LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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You know you're a Final Fantasy fan when...

Nope. Sounds like a pony RPG.

author=CyberDagger
So today I learned why your starter Pokémon starts at level 5 instead of 1.
No, this is for a different reason. Pokémon doesn't even use the same damage formulas as Final Fantasy. It just starts you at level 5 so that the enemies will all be weaker than you.

A normal RPG would just give the enemies lower stats than the player. But because of how Pokémon works, it can't have level 1 enemies that are far weaker than level 1 player characters. The enemies ARE the player characters. The only way it has to make them weaker is through levels.

You know you're a Final Fantasy fan when...

author=halibabica
33. You become LockeZ.
Jesus Christ, you sad little man.
This is pretty much the final step, yeah.

You know you're a Final Fantasy fan when...

The defense portion of the core damage formula in the FF series is (skill_damage * (255 - target_def) / 256)

This formula is used for both physical and magical attacks.

What this means is that someone with 255 def takes 1/255 as much damage as someone with 1 def. However, someone with 128 def only takes half as much damage as someone with 1 def. And someone with 255 def takes half as much damage as someone with 254 def.

This is an obvious problem when deciding the power for equipment. 5 points of def on a piece of late-game equipment can be worth dozens of times as much as 5 points of def on a piece of early-hame equipment. As a result, the "balanced" way of providing equipment upgrades would be for each equipment upgrade to provide less and less bonus defense over the previous tier of equipment. But this doesn't tend to happen. In fact, the opposite happens in some of the games: later piece of equipment provide bigger bonuses. Because all the other numbers are getting bigger as the game goes on, the designers sort of intuitively assumed that armor numbers should also, and as a result you can generally take like 1/20 the damage you're supposed to take at the end of the game if you know how it works.

--

The thing that causes the level issue I mentioned earlier is simpler: damage is multiplied by the attacker's level. By the time you're level 5 or so this isn't a game-breaking deal, but at level 1 it is. A level 3 character does triple the damage of a level 1 character. This creates an extremely steep learning curve at the beginning of the game; if you've ever noticed that you get your ass kicked at the beginning of the NES FF games until you get a couple levels, this is why. They couldn't make the enemies feel like anything other than exp pinatas for a level 2 character without making them mind-blowingly difficult for a level 1 character.

Most of the games from FF4 onward solved this by starting the party at level 5 or higher. FF5 solved it by forcing the player into enough unavoidable cut scene battles to level up to level 3 before entering the first dungeon. FF8 and FFT got around it by having the enemies level up with you. In exactly none of the games did the designers ever come up with the novel solution of just changing the formula to add 5 to your level... Reminds me of RM2K3 users. Adjust your core gameplay ideas to fit your damage formula instead of the other way around.

You know you're a Final Fantasy fan when...

author=Trihan
10. Your phone's ringtone is the victory theme.
Not only this, but also, when my boss calls it plays the FF7 boss music, and when my mother calls it plays Jenova's music.

Not even kidding, either.

23) I have more soundtrack CDs than there are games, because I have the piano collections and celtic moon and orchestral versions and everything.
24) I have all the strategy guides, not because I needed them for playing the games, but because I needed them for making my fan-games more true to the originals.
25) I have FF art books and ultimania books that are in Japanese. I don't read Japanese.
26) I have books of FF sheet music, and they're the only reason I ever tried to learn the piano.
27) I have a custom-made bracelet that says LOCKE on it, because I was on vacation and a vendor was making personalized bracelets and I wanted that more than my real name.
28) I have a physical copy of every Squaresoft game they released before merging with Enix. This collection includes famicom and super famicom cartridges of FF2, FF3, FF5, Bahamut Lagoon, and Seiken Densetsu 3. Again, I don't read Japanese. I also don't have a famicom or super famicom.
30) I have four copies of Chrono Trigger for different systems; I don't even own one of those systems.
31) The first time I listened to each of the Black Mages CDs, I tried to recognize the songs without looking at the boxes. I got all but one of them right (FF2 battle music).
32) I have the damage formula for the first 9 FF games memorized, and can explain the balance problems it caused and the other decisions it influenced (FF6 starts you at a level higher than 1 because they didn't figure out a problem with how levels factor in until too late in the design process; they did the same thing again in FF7 because the solution worked)

What are you thinking about right now?

Answer the door naked if they come back.

RMN v4.5 (and beyond) Feature Idea List

The OP did specifically say that this thread wasn't the place to argue about whether other people's ideas suck, just to brainstorm.

However, just for the sake of pointing out the difference between something we already have and something we don't already have, I do feel like a Let's Try is effectively a video review and therefore could certainly be submitted as a review instead of as media if the LTer felt like giving a star rating. A Let's Play, maybe not so much, since LPs rarely talk much about a game's merits and faults... but if your LP did talk about those things, I think the staff would probably accept a review that just said "This game has mediocre plot, excellent gameplay, and terrible graphics, so I give it 3 stars. For more details, watch my Let's Play video series." So this capability already exists for video submitters, people just possibly aren't using it.

What are you thinking about right now?

The setting in Mario games always seemed extraordinarily bizarre to me. BUT NOW:


Unfortunately, it doesn't really extend beyond Mario 3. Everything else is still weird as shit.

RMN v4.5 (and beyond) Feature Idea List

I just want forum searching. And maybe text searching for posts in non-forum places.

I'd also like it if hide tags and code tags worked together, since code is often huge and worth hiding.

Skrmklipp_20150418_175108.png

I like the logo a lot, actually. But the mound of happy or solemn looking, bright-colored anime characters below it and the vibrant, serene backdrop don't fit with it at all. It looks like the logo was put on the wrong game.

Unless that cognitive dissonance is exactly what you want, I'd either change the logo to look way less terrifying or change everything else to look way more terrifying.

The Holy Church of Rmn

I was expecting the holy church of rmn to heavily revolve around the three tile rule and was not disappointed.