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Content creation (artistic)

What's this? BasedMG, back from the dead?

I was browsing through my old Kotone tachie while trying to come up with a less cluttered angle for her, and I saw something I never thought I'd see again. Before I show you, however, I'd like to set the mood.

It's late at night, and you've been working hard on writing your story; putting together code, and extensive playtesting to make sure it works. You decide to spice up a certain scene by adding a "shadowed" version of the character to be revealed after the initial shock of "bumping into" that character. So you open up her tachie, take the neutral pose, and put in a black mask over the character. It looks good and fine in your editor, so you save it and import it straight into the game. You play until you reach the scene, and this pops up on your screen.

I still don't want to look at it. Gave me quite the scare when I first saw it. In regards to actual route progress, I believe I've half-heartedly mentioned some idea of starting Kotone over from scratch, and I still wish to write her story. My only problem is that I don't know what story I want to tell with her yet. I originally wanted to portray the story of a girl who was struggling with way too much for any regular teenager to deal with. On top of familial issues and a somewhat crippling insomnia, Kotone also had to deal with the prospect of not graduating second year with the rest of her class, as well as maintaining her part-time job so she could make money enough to leave the familial issues. And if <player> were to screw up their relationship, there would be the fourth worry of not being able to trust the one you love.

Needless to say, I had a lot of ideas for the character that I felt were just stacking up way too high. I like the insomnia angle, but adding in insomnia just to have it makes it seem like I'm trying to write for Katawa Shoujo forcing something just to have a "unique" character. I feel like she needs the depth that all those problems brought, but I can't realistically look at it and say I'm content with what kind of story what would write. I feel like I tend to circle around issues rather than address them head on, so it would help me greatly if I had some feedback on how I should pursue the route.

Tl;dr: Should I go heavy on the drama and issues, or lay it back more and focus on the kind of slice-of-lifey romance that Heartache is known for?**

Cheers!

**That's not to say Heartache doesn't have character conflicts, but it seems they're a bit more subdued than the kind I was going to write.

Content creation (artistic, 1st archive)

author=Marrend
Also, HI BASEDMG! HOW'S THAT KOTONE DOING?


AUGH

It's doing terribly. I'm having something of an existential crisis in regards to her route and I'm thinking of axing a few things entirely and starting fresh. Very little about her personality will change, but I'm probably going to give her story an overhaul. I just feel like I'm trying to shove as many plot points as I can into her story and it's going to break apart further down the line.

I'm also thinking of taking out the Club events to reduce file size and trim some of the fat, but that's up to you guys to decide whether or not you want the conditional club events to stay.

Content creation (artistic, 1st archive)

author=Kevincalanor
But the prologue said that the school were divided in a male (north) and female (south) wing.


The line that says the school is divided also mentions that there are some exceptions to the rule, but what might cause such an exception is up to the content creator. I haven't played Uchioniko or Yuu's routes in depth, so I can't give any examples save for Kotone's. The game mentions that there are some classes the boys take in the girl's wing and vice versa, so Kotone's found asleep after the previous class, after one such switch.

Content creation (artistic, 1st archive)

I realize it's been a month since my last post, so I'm dropping in to say that progress has been incredibly slow. My parents have dropped the hammer hard regarding finding a job, so I haven't had much time to write. Add that to general writer's block and a pinch of laziness and you've got yourself a recipe for "I haven't worked on anything Kotone-related in the past month" salad.

That said, she will see the light, it'll just take a long time. I'm fairly certain I mentioned this in my last post, though, so I'm not worried about disappointing anyone (yet).

Edit: I think most of my issues with writing her are where to take her story. I may have gotten in over my head with all the planned plot elements and how to incorporate them in a timely, realistic fashion.

Content creation (artistic, 1st archive)

So, I'm currently in that limbo where I want to write for Kotone but I can't seem to get any ideas or thoughts onto the proverbial paper. I'm not abandoning the project by any means, it's just going to take a bit lot longer for me to get her route done. I apologize for any inconveniences this causes, but rest assured I haven't forgot about our resident sleepy pianist~

Content creation (artistic, 1st archive)

author=Marrend
author=dewelar
I believe 63 might be what BasedMG is using for Kotone, though.
Kotone's profile has it at 70, but I seem to recall BasedMG saying that this was temporary? I should probably look for this post at some point.


Actually I'm sticking with 70 as her official ID.

Content creation (technical)

I'd like to say something grand like "The entire time I was gone I was able to finish all of Kotone's route and then some! \o/"

...But, sadly, that isn't the case. Truth be told I kind of lost interest for a while, as these things are bound to happen now and then when you're not on a strict deadline. But now that I'm feeling it again, I'll have another update within the week, and I'll try to make it a good one.

Content creation (artistic, 1st archive)

author=Marrend
On Day 50 of my Norkio/Kotone run. Started getting Kotone's events fairly recently. Like, within the past in-game week or so? Not too sure of that.

Damn, sounds like you got hit with the RNG hammer. Her events start relatively early for me, sometimes immediately after the trigger that causes her route to become available. Of course, I'm only playing with the built-in characters in addition to Kotone for testing purposes, so there's that.

Content creation (artistic, 1st archive)

Pre-Beta v0.3 released!

Content creation (artistic, 1st archive)

author=Mute
-snoop-


Ah huh, I see now. I suppose I was going for a more realistic reaction, but I see your point there and will edit it accordingly. Regarding curse words, I tend to be a bit more casual with them than maybe I should, so "minor" swears like "damn" and "crap" aren't that big of a deal to me. I'll replace it though.

author=Mute
More concerned about emotes? What do you mean by "emotes"?

I mean simple actions like shrugs and sighs, which are denoted by "action script" (double colons, double stars, any punctuation used to denote an action). My main reason for concern is the fact that I use them for Kotone's *yawn*s, but for other actions I describe them through narration. It's a bit of an inane concern, but there it is.

Again, thanks for your feedback. I can get ahead of myself sometimes, which ends up in inconsistencies like the player's confused expressions and the swearing.
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