CATMITTS'S PROFILE

Search

Filter

Space Funeral Review

how obviously this game is catmitts parodying and satirizing certain things he hates about the RM community.


I actually kinda intended it as a pretty earnest attempt to win people over to my ideas of what more RM games should be like :(
perhaps. . . perhaps like kid icarus i flew too high and was lost . . . . . . .

Space Funeral Review

is this the next rmn drama topic.... where are the iron gaias of yesteryear....
wait didnt i make this joke already

Space Funeral Review

aaa anything i write is gonna come off as a gross defensive nooo-my-worthless-star-rating thing but alas. . . mayhap our roles are already set ~ vivi ff9. I don't care about ratings since they're always worthless buuut

That's just a "fuck you" to games that might not be involved with as many drugs but still work on being decent games.


That was basically the purpose of this game. Like if you want to talk about beating off over mediocrity let's talk about the legions of incredibly worthless and boring anime games which get halfhearted props because the creator spent a lot of time polishing up the dialogue of the stupid derivative characters into something which is vaguely acceptable to illiterate 15-year-olds if they squint or smearing lighting effects over everything like Thomas Kinkade with a Blingee account or making sure the fucking chipsets line up properly or balancing the numbers or all the other ways people try to gild their boring fangame garbage. The combat in this game is fairly awful and that's a completely valid reason to hate it but if you're gonna try to use this as some kind of cautionary tale to prod people back into that absolutely disgusting and pathetic circlejerk horseshit about sufficient levels of polishing being more important than some absolute minimum level of thought or actual creativity than nah gonna have to vehemently disagree *rolls up sleeves to reveal anchor tattoo* because even more so than ripped graphics or poor gameplay I'd say that's (rightly) 100% of the reason why noone with any kind of taste or standards worth caring about regards RPG Maker games as anything other than a bad joke.

Space Funeral Review

Yeah, I kind of wanted it that the skills and things would be an optional thing! Like people can just spam attack if they want and get by but if they mess with skills and items and Mystery commands they can do everything much quicker / easier and also have more fun with things (??).

Also Calunio ahahah yeah uh I'll probably have to concede Leg Horse and Dracula and Purple Drank and other stuff to just messing around, I was just trying to make sure people knew this wasn't just complete joke/novelty material.

Space Funeral Review

Thanks for the review! I definitely agree about the battles, I kind of based them around my own ridiculous lack of attention span for RPG fights and uh it definitely shows. A lot of people on other forums have said that they usually hate RPG battles but enjoyed these ones so maybe different audience etc but yeah they're very easy! They're like a cardboard simulation of battles instead of the real thing.

IDK if I'd call a lot of the stuff in the game random though because that was one of the things I wanted to avoid!! Like I hate that uh Monkey Friggin Cheese XD style tedious wackiness. Most of the NPCs here are just kind of exaggerated/warped versions of just generic RPG villagers and things. The idea was to take the already fairly bizarre speech patterns and conventions of rpg dialog ("i hear there's a werewolf in vanedia cavern!!" "welcome to chitilin! we sell armour and goods" etc) and kind of exaggerate it into something bizarre but still recognisable. This was kind of the general plan for the game, like even Phillip is just a generic voiceless protagonist with just enough weirdly specific details to be strange again. It's actually a weirdly traditional game in a lot of ways! There were definitely places in Malice etc where I kind of rushed them off though yeah.

edit aaa that was weirdly defensive, i just want to drive home to people that this isn't actually just RaNdoM jokegame #3426

Space Funeral Review

Thanks for the review, I'm glad you liked it! I haven't actually played this while drunk yet but it's a tempting idea...

The Astonishing Captain Skull Review

Thanks for the review! There are at least two other AGS guys on the site though (Shinan and Merte). Vermillo was actually a character in my first AGS game (not on this site) which I put in because I didn't feel like making another character graphic. It was much more cartoonish than this game, which was kind of intended to be like early Doctor Who episodes and sci-fi movies about paranoid scientists in tinfoil rooms, so his personality stands out more! The Doctor Who thing also accounts for Quimby who is basically K-9 except instead of a prissy english dog it's a dinosaur thing that roars incoherently at everything.

Ghost Voyage Review

RUSSIAN BRIDE ESSAY SERVICE!!! WIN WOW GOLD AND FREE ESSAYS WITH THESE USEFUL BANKING TIPS

The New Adventures Of Billy The Kid Review

Thanks for the review! I have a bad habit of thinking of gameplay as just a foundation for story/mood, and one of the reasons it's getting more noticeable is because I've grown more used to using a certain structure to these games: complete X seperate tasks to see the end. One of the reasons this has kind of a bleaker ending than usual is because I was worried about it being too close to Too Many Kittens in terms of structure etc. I'll work on this for future games though!

The New Adventures Of Billy The Kid Review

Thanks for the review! I pretty much rushed through this as fast as possible to get it out of the way before exams started so it's pretty rough. I agree about the backrounds, originally I was going to compensate for the lack of detail by trying to get across a sense of space and breadth via the map screen and lots of locations (the benefit of the art style is that I only needed to throw in a few scene-setting objects against the same backround which made it very quick to get lots of locations) but I threw a lot of ideas and puzzles out and made it very linear just to cut down on development time.

EDIT: also yeah the mouse click thing is just a default ags problem i think! i have no idea how to find a workaround but it's probably there somewhere