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Miscellaneous

The cliche 'Long time no see' blog...

Yep. Many, many indie games have them. Or I see a lot of indie games having them, anyway. Mostly among RPG's, really. They start out, everything is a blast, but then suddenly life sweeps the developer(s) up and the game is cast a few lines below where it usually was on the creators metaphorical 'to-do' list. Eventually, the game burns at the back of the developers mind for so long and *something* has to be said about it.

Although my case is a little different. I'm still working on Check. Development hasn't stopped at all. I've finished the remastered version of Chapter One. It's done. Finished. And Chapter Three has had a massive amount of time put into it; it's nowhere near finished to the standard I'd like, but process is being made.

However, I seem to have met a girl, a while ago. A wonderful, wonderful girl whom is everything that I could ever ask for. She's beautiful, she loves me for who I am, and we get on brilliantly. It's lovely, really.

... She just has the worst internet connection. In the world.

Either way, I've remedied this, and the internet here works a lot better now. Chapter One should be up within the next few days.

The other thing.

Since I make a lot of other games apart from Check, I've decided to increase my internet presence a lot more. Through the (evil) means of Facebook, and also Twitter and Wordpress. (I have a blog! Yay!)

Due to this, I kind of have a lot to keep up with. Even though my Facebook, Twitter, and Wordpress are all linked, RPG Maker.net (quite obviously, and rightly) is not.

So this isn't an 'OH MY GOD I'M LEAVING I'LL SEE YOU ALL LATER DON'T MISS ME TOO MUCH' post, this is just a kind of notification that I'm probably not going to post on here as much, really. I'll still upload Check releases, and possible future RPG releases I make after I finish Check, as I feel I owe this website a lot. It increased my motivation tenfold, and also my confidence!

But, if anyone is interested, I would love it if you liked my Facebook page/Followed me on Twitter/Subscribed to my Wordpress. I'll be trying to add regular updates to do with Check and any other game that I'm currently developing. (Which is only one at the moment, which got put on hold. Because of Check.)

Anyways, if anyone is interested, the links are below!

Thanks for reading!

http://www.facebook.com/PolygonGaming
https://twitter.com/SkyWhite__
http://polygongaminguk.wordpress.com/

Announcement

Remake of Chapter One... Soon. Ish.

Soonish probably means in about a week.
I played through Chapter One about 3 days ago, just to see how I started out. And I started out terribly. Spelling mistakes, cut off text, awful mapping and boring battle were just... Everywhere.

Made me unsure as to who would actually want to play through that. It was very mediocre, and I felt it deserved an update, not just fixing the text and mapping issues, but making the NPC's more interesting, and by adding the changes that are in Chapter Two and Three.

... And also fixing the 'Transfer save screen', so it isn't... Weird, when you import it to Chapter Two. I mean, the system works, but its weird. The Chapter Two-Three system works better, so I'll probably implement that.

Also, there was another thing that spurred me onto re-releasing Chapter One. Up until now, for battle 'cut-ins', I've been using the resources from 'Division-Heaven', Nessiahs art (I think that's the name!). I credited him/her about three times in my credits, I was pretty grateful for those resources. I used those cut-ins for the title screen in Chapter Three, and had a few people comment on whether I had the permission to use those resources.

Now, since the blog itself offers these things up for download and asks you to credit them, you would automatically assume that permission is assumed by that. Especially when it comes to RTP graphics. However there was someone else who had claimed that he thought he was clicking on a screenshot for 'Princess Princess'.

Yeah, it was sort of demotivating that people had clicked on it thinking it was something else, only to find that it was good old uninteresting Check. (Oh, the self-esteem issues going on here! XD)

Anyway, I decided not to give up. I hadn't picked up a pencil since I did Art back in school, and I was TERRIBLE. I mean, really, really bad. But with determination in hand, I started sketching. ... And sure, it took me all night, but by the end of it, I was actually surprised.

I could draw!

Sure, it wasn't super, amazing, ultra-super-special-awesome like many artists, but it was... Well, it was... Pretty good! I think. So with this sudden splurge of inspiration, I learnt how to colour using Photoshop&paint tool sai, and I've achieved a LOT more than I ever could have hoped for.

I'm really pleased. Chapter One needs a remake (remaster, should I say?) anyway, and I think it's the perfect opportunity to implement my new battle cut-ins!

