last tweaks to the two backdrops I have in process (and give some to the lava cave too).
If I continue like this, I'll have my demo much faster yay!

Anyway, salut,
Orochii Zouveleki
chana
(Socrates would certainly not contadict me!)
1914
Some of those artworts are really nice, I particularly like the big one of the woman with the hairy skeketon head, walking in the countryside, though I don't understand quite what she's carrying in the right hand?
(your link to deviantart does not come off as a link, it would be easier to reach if it did).
I'll fix that then, you're right, the link code makes things easier.
And the thing on her hand was supposed to be a kind of bow, BUT it was my first attempt drawing them... Someday I'll try it again, and making some "previous practice" heheh.

Thanks for your comment, cheers,
Orochii Zouveleki
This is looking gorgeous so far. I had to subscribe.
Yeah! Subscriber =D. Thanks for that. At least lastly I'm doing "periodic" updates (images at least). I'll try to mantain it like that.

I'll try to make some "update log" or something too, that blog has no entries since 2011 haha (that's more than 2 months!).

Cheers,
Orochii Zouveleki
Hey! I didn't know your game was posted here, as well.

I just registered but I knew about this site before. As a matter of fact, I downloaded plenty of games from here and most of them are really good, and, best of all, they are opened for all of us to investigate and learn.

Greetings and the Festimaker 2012 is coming very soon!
Subscribed. Looks amazing.
author=Livewire
Subscribed. Looks amazing.
=DDD thanks for that.
author=redwall10
hi i need help
For what o.O?
Remember to ask on the forums if it's something about the program. Ask by here only if it concerns to the game developing. And I say this because... well... this game has no download, dunno how could you need help reading and watching images, the only things I have now "released". And so, your question confused me x'D.

But anyway, salut,
Orochii Zouveleki
alterego
RMN's wet blanket
1582
Make the game in English from the start. You'll just waste your time translating as you progress and implement new things... =/

Anyway, I'm so glad to see this game has come such a long way since its early versions. Custom graphics, custom systems... That's quite an accomplishment! Now I just hope the actual delivering of the story has improved too because I remember it being rushed and "all over the place" in the last demo I played. xP ...Also, subbed!
Ahahahahaha! Yeah! The story... was there any story on those demos? Ahahaha! The dialogues were a mess too, to say it clear.

Anyway, I've been writing dialogues and guidelines on text files, so now I can check stuff much easier (I'm the cleanliest man in the world too!).
I always have all the stuff in mind, but it's hard to notice things to be changed just by brainpower xD.

So expect a complete overhaul! In all aspects, even sounds. I've been lurking around in Freesound, and making some recordings myself too!
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