The Z is for Znderson; RMN's resident antagonator
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
This is the story of one man, his quest for revenge, his desire to protect what he has left, and his ultimate failure.



What are you thinking about? (game development edition)

It sounds to me like he's asking how to develop an isometric game engine from scratch.

Step 1: Don't ask in the RPG Maker forums.

What are you thinking about? (game development edition)

It sounds like you need a college degree in game design more than you need a forum topic where people ponder about RPG Maker. Either that or I'm seriously overthinking your questions.


You want feedback on your title image? Hmm, it's pretty simple and works okay. Don't use four different fonts though. The image and stuff are fine. I would just make "DIGIMON World Ace: The Lost Symbols" all be in the same font. At the very least definitely make Ace be the same font as DIGIMON World so it doesn't look like the game has two subtitles.

Probably you also need to make an official decision whether DIGIMON is in all caps or not, since it isn't capitalized like that here on the game page. If the whole title were in all caps then that would be fine, but if just one word is in all caps then it needs to be because that's how it's always written.


It's not very good art, in my opinion. Or, at least, it's not something I'd post on a commercial project. The lighting on the hair doesn't seem correct. The tools used to make the clouds don't work well, and look really bad when the painted areas overlap, and look kind of bad all the time. The line work needs help, but you'd have to ask someone with more experience in drawing what's wrong with that aspect. At a guess I'd say the lines might be too thin? It looks like a rough sketch, somehow.

Also, from a technical aspect, currently the image is so wide that there's no website you could display it on. That's fine, having different sizes is good. Just, when you make smaller versions, be sure you make the original photoshop/gimp file smaller, rather than shrinking down this image. That will re-render the font at a lower size, which will look much better than just shrinking it.

The landscape is the best-drawn part of it by far, I like it a lot, the structure of it is very eye-catching and intriguing. The colors work extremely well, and I like the overall layout of the piece. The image fits well with the title and would catch my interest if I enjoyed fantastical otherworldly mysteries and phenomena.

Do the Game Profiles support GIFs?

Here, have the entire movie The Hunt for Red October in gif format.

Let's Talk about Map Design

Right. If you go into a jewelry store today you can see the same thing. Or, like, a cell phone store.

Let's Talk about Map Design

Um... supermarkets were invented before 1920, I don't think you were around back then.

Bulmabriefs is right. In 1917, the US Patent Office awarded Clarence Saunders a patent for a "self-serving store," a concept he incorporated into his Piggly Wiggly chain of supermarkets. Saunders invited his customers to collect the goods they wanted to buy from the store and present them to a cashier, rather than having the store employee consult a list presented by the customer, and collect the goods.[1]

This is really interesting stuff, I didn't know this. It's actually a fairly modern invention. Old-timey shops really did work more like video game shops.

Anyway yeah unless you're making Recettear you probably shouldn't make your shop system too involved. It's fine if the interface is just an abstraction. I think it's more important for the map to look good to help immerse the player in the world, and it's fine if the background details are noninteractive.

I can imagine games though where there's a good reason for making it more complex. An Elder Scrolls game, for example, where the player has a wide variety of abilities to interact with every object in the world in a lot of ways, and being able to do all that little tiny minor stuff is the main appeal of the game. If you can pick up an object in a store and sneak out without being seen or plant it on another customer and get them arrested, that's cool, as long as your game is about doing that kind of stuff. If you added something that involved to a Final Fantasy game it would feel like a tacked-on distraction.

Your first profile image!

Necroposting in a thread about bringing back things that disappeared from the forum years ago? I can dig it.

Like most people, my first was the main character of the first game I submitted. Behold his glorious spiky hair.

After quickly realizing this was totally lame, it got hastily changed to a rabite from Secret of Mana.

After arguing in game design threads for a few months, and wanting people to stop acting like I was attacking them and start realizing that I was trying to help them improve their games, I changed my avatar to Dr. House. He gave the perfect impression: he's an asshole, but it's not just for the sake of being an asshole, it's because he cares way more about finding the answer than about your feelings. He uses people as a sounding board for debates, whether they wanted a debate or not, because the search for knowledge matters more than whatever the hell you were trying to do when he interrupted you. He tells you why you're terrible, but also how to fix it, and he expects you to do the same to him. He embodied everything I was trying to do on this website, and I found that people took offense to my statements a lot less if they read my posts in his voice.

At one point Dudesoft and I were running a pair of intertwined forum games set in the Final Fantasy universe, and he was making hand-drawn blue window avatars for all the players. All the normal players had original characters, but my character was actually Locke. He made this amazing avatar for me, which I still use on AIM and Skype and most other places:

Then the game ended. And, so, I made my own. Again with Locke in the same style of blue window, but... a totally different Locke. John Locke.

Then it was the body of John Locke (philosopher) with the face of John Locke (Lost).

I really liked that one but no one knew what it was so I changed it back to House. after like six months of not being House. House stayed up there a long time. I changed to a new House avatar a couple times though:

At one point, everyone on the forums had pony avatars, so I made a My Little Pony version of House by finishing and coloring some half-done line art I found online, probably done by some poor sob on deviantart:

I used that avatar with the syringe for a LONG time. Eventually someone suggested that, while House's personality was perfect, I wasn't a doctor, and he should be holding something other than a syringe. So I photoshopped a Final Fantasy 6 cartridge into his hand.

And that is my story.

Second Saturday Scores

Obviously we need two categories.

Or the 1000 makerscore achievement needs to be repeatable. That would work too.