LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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Character Switch Help (I'm a complete n00b)

No need for scripts. This can be done with one or two event commands.

First, make the common events both parallel processes. Then...

In RPG Maker 2003: Use the Key Input Processing to detect when the decision key is pressed and set a variable equal to the key being pressed. Then use a conditional branch to check if that variable is equal to 5.

In RPG Maker XP, VX, and VX Ace: Use a conditional branch to check if the C button is being pressed.

Whichever version you're using, you now have a conditional branch that checks if the player is hitting the space bar. Put your event commands that switch the character inside that conditional branch.

Commercial gams - a philosophical & practicality debate

I was not meaning to deviate, my point was: I think RPG Maker will soon be at a point where it is inherently compatible with the primary way that indie developers sell commercial games, and it would be a shame if we weren't.

Commercial gams - a philosophical & practicality debate

I believe the rise of commercial indie games has way, way more to do with the iPhone and Android marketplaces than with Kickstarter, personally. $3 phone apps are a "phase" too, but they're probably going to be a longer phase than RMN. With the development of Windows 8, I almost guarantee that the next RPG Maker will be capable of producing games in a format that the Windows Store can handle.

How did you get into game development? TELL US EVERYTHING

Here's a link to the old topic:

How did you get started in RM?

Ideas other than defeating and collecting

Even though this topic was presented in kind of a dumb way, I'm gonna attempt to give it a serious response.

Objectives in games are commands, given by you (the designer) to the player. A command is simply a form of a verb. Ultimately, any verb in the dictionary can be an objective in a game. Some objectives are more obvious to the player than others, but just because the player isn't consciously thinking about trying to do something in the game doesn't mean it's not an objective. For example, understanding the story is an objective in many RPGs. Not necessarily one that must be completed to finish the game, but still one that the game subconsciously prompts the player to undertake, and one that many players will not feel they have finished the game until they complete.

You can usually categorize objectives in games into a few major categories (I might have left some out, but these are the ones I can think of):
Go somewhere
- Figure out how to reach Ganondorf's Castle
- Cross the finish line before time is up
- Explore an open world and discover what it holds
Be someone
- Create and design your new character
- Rock out with your plastic guitar
- Pretend to be a policeman tonight because that turns me on
Say something
- Make Akane fall in love with you
- Choose to save the villagers (Morrigan Disapproves [-9])
- Dost thou wish to undertake this quest? (But thou must!)
Understand something
- Figure out how to use the sphere grid to improve your stats
- Realize the best strategy to defeat a boss
- Learn the game's basic controls
Do something
- Kill all the zombies
- Rack up 50000 points by doing snowboarding tricks
- Connect some pipes together to make water flow into the faucet

Of these, most often, "do something" is thought of as the game's primary objective, while the others are sub-goals that lead to it. This is especially true in any game with combat - combat creates a heightened level of adrenaline and a life-or-death scenario when encountered in real life, and as a result, humans tend to think of it as climactic and important. So the combat automatically supercedes all the other goals and becomes the primary objective of the game by default.

Ideas other than defeating and collecting

you can make literally any possible goal you can imagine

so yes

what an obnoxious and confusing way to ask a question

Though if your definition of "defeating" doesn't actually involve fights and is just your way of saying "accomplishing a goal" then, uh, no, the definition of a game requires that there be a goal to accomplish

What are you thinking about right now?

author=Craze
lockez tell me true

did the credits of Last Scenario make you cry y/n


yes ;_;

What are you thinking about right now?

I have cried manly tears into my beard during:
- Lord of the Rings
- Tokyo Mew Mew
- Spider-Man 3
- Kore Wa Zombie Desu Ka
- The Expendables
- Men in Black
- Disgaea
- Zelda: Twilight Princess
- Chrono Trigger
- Final Fantasy 13-2
- Cave Story
- Beauty and the Beast
- The Beauty and the Beast level in Kingdom Hearts 2
- 24
- Futurama
- NCIS
- House, M.D.
- etc.

I think scenes where a bad guy turns good and then dies are my weakness. If I ever try to take over the world you now know how to stop me. HIS NEW LIFE WAS JUST GETTING STARTED YOU GUYS, HE WANTED ANOTHER CHANCE TO BE A GOOD PERSON

Voice acting in RPG maker VX ace?

Pro tip: no matter how bad your writing is, your voice acting is even worse.

The Screenshot Topic Returns

- Open portrait pic in photoshop
- Make sure color mode is set to RGB. If it's set to indexed, this won't work.
- Choose "magic wand" selection tool
- In the bar near the top of the screen, where you have some options for adjusting the behavior of the magic wand tool, make sure "anti-alias" is checked, "contiguous" is not checked, and "tolerance" is set to 0.
- Left-click in the transparent background to select it.
- Press the delete key on your keyboard. Because of the anti-alias setting, the white jaggy border will be made semitransparent. (If it asks you something weird about background colors, change the color mode to something else and then back to RGB.)
- Click somewhere else to select none. Save the image.
- If the white jaggy border is still visible in the game, repeat all steps until it's not any more (This will probably take about 2-3 times).


Also, unrelated: your second pic is noticably stretched out horizontally. Please resize it so that it has the correct proportions. That distortion is really raunchy.