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Forlorn Manor

WALKTHROUGH by XChain
http://anamei.net/files/games/FORLORN%20MANOR%20WALKTHROUGH.doc


Story / Characters

Three college students spend their vacation visiting an abandoned mansion one received as a inheritance. The mansion has a bad history of being haunted, but ghosts aren't real, right?

Features

A custom ABS system that centers on gun-style combat and interactive use of the mouse to solve problems with skills and items that you collect as you go.

Character switching between the two characters that allows you to solve unique puzzles and fight challenging boss fights that will require as much clever thinking as twitch reactions.

A multitude of weapons like shotguns, crossbows, and various handguns.

Playtime of at least 1 to 1.5 hours if you know all the solutions, averaging between 2 to 4 hours of total playtime otherwise.


Credit

Icons:
Moyasiwhite

Tilesets and Add-Ons:
ccoa
Scribblette
Euphony
Zanyzora
$t3v0

Scripts:
Dubealex (AMS)
Near Fantastica (MouseInput/AMS)
Trickster (Animation)
XRXS (AMS)
Cybersam (KeyboardInput)

Music:
FFMusicDJ
Kaijin
Yuki Kajiura
Ragnarok Online

Inspiration and Idea Bouncing:
ArtBane
Prexus

Custom Sprites and Titlescreen: (Zombies and main characters)
Yaoumei

Latest Blog

Updated at last!

Well, finally went ahead and finished updating Forlorn Manor.

I didn't change much beyond some system improvements and making some of the puzzles easier to solve. For at least one I had to update the Walkthrough written up by X-Chain. :)

The new download includes an updated Manual.txt with some of the new features, and the Walkthrough included (with the updates.)

New Features:
1. Particle System (no more ugly animations for shots)
2. Collision detection update
3. No more Skill or Item window
4. Pop-up description
5. Much better introduction and tutorial materials
6. Updated combat attacks and difficulty
7. Custom graphics for some objects so they stand out more
8. Removed the descriptions for everything EXCEPT important game-elements (before EVERYTHING had descriptions)

NOT Updated:
1. Basic puzzle designs (these are the same ones that came in my first real dungeon game ever, so they're a bit amateurish still)
2. Basic story
3. Flow of the levels
4. Boss fight strategies designs
  • Completed
  • Anaryu
  • Krisanna
  • RPG Maker XP
  • Puzzle
  • 01/01/2009 11:50 PM
  • 08/31/2011 02:12 PM
  • 01/02/2009
  • 59960
  • 8
  • 1237

Tags

Posts

Pages: 1
Dude, can't read your description!
As of February 17, it says:
Story / Characters

Three college students spend their vacation visiting an abandoned mansion one received as a inheritance. The mansion has a bad history of being haunted, but ghosts aren't real, right?

Features

A custom ABS system that centers on gun-style combat and interactive use of the mouse to solve problems with skills and items that you collect as you go.

Character switching between the two characters that allows you to solve unique puzzles and fight challenging boss fights that will require as much clever thinking as twitch reactions.

A multitude of weapons like shotguns, crossbows, and various handguns.

Playtime of at least 1 to 1.5 hours if you know all the solutions, averaging between 2 to 4 hours of total playtime.



Credit

Icons:
Moyasiwhite

Tilesets and Add-Ons:
ccoa
Scribblette
Euphony
Zanyzora
$t3v0

Scripts:
Dubealex (AMS)
Near Fantastica (MouseInput/AMS)
Trickster (Animation)
XRXS (AMS)
Cybersam (KeyboardInput)

Music:
FFMusicDJ
Kaijin
Yuki Kajiura
Ragnarok Online

Inspiration and Idea Bouncing:
ArtBane
Prexus

Custom Sprites and Titlescreen: (Zombies and main characters)
Yaoumei
Thanks VideoWizard!

I dunno what happened there, but I updated it so it should be readable now.
I think it's unfair that I got a review with a zero but I got a score of 0.5.

Unrated should be greyed out or missing or something instead of rounding up.
Pages: 1