They might not be as high quality as the previous ones, but I'd rather I made this game as best as I can by my own ability. I'd be a lot more pleased that way, and I'm sure that it's the better thing to do.

With that, I have to continue fixing some of this cut off text. And changing the dialogue a tiny bit. Some parts are so cheesy! I mean, I know the game is lighthearted and everything, but theres a few lines that make me cringe.

Announcement

Chapter Two is on it's way!

I've been hard at work ever since the release of Chapter One, and I'm quite pleased to say that I have finished the second chapter. I'm going through final playtests tonight, and hopefully I should be able to submit it for download by the morning.

I really think that I have improved Check in almost every aspect since the first chapter; looking at other games on RMN really made me think about how awful the first chapter looked, and although it's events are important to the overall story, the game as a whole is a bit of a mess in some aspects. This may be me being too harsh, but sometimes being harsh is the best way of improving quality.

Either way, I plan on revisiting Chapter One and improving it to Chapter Two's standards after I release the second chapter. I don't think I'd feel right releasing a game split into chapters, with the first chapter looking considerably worse than the rest of them. That saying, I can't say that Chapter Two is the best game around, as for one, that's somewhat obnoxious, and two, only I have played it so far XD.

Either way, I'm hoping that everyone will enjoy the second chapter. I'm really happy with the good feedback I received for the first chapter (and I mean, REALLY happy, it's not often my work gets praised ^_^) and I'm hoping that the people who play chapter two will enjoy it just as much if not more than the first.

And now I'm not even sure where I'm going with this anymore. This blog post seems to have spiraled into a ramble, so with that, I'm just going to leave a link to Check: Chapter Two's page and let that be that!

Check: Chapter Two

Thanks again for everything!

Miscellaneous

I feel really bad for all of this...

I've had a terrible day. Well no, I've had a bad week, but this is the absolute terribleness of terrible. Not looking for sympathy; it all ties in with the purpose of the blog.

Looking for distractions to take me away from daily life, I message someone on here asking for some good games to play. And he gave me some great games. Actually, they were too good. It wasn't the type of entertainment my mind needed right now.

So, after a few hours of moping, I click on the 'GAMES' link on the menu bar... Thingy. I set the minimal rating to 0.5 and searched in order of rating. Reversed. My ploy to cheer myself up was to play a god awful game and get some kicks out of it.

This is where I feel bad. I know my games not perfect, and although I've played some great games on RMN, it's not like I've blogged about any of them. However as soon as I play a terrible game, I blog about it. But whatever. It doesn't detract from the fact that the game I played was almost as bad as Godfrey Ho's 80's ninja/martial arts movie, 'Ninja Terminator', and the dialog just as corny. And if anyone has seen at least the trailer for 'Ninja Terminator', they'll know how bad I mean.



Yep. The 679 download count tyrant, Sword of Aegis. Completed in 2007, Sword of Aegis boasts incredible grammatical skills, story telling, epic battles, and the deepest character development that will leave you touched for at least a week afterwards.

Of course, I'm being slightly sarcastic.

However, as they say, you cannot judge a book by its cover. Lets pretend I opened the game with an open mind. Sure, the title screen needed work, but at least he had tried, Check: Chapter one doesn't really have one at all, so who am I to comment.

I enter the game and find the main character, Spark, in bed. There's no music, but the comforting sound of a warm fire. Waiting for a few seconds, I realize I can move. Stepping out of my bed, the dialogue begins instantly. After Spark tells us about his dream (In which he was with a beast, and in front of some friends. I wondered if 'fiends' was the intended word.) but never mind about all that; Spark tells us that today is not to be wasted on dreams, because his father is going to teach him his special move.

Fair enough.

'I can't Believe it! Today is the day Father is going to teach me his secret attack move! I can't believe it! Finaly!!'

I shrug at the grammatical errors here and there. I'm not a grammar nazi, nor am I brilliant at grammar myself (although I'm 'Finaly' getting the hang of it. Ha. Ha. Ha.) Back to the open mind.
Walking around the vastly large and rather empty house, I approach a lady, who is pacing up and down. Speaking to her, she wants me to find her necklace. 'It should be somewhere around the house'.
Anyone else who has played this can probably say the same... It's not.

I searched everywhere. It doesn't exist. Or maybe it does, but it certainly eluded me. But her necklace wasn't even important. Heading outside, nobody stopped me to make sure I found it. Fair enough.
Greeted by loud RTP music as I step outside, I approach the bridge that crosses the lake. Touching it, I teleport to the other side! But the bridge is but ONE tile long! Why am I teleporting?!

Crossing the vast, green meadow that is supposed to be Sparks front garden of sorts, I find a gravestone. Speaking to it, I am overwhelmed with emotion, as Spark speaks to his deceased sister. I will find the monster that killed her, Spark tells us.
'Sister, mother misses you alot. She tries to hide the tears, but I see them.'
'Father... Well, he's always busy at the school, isn't he. By the way, I graduate today!'
Starting out as an emotional wreck, as Spark speaks to his sisters grave, he tells her that her mother cries for her, and her father is too busy to think of her. Cheering up instantly, he lets her know that he graduates today, and says goodbye as he leaves in higher spirits.

The RTP music picks up to a more upbeat song. None of this sadness anymore. Today is a happy day! Right?!



Walking through this large and well mapped field, I show absolute confidence in the direction I'm going in. I couldn't go wrong with going right, because there doesn't seem to be any other way I can go. And if I was to wander, I may never find my way back to the actual path.

But wait! I am not alone on this pleasant, grassy, bright field! Random encounters kick in, and I am faced with a very unusual foe; a ghost.
I'm not sure whether the ghosts hide within the trees or what, but it just seemed a very unusual place to encounter them. Worry not! I dispatched the ghost with a single 'Cross cut' and continued my journey... For another few steps.

This time I am greeted by two Basilisk's. Frustrated, I try to run. Several. Times. I've came to the conclusion that you cannot run away in this game. Attacking the basilisks for a steady 18-19 damage, I kill each one after a good 7 hits. Each. 7 HITS. This isn't including the 7 times I missed. The next map was the same thing. Poorly designed, just grass with a few trees, and more unusual monsters to boot. Passing through, I reach the first village.



I'm not sure I'd have known it was a village, if not for the CAPITAL LETTERS informing me. FERHUNN VILLAGE. ... Is that a play on words? FERHUN? Fun? I'm sure not having any. Back to an open mind. There may still be hope for this game. Lets go and find my Father-

Oh wait. None of the houses have doors.

This is quite the massive oversight. For a good while, I wondered how the villages got in and out of their houses, whether they were trapped in there for eternity and beyond. I wondered how they had taken the washing outside to dry, or whether that washing was about 9001 years old, back when they did have doors, and the people of FERHUNN VILLAGE had wore only one set of clothes their entire lives.

... But then I noticed a pathway to the side of a large building. Following the pathway, I am teleported inside the house. Ah. So the houses have no sides. That explains everything. Speaking to the man at the counter, he asks me if I want to rest at the inn, and save, after telling me that my father and my class are upstairs.

I'm curious to the purpose of this building. It seems to have an inn, a bar (where there was a drunkard there, in close proximity of... A school?!), and a classroom on the upper floor. I try to stop pondering the mechanics of this strange, strange universe and head upstairs.

Oh no! Turns out I'm late for class! Apparently, my own Father doesn't wake me up for school, even though he goes to the same place. Maybe he doesn't live at home? Possible. Capital letters are everywhere. This large amount of dialogue is filled with random words having capital letters. This may have been to make up for the absence of the 'full stop' or the 'period' as some people call it. Even still, the random capitals just looked awfully messy.

Father tells me to stop daydreaming and to 'face my responsabilities', and then tells me to take my seat. I do as he says, as he seems somewhat angry, and I don't really want to get on the wrong side of the man who is going to teach me his special move today.

After a short graduation ceremony(?) where Spark and Leila receive a badge for graduating, he dismisses the class. What a wonderful lesson that was! I sure learnt a lot! But here we go! Father has called me outside, it's time to learn this special move! I've been waiting for this moment for so long! 'Finaly!'

Father tells me that he is going to perform his 'Fusion Strike' upon me, and I have to copy. Spark shows his excitement, but is silenced by his Father. 'Quiet, Boy!' Fair enough. Lets see what you can do, Father!

Father charges towards me with a random mash-up of animations, of what seems to be two scratches, an attack that hits, a sword slash and the animation that plays when you use a skill. Lovely. Seems like a great skill. However, Father tells me. 'Now you try' (No full stop/period, as per usual.)



... Now it could have been ANY one of them. ANY. I didn't have a clue. There was no way of telling. Thinking this was a trivial matter, I took a guess. I chose the second choice. ... I was wrong. Learning this skill is srs bsn. (Serious business).



After this, and I mean LITERALLY after I press enter, I am greeted with a Game Over screen. My terrible day was instantly improved as I almost fall off my chair in laughter.

I'm not sure if much else needs to be said. If this was a review, I'd give it a 2.5 for entertaining me so much. I'm quite grateful.
If this was a critical review, I wouldn't have bothered. There is far too much to improve here. Far too much.

However, I feel a lot better. So thank you, Sword of Aegis! On another dull day, I may just revisit you. For all the wrong reasons.

I'll have to do a good review soon now. I feel like I owe it. To somebody. Although if I may so say, that Lloyd Herim is quite good. I recommend checking that one out.

Progress Report

Ever since I released Chapter One...

Well that's a lie. Maybe a day afterwards. But I pretty much started on Chapter Two, since motivation was high. And I haven't stopped; not much anyway. I'd like to say I'm pretty far through developing it, but obviously it's going to take a lot longer than two days to develop an entire Chapter.

I'm no expert mapper, but I've practiced my mapping skills, and my maps look... A lot more interesting, I hope. Also, I've been putting twists on the battles. Those special moves that change your physical attacks element? Yep, you'll actually be USING them this time around. Some monsters are weaker against fire, so changing your weapon element really helps.

Also, the save file you create at the end of Chapter One can also be used in Chapter two. Although you can start a new game in Chapter Two without a previous save, you can transfer your save file over to chapter two to keep your levels, items, and gold. Also, if you transfer your save over you get a few extra items at the start of the game.

I'm not actually sure why I'm blogging about all of this. I guess it's a progress update. Either way, I guess I better get back to work. Or take a break. Either one works.

Kuri-Kuri!

Miscellaneous

Check: Chapter Two and YouTube being a pain.

Hello!

I'm Sky!
So I've never written a blog before. Ever. I've kinda always wanted to, but... Never really had a reason to. I mean, I've been developing games for a while, but nothing you could really BLOG about, of all things. So I'm kinda excited. Well very excited, I guess. Maybe I'm going overboard.

Making an RPG Maker game was the last thing I'd imagine to spark off a blog however. I mean, I'm not saying that the first chapter of my game 'Check' is the most popular thing in the world; it's not. Of course it isn't XD. However, I didn't expect it to get over 1000 views. At all. ...It's kinda shocked me, but maybe its normal :P. Either way, I made the first chapter of Check to see what would happen if I actually posted one of my RPG maker games around the place. Needless to say, the result has spurred me on to start developing the second chapter XD.

I've been playing with the idea of a blog for a while, but I didn't want to sound... Like an idiot, basically XD. I posted the first chapter of 'Check' on here a few days ago, and I didn't want to instantly make a blog saying 'Oh! Ive bin makin the 2nd chapter, am so far in it, an... And... It so amazin lololol, ill post a vid of the intro soon 4 every1 2 c!' (Man, it hurts my brain to type like that XD), but even still, I have been very tempted to post some videos on my YouTube (which I made TODAY ^_^! Hooray!) of some of the small amount of content I've completed, as I'm really aiming a lot higher with the second Chapter.

I played some games on here (or even just looked at screen-shots) and saw just how much... BETTER a lot of games on here are than mine. And since I'm using all RTP graphics (for the most part) I decided that I really needed to step things up. And so far, I have, and I'm somewhat pleased with the progress I've made. Needless to say, I'm not going to post any videos to do with the second chapter just yet. Maybe in a week or so. I'll see how things move along.

Also, how awkward is it to set up a YouTube account these days, REALLY?! Seriously, it insisted that I use my real name, and I HATE using my real name online. I changed it to my usual 'Sky' and it declined it, saying that I *need* to use my real name. FOR ALL YOUTUBE KNOW'S I COULD BE CALLED SKY :'(! It should leave me alone :'(!

Anyway, I think that was Google Plus that it signed me up for automatically when I tried to sign up for YouTube. Not sure when I said I wanted Google Plus, but whatever... What's done is done.

Anyway, this is becoming a wall of text. Tl;dr : I'm making games, and I dislike Google Plus. XD

...I guess that's the end of my first blog. I feel warm inside, like I've fallen in love. ^_^;
I hope I don't get that feeling every time I blog; it might make falling in love... Boring?

Kuri-Kuri!
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