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9.0.0b - February 1, 2013

In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"


Latest Blog

Work resumes

Official 2k3 Release?!

Working with 2k3 burnt me out. The limitations of the engine and dwindling support on Windows took its toll on me shortly after my 2013 update of Starless Umbra. I’ve tried to resume the game but I don’t see myself going back to the engine again.

With the official English translation of 2k3 release I did briefly reconsider returning to the engine; however, I never stopped using RM2k3 because it was illegal. Even if I turn back to the engine I’d need to re-design effectively all the content to be original and stuck with a vanilla battle system.


Not all is lost. Between 2013 and today, I made Heroes of Umbra. Creating a simple engine and graphics from scratch invigorated me in new ways. As development for HoU comes to a close, I find myself thinking about SU more and more.

This, combined with the things I’ve learned spending the past year working as an android game programmer got me thinking some crazy thoughts.

I’m in the early phases of writing an open-source cross-platform 2D RPG engine, and SU will be its guinea pig. The engine, which I’ve cleverly named UmbraCraft uses the libGDX framework with functionality specific to designing an RPG tacked on top. Its target audience is programmers who don’t want a lot of hand-holding when developing an RPG but desire tools to streamline the content creation.

Orthogonal 2D Map rendering and collision (Procedurally generated or created via Tiled)
Entity Management, Pathfinding, & Interactions
Events/Scripted Cutscenes
Database Management (Heroes, Items, Skills, Animations, etc.)

Doesn’t Handle:
User Interfaces, Menus
Battle Systems

“But I’m not a programmer! I don’t care about your engine! When is SU gonna be done?”

I’ve spent a lot of time using RM2k3 and I’m going to avoid the pitfalls that made the editor cumbersome to use. The lack of local variables, event management, pathfinding, and so on made scripting events a pain. Hunting through three pages of event commands and counting the number of characters on a message so it didn’t get cut off was never fun. I hope that the scripted cutscenes functionality will be inspired by 2k3 without some of its pains.

I also love making maps, but it does take a lot of time. I don’t know if I could go another ten years working on this project, so procedurally generated maps is another shortcut that will help me save time. In the end, though, I’m not sure how long this will take. A few years?

tl;dr, sorry but I gotta start over again. I'll have more details soon.
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RMN sex symbol
Everyone has to play this game, NOW! seriously great work, should have gotten a Misao haha.
Yes, the game seems good from what i've seen and looks massive. I will try this out soon.
my font isn't right.The font fix files dont work.What to do?
Developer, Starless Umbra / Heroes of Umbra
Noo don't play this game. Wait for chapter five. haw haw <3
I've been hearing about this.. nice job dude.
I went to check its homepage, this game is not available for download yet, unless you want to beta-test it.
And to be 'allowed' to beta test, there is this ludicrous requirement:
Important! In order to download the beta, you need to be logged in and have at least 30 points. Remember, it's +1 point for a reply and +5 points for a topic.

That is posting on that game's own forum.
Well, I have better things to do than posting on a forum just to be allowed to beta-test... so I move on to next game.
Developer, Starless Umbra / Heroes of Umbra
Fafhred, the reason that is put into effect is because I only need two, maybe three testers. There are a lot of bugs as it is and there's no reason for me to hear the same bug feedback from testers to testers. Once it is ready (which it is absolutely not at the moment) there will be no posting requirements. In addition, I will make an effort to actually promote it. But for now I have been limiting the amount of traffic my game gets because I want people to play something that's good and ready--not something that has so many bugs. x]
RMN sex symbol
Check the Misaos man you got a nomination!
PM me when you have a download ready.
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
I just played this again real quick. The whole intro got changed from the last time I played!
I'm really glad this was featured.
Your admins and staffs are on the ball, with their thumb on the pulse of the community
an aristocrat of rpgmaker culture
I downloaded this like a year ago but never got around to playing it. It looks very RM2K3! (Which is +++)
Developer, Starless Umbra / Heroes of Umbra
I'm very excited that this got featured! As if I wasn't motivated enough already to work on this I hope you guys enjoy it, because I am rapidly working on chapter seven. 8)
congratz on front page :D
everyone definitely need to play this game. it's epic.
Everyone so needs to download this!
(Including m-me... *click*)
Dude this map is very awesome, I've never got bored with with this game, with many kinds of unique features and mini games this is totally awesome!!! but I think I found a glitch, the house in the entrainment village, the one with 3 treasure chest with gems on it, if you get back and forth the house the treasure chest somewhat refills, so from that I can get unlimited money selling thos gems, but I know you can fix this easily, :) overall 9.9/10 for me!!!
Developer, Starless Umbra / Heroes of Umbra
ravenduran, thanks. It has been fixed. :]

I'll be updating the game soon.