The Z is for Znderson; RMN's resident antagonator
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
This is the story of one man, his quest for revenge, his desire to protect what he has left, and his ultimate failure.



Screenshot Survival 20XX

Have the blonde girl be an amnesiac magitek knight who has been sent by her king on a mission to deliver a bomb ring to a village of summoners, and while in the process of planting the bomb you suddenly have a migraine and start hearing voices telling you "Watch out! This isn't just a reactor!"

I won't even lie, I'd play it.

Anyway if you're making an entire game and a brief moment of one of your several hundred scenes looks like the first scene of FF4, it is irrelevant. If you are posting a total of three or four screenshots that are meant to sell people on your game and convey what it is about, and one of your very small number of screenshots looks like the first scene of FF4, you are obviously going to get a much bigger reaction. That is how human brains work. I recommend simply not posting that screenshot on your game page; problem solved.

RMNverse Battledome 5 - Round 4 Voting Phase!

Kentona vs. Dudesoft is the fight I have been waiting for. The eel-whip is the one thing that makes Kentona dangerous in this battle. I don't think it'll be enough. Dudesoft is definitely winning the land-based portion of the fight; the weak spot Kentona is going after is going to be dug in underground.

These settings are getting really interesting. The people of Titan City are probably pretty glad I didn't last long enough to fight there since I would have carved through the buildings with laser cannons and brought the skyscrapers crashing down on top of both of us.

The carrots cheating so much amuses the hell out of me. I love that sven has snipers. The best part is I'm not even sure that's technically disallowed.

What are you thinking about right now?

As long as you keep posting stuff here to show us what you're working on

[RM2K] Errors! Need help!

Google suggests this is definitely a dynrpg script error thing. Possible causes are "you fucked up somewhere" and "your project is possessed by demons." Generic troubleshooting methods include "make a backup of your project, then remove characters, enemies and features one by one until it stops erroring."

Screenshot Survival 20XX

To be fair I was actually hoping it was an FF4 remake, that wasn't a complaint or anything. I was the first one who pointed it out, and one of my flagship games is an FF remake, and I've tried to make at least three others. So don't feel like that was some sort of accusation.

This forest scene of a ninja sneaking up on a group of beastmen in the rain is based on Fire Emblem: Radiant Dawn, right? I mean that was a really iconic scene

Whatchu Workin' On? Tell us!

Cap_H, I vote for the one on the far left, or the third one as a runner-up. The others are too fat.

Definitely add the pompadour hair from the second one though.

What are you thinking about right now?

Dudesoft no don't go

We love you Dudesoft

You ARE the community! Do not abandon us!

Nomic: game thread

I vote nay.

[RMVX ACE][Urgent] RPG enemy heals self instead of its dying allies

Yeah, there's never been a way in RPG Maker to control what target an enemy uses its skills on without either scripting or roundabout eventing shenanigans. The default enemy AI is terrible. There are plenty of AI scripts out there though which give you more control. Something to control enemy targeting and something to add cooldowns and warmups to skills are my bare minimum requirements.

If you are uncomfortable with scripting and would rather do it through eventing, here's how:

1) Make two skills, a healing spell and a skill that does nothing except call a common event.
2) Give the enemy the skill that calls the common event.
3) In the common event, you can use conditional branches to check each enemy's HP and decide which enemy you want the healing spell to be used on. Then use the "Force Action" event command to force the caster to heal a specific target.

The eventing method sounds simple, but only works properly if you know which index the caster is going to be in. So it's fine for bosses but really obnoxious for normal battles. If you have the same healer monster in index 1 and index 2 in a troop of enemies, you need two common events, and two almost-identical skills to call the two common events, and two almost-identical monsters that each know one of the two skills. So I prefer using a script to do it properly.

I think Yanfly's Lunatic Targets script combined with the Lunatic Targets Package: Conditions script will add the functionality you need? Once you install those two scripts I believe you can just put a notetag like this in a skill:

<custom target: allies hp below 50%>

[RMVX ACE][Urgent] RPG enemy heals self instead of its dying allies

What script are you using to manage the enemy targeting and other related aspects of AI?