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Ryuna a girl from Dragon Clan accompanied by Aele, a low class Ranger they journey together to find Ryuna lost sister, They never know the journey will change them so much.
Latest Blog
Few Change
Yeah time to update this old and abandoned game, I have several change
1. Title
For you know this project former title is Breath of Fire fan game, why I decided to changed it? The main reason is because it's already strayed to far from BoF, the only similarity with the original game the Dragon, Nina and Clan named. I actually confused to decided should I continue this game as a fan game or remake it into new game.
2. Sprite
I won't use RMXP template, instead I use the new one for this game, this is some example (still unfinished because I still learning how to sprite)
3. Battle System
New Battle system using Action Cost Card System, the main system already worked but the interface is still a mock up.
Also I changed 3/4 view BS into Sideview
Battler used sprite from Tales of Destiny 2 for a Test only.
1. Title
For you know this project former title is Breath of Fire fan game, why I decided to changed it? The main reason is because it's already strayed to far from BoF, the only similarity with the original game the Dragon, Nina and Clan named. I actually confused to decided should I continue this game as a fan game or remake it into new game.
2. Sprite
I won't use RMXP template, instead I use the new one for this game, this is some example (still unfinished because I still learning how to sprite)
3. Battle System
New Battle system using Action Cost Card System, the main system already worked but the interface is still a mock up.
Also I changed 3/4 view BS into Sideview
Battler used sprite from Tales of Destiny 2 for a Test only.
Posts
Now you mention it, after i read it several time that line have lot different meaning. Curse my english XD
Aside from poor grammar, which I can tell you're still struggling with, I'm seeing a few text cut-offs. I usually use F2 for a text box preview for possible text cut-offs, but since you use face graphics, which is not native to the XP environment, I'm not sure how effective using F2 is.
I saw a few mapping errors too. In the area just south of the starting town, the cliff face just left is passable. There was one cliff edge that was "over" my character somewhere. Sorry for not quite remembering where!
And by all means, speed up the text speed! It's way too slow!
I'm going to keep trucking with the demo to see if I can spot anything else.
*Edit: Just re-found the cliff edge that was "over" the character. It's in the fishing spot, two squares right, one square up from the guy with the boat.
I saw a few mapping errors too. In the area just south of the starting town, the cliff face just left is passable. There was one cliff edge that was "over" my character somewhere. Sorry for not quite remembering where!
And by all means, speed up the text speed! It's way too slow!
I'm going to keep trucking with the demo to see if I can spot anything else.
*Edit: Just re-found the cliff edge that was "over" the character. It's in the fishing spot, two squares right, one square up from the guy with the boat.
adsg9uvjaerihgimdkgjeoa script error -_- something about an extra drop and variable after i killed a snake in the first forest dungeon.
@Marrend, thanks for the tips,i never know there F2 function at all.
About the text speed, it actually can go faster if you hold enter (except for certain event) but i will change the speed.
About map actually i in the middle remaking them. But thanks for your comment.
@sonofheaven, its weird because the battle work fine in my computer although the monster drop to many item.
About the text speed, it actually can go faster if you hold enter (except for certain event) but i will change the speed.
About map actually i in the middle remaking them. But thanks for your comment.
@sonofheaven, its weird because the battle work fine in my computer although the monster drop to many item.
A few more notations you may, or may not be aware of:
Does anybody else find it weird that you get the rest sequence after you load your game? I think I know how this happens, though. The "Sleep!" event is called after the Call Save Screen function. To avoid this, "Sleep!" before calling the save screen. It makes a bit more sense, too.
The first boss fight is pretty tough! And really weird! Are my skills reset? Ryuna just has Burn (where did Rock Blast go?), while Aele's Cross Slasher goes back down to Cross Slash.
The error sonofheaven might have got could have looked like this: "Script 'Dynamic Enemy Drops' line 253: NoMethodError occurred. Unidentified method 'times' for nil:NilClass."
As a side-note, I remember getting multiple items from a snake, so the code for an enemy to drop multiple items definitely works. However, we now know to look at line 253!
Does anybody else find it weird that you get the rest sequence after you load your game? I think I know how this happens, though. The "Sleep!" event is called after the Call Save Screen function. To avoid this, "Sleep!" before calling the save screen. It makes a bit more sense, too.
The first boss fight is pretty tough! And really weird! Are my skills reset? Ryuna just has Burn (where did Rock Blast go?), while Aele's Cross Slasher goes back down to Cross Slash.
The error sonofheaven might have got could have looked like this: "Script 'Dynamic Enemy Drops' line 253: NoMethodError occurred. Unidentified method 'times' for nil:NilClass."
As a side-note, I remember getting multiple items from a snake, so the code for an enemy to drop multiple items definitely works. However, we now know to look at line 253!
About the rest sequence i feel weird too, but no one complain so i forgot about it.
Actually i reduce boss status for the demo, but several people already complain it so i will re-work the stats balancing.
All skill was made by an eventing, it did work before but i didn't know what caused Aele reset, Ryuna skill will come back if you equipped the earth charm.
Enemy drops script, i think the error is caused by the non SDK battle system
To tell you the truth i force non SDK system to work ini SDK script, i think that why the battle so buggy.
Thanks for noticing, i will work to fix it fast.
Actually i reduce boss status for the demo, but several people already complain it so i will re-work the stats balancing.
All skill was made by an eventing, it did work before but i didn't know what caused Aele reset, Ryuna skill will come back if you equipped the earth charm.
Enemy drops script, i think the error is caused by the non SDK battle system
To tell you the truth i force non SDK system to work ini SDK script, i think that why the battle so buggy.
Thanks for noticing, i will work to fix it fast.
Ryuna skill will come back if you equipped the earth charm.
I read that as "Ryuna's skills shouldn't be affected if you have the Earth Charm equipped." I had the Earth Charm equipped during that fight, so she should have it. If I take you literally, she'd re-acquire it after the battle, since the Earth Charm is equipped. Weirdness, either way.
I was able to beat the fight at Level 5 with Ryuna falling unconscious, so the battle is definitely possible. I'll make another attempt after hitting Level 6 or 7.
*Edit: Got more Dynamic Enemy Drop errors along the way to Level 6. However, I was able to beat the boss with both characters alive. Used a few healing items, but I beat them. And that's as far as the demo goes. Not too bad, errors/bugs aside. Keep up the good work!
Yeah, its weird i play it again and her skill gone. Maybe i should use a script for this.
Thanks for the feedback Marrend
Thanks for the feedback Marrend
Yeah, the on screen avatar is Aele, Ryuna is the center of the story and Aele acting like her guide in this world, so i think its better to put Aele in the screen.
(the main reason : i don't really like Ryuna sprite because she not complete yet)
(the main reason : i don't really like Ryuna sprite because she not complete yet)
Also, Ryuna is a mage-type that is more suited to the "back row". She's definitely not a hard physical attacker that certain members of the Dragon Clan have been known to become. Which means that Nina, who will inevitably be in the game (we can see the sound files, so there's no reason to deny it), should not be the mage-type that she's been previously.
Is the next demo going to introduce us to the acclaimed Princess of Windia? Will she be well-balanced in physical and magical attacking? Only time will tell.
Or Lusty can spoil us. :p
Is the next demo going to introduce us to the acclaimed Princess of Windia? Will she be well-balanced in physical and magical attacking? Only time will tell.
Or Lusty can spoil us. :p
Yeah Nina will be in the game, you will meet her soon enough in the full game.
And you right, Ryuna is a Mage and Nina also a Mage but she capable to do Physical attack although not that much.
And you right, Ryuna is a Mage and Nina also a Mage but she capable to do Physical attack although not that much.
I just played it and..it's difficult! I just died cause i hade nothing to heal anymore q.q but that aside...
seems like a nice game..could be a great one if the story will be good.
One think that bothers me: I only was lvl 3 with alae but his hit/missing-rate is awesome at the beginning..almost every second hit was a miss....which cost me my life â€
seems like a nice game..could be a great one if the story will be good.
One think that bothers me: I only was lvl 3 with alae but his hit/missing-rate is awesome at the beginning..almost every second hit was a miss....which cost me my life â€
Actually for the demo i made battle more easy, but it seems i need work harder to balancing the battle.
@ CroniX: One or two fights earned me just enough Zenny to rest at the inn, with a smallish profit on the side. After noticing that, I only fought two encounters at a time before retreating to the inn. I don't think I tried for much more than two fights until I achieved level 4 or 5.
I think the demo working fine although not really clean, right now i in the middle of remake the full game. And its pretty much different from the demo except the story so i don't have a time to clean up the demo.
Sorry.
Sorry.