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Description

Did you hear about the Children of Heaven who longed to see the blue and green of the lower world for themselves, disobeying the laws set for them in order to reach down the earth below? Cast down for their defiance, left in confusion while the stars above them burned, one among them rose up and claimed a piece of that land for her people.

Perhaps you have heard of the Journey of 1000 steps, with the heroic youth who climbed forever to reach the lost Fruit of Life to aid his dying mentor? Or the story of the lost lamb who led her owner on a merry chase over mountains and valleys, through dungeons most deep and cities most fair?

How about the tale of the three sisters competing to prove their worth as possible heirs to their failing father, a King once grand? Through hell and high-water they travelled, finally finding their way to a compromise, only to lose their home to the newly awakened Daemon Lord. Have you heard of the battles fought in their name? Of the lives given to reclaim that throne?

Let us venture into the world of RTP's untold stories. Meet the heroes, the foes and learn their tales. Listen... can you hear the deepest secrets they keep?

GET READY FOR AN RM VENTURE!




This is an event focused on the creation of a game within a week, in celebration of RPG Maker's Birthday~

The idea of the competition is to create a compressed story with at least one boss battle. Short games are in season and as such aiming for under an hour is the key. Dare you unlock the door to the hidden treasures?



For each aspect of your game that is deemed of sufficient quality you will receive a badge. There are five in total - the first for completing an entry in the time limit (Badge of Stepping Up). The second awarded to that one entry which wows the judges and is deemed the best (Badge of Excellence).

The four are as follows:
Badge of Tales (Writing)
Badge of War (Game Play)
Badge of Beauty (Aesthetics)
Badge of Senses (Atmosphere/Sound)

Every entry is eligible for each of the three. If the judges deem your work of sufficient quality in one of the categories you'll receive that badge. They stack, so you can gain all three or, in unfortunate cases, none. So polish those gems before releasing them!

The winner of this contest will receive something special in addition to achievements!



Epilogue

And now for the Feedback Arc! Everyone knows that a good story has an epilogue, so let's start this one!

Want a badge but didn't create a game in time? Then look here~ A nice badge or two for you titled the Badge of Discipline and Badge of Devotion. And how can you get your hands on these lovely pieces? Easy.

- Write at least 150 words worth of feedback or your thoughts on each of the 22 games submitted to the event OR four full reviews.
- Post this feedback in a comment with the title 'Feedback' at the top. Bold that title and set it to 18pt font.
- In the case of reviews, post links to the four of them in a single comment with the title "Review" at the top, bolded and size 18.
- For anyone up to the SUPER DEVOTION CHALLENGE - write 22 reviews all up. You will receive the Badge of Devotion.

- Judges will review your comments, check that they're of sufficient length and if all is fine, award you the badge.
- Judges will also check the reviews and award badges after all are in.
- You have ten days to play and feedback all the games/review four or all games.
- Enough feedback/reviews will unlock a podcast. Liberty will personally see to it that this occurs and will round up everyone to take part. She will take hostages if she has to.




You must use the RTP default characters. You can use different graphical styles for them, but they must be recognisable as the default database heroes.

Games must have all files included that have been used. If you don't know how to set it so that no RTP is required, just ask.

There must be at least one boss battle, using one of the last bosses of either the 95, 2K/3, XP, VX or Ace RTP.

Games must have a story. Said story doesn't need to be heavy but there must be at least something resembling a plot.

All games must be under an hour long from start to end. We do not want towering epics of 20+ hours. If your game is noticeably over an hour it will be forfeit.

Complete games only.

Games must be started only on or after the 8th of February. You may use resources you already had, but the actual game must only have started at the beginning of this event.

Games must be in by the last time zone of the 15th. Exceptions may be made if there's a good reason - PM one of the judges in this case.

You may have more than one team, more than one game. Teams of up to ten are allowed.

You may use any RM engine your little heart desires. Only RM though. It is for the RPG Maker birthday after all~



Any questions and queries, ask in the comments below.



Can we use scripts?
Yes. Have at them~

Are we allowed to have more than one project if just one member? Can a team have more than one entry?
Sure, if you've time.

What graphics/resources can we use? Do we have to use RTP? Can we use different tiles?
All, no, yes.
Basically the only restrictions are thus:-
You must use the Database characters. You can choose whatever style for them you like, but they must be recognisable as that character. For example, Alex in DS style is fine. Pink-haired Alex in DS style with a tuxedo... not so much.

You must use at least ONE of the Database last bosses as a boss. (You can use more.) They must be recognisable as that boss, but again, any graphical style is allowed.

You may use any music, graphics and sound that you wish. ;p

Bosses:-






And the Medusa from 95, I do believe (I may be wrong but she has the most health by a lot - 7000 vs 3000)


Heroes:-

95: Fess, Lena, Marcus, Agatha, Amy, Khar, Luts and ...Slobodan? ( >.< ???)
2K: Alex, Brian, Carol, Deiji/Daisy, Enrike/Enryuu, Arkon/Falcon, Homes/Gomez and Helen
2K3: Zack, Albert, Burns, Klaus/Grace, Arthur, Edith/Ardis, Feylin, Alissa/Alica, Mia, Elene/Eolen, Cinthya, Melissa, Fiona and Mao

XP: Aluxes, Basil, Cyrus, Dorothy, Estelle, Felix, Gloria and Hilda
VX: Ralph, Ulrika, Bennett, Ylva, Lawrence, Oscar, Vera and Elmer
VXA: Eric, Natalie, Terrence, Ernest, Ryoma, Brenda, Rick, Alice, Isabelle and Noah


Can we mix and match characters from different engines?
By all means, go right ahead. A Dimensions-like game could be interesting to see and there's no limitations on who you have in your party as long as they're part of the above group.

Do we only have to use the Database heroes? Like, for NPCs and whatnot?
Your party has to have only Database heroes. NPCs can be anyone or anything you want.

If I make my game with VX Ace, the boss batle Battler must be from VX Ace as well?
No. Mix and match as much as you want as long as it's one of the above Bosses and it's in one of the RM engines.

Do I HAVE to keep the default hero names?
Yes. As Nessy put so nicely: "Yes, because this event is about making a story for our beloved RPG Maker Database Heroes! It's their birthday after all :D!"

Do we have to use the default statistics and skills for the characters and bosses?
Nope~ Not at all!



Game Links in Comments

Tale of Alice by thatbennyguy
Maker Gear Rising by EvilEagles
Game by TheRealDMac




Banner Art by: Makio-Kuta and Archeia
Header Arts by: Kounosu
Achievement Badges Art by: Satsuki
Alex Sprite by: Apprentice

Details

  • 02/08/2014 11:46 PM
  • 02/17/2014 01:59 PM
  • 10

Achievements

Registration

You must be logged in to sign up for An RM Venture.

Teams Members Entry
Hey,This ended well! I hope...
Intricate task at hand...
All Hail the King (Or Queen!)
Basil x Felix
Don't do it Fomar!
For Great Justice
For Once I Won't Be Making A Comedy Game
Greetings from RMtopia!
Me, Myself and I...?
Melone
no
Procrastination
Puking Up Frothing Vitriolic Generic Game
Revolver Slug
RUBYLOVE
Team we almost forgot to sign in :x
Terence's Tribulations
The Team of Myself
The Team of One
Bandanna of +2 Laziness
Better than NaNoWriMo
crawl
Dat 95 hero quest~<3
Jomarcenter Studio - Need team member
just passing by
meow
My entry > your entry
Oh God
Probably not a smart idea
Solo
STANDING HERE I REALIZE YOU ARE JUST LIKE ME TRYING TO MAKE HISTORY
Tale of Alice
Team Edward
Team I Won't Deliver
Team N.A.M.E.
Team Pi$$
Team What Is This I Don't Even
There's no way in hell that I'm finishing in time...
What am I doing
who fucking chose rpgboss can't they read the fuckin-oh it's just grs that pinhead
“How come he don't want me, man?”

Posts

unity
You're magical to me.
12540
Oooh, great idea, Liberty! Thanks! :D

Feedback!

Unity’s Adventure into 22 Games Made In A Week! I'll be updating this post as I finish writing up new feedback! ^_^ All games will be put in alphabetical order as well. Everything but the game titles will be hidden, to help people find the feedback for their game and to reduce clutter.

I’ll be commenting on the games in these categories, which match the badges in the contest: Tales (Writing), War (Game Play), Beauty (Aesthetics), and Senses (Atmosphere/Sound). There may also be small spoilers but I'll try not to give away too much. Here we go!

Eric’s Day Off

TALES (WRITING): The story’s pretty meager in this one: Eric and Brenda are on vacation but things just aren’t going for them. It starts with them on a pirate’s airship and they end up in a dangerous (but beautifully mapped) swamp, where they meet up with Terrence and eventually stumble across the dreaded Evil King who’s plotting something sinister.

While it’s all very bare, story-wise, everything’s played for laughs, and in many parts it pays off. I found a lot of it really funny. This aspect made playing the game quite a treat.

WAR (GAME PLAY): Let’s get to it: Eric’s got TP-costing skills of various potency and a self-healing free move, Brenda’s got a healing spell and two powerful slapping skills, and Terrance can heal, cover, and cast Holy (oddly, Cover and Heal are under “Special” and Holy is under “Magic.” Huh.)

It’s all not complicated but works. Also, there’s no equipment (that I found anyway) and while you get money, you can only use it at the one heal spot before the end of the game. Which, again, works for the small scope of the game, though it would have been nice, in my opinion, to have gotten a shop where I could buy some items, at least.

There are random encounters in the game and they occur VERY often, but the version of the game I played allowed you to literally set the encounter rate to however many steps you want, which was a really neat inclusion. It may seem broken, but if you set the rate too low, you’d be underleveled to fight the boss, so it works.

The problem I found was that the battles other than the last boss weren’t very interesting. The random encounters are all the same throughout the whole game, and they feel like padding. There’s not really any strategy needed. The last boss himself is a little more complicated and was fun to play.

BEAUTY (AESTHETICS): There’s some good points to note here. First off, this game has a really cool custom title screen, showing Eric chilling on vacation. The mapping in the game is also really pretty. There was also custom fonts and bits and bobs that stood out and made the game more fresh. The game gets a big thumbs up in the beauty department.

SENSES (ATMOSPHERE/SOUND): The game does above-average in this area, with ambient sounds, good use of music and sound effects, and overall a well-done atmospheric feel that works well with the tone of the game.

WRAPUP: A fun and funny game that is very enjoyable, though a bit more polish with the combat would be greatly appreciated. Great job, this was a good one.


Final Quest - The disciple's journey

TALES (WRITING): This is the story of Ulrika, a warrior in her late forties, taking her student Ernest out on one final training session. Ulrika has a strong “do what it takes” attitude and doesn’t care for formalities or being subtle, while Ernest is the exact opposite, always being polite and wanting to do things the right way. This creates a lot of comedy and the characters personalities really drive the game forward.

WAR (GAME PLAY): The gameplay is fascinating. Each character has three different “classes” that alters their gameplay, with magic-based classes for Ernest and attack-based classes for Ulrika. When using a class, you have all that classes’ abilities and passives at your disposal, and by winning battles, you unlock that classes abilities and can use them even when you switch to a new class.

It’s a great system as you start out with a good variety of abilities no matter the class you’re using, but the fun comes from unlocking abilities so you can bring one classes’ strengths to the table while covering its weaknesses using unlocked abilities.

Gaining abilities were also really fun so battles never felt like a chore. The difficulty also felt nicely balanced.

BEAUTY (AESTHETICS): A lot of pretty mapping is on display and it all works well together; I’d call the mapping “Above average” at least. What really puts the game over the top in the “beauty” area is the custom busts for the characters. And, as I mentioned elsewhere, I really love the fact that the developers decided to age-up Ulrika rather than use her as-is, as seeing a character of that age, especially a female, is rare in games, and Ulrika was totally awesome in this game.

SENSES (ATMOSPHERE/SOUND): Everything came together to make a fun, silly, yet engaging game. All the music and sound did its job well :D

WRAPUP: This game was a blast to play and one of my favorites so far. Well done, well done indeed!


Greetings from RMtopia!

TALES (WRITING): Greetings from RMtopia is a comedy game that affectionately makes fun of many of the aspects of making an RPG Maker game. It stars Alex, Aluxes, Ralph, and Eric as they try to build a “dreamboat” airship by collecting Dreamboat parts. I found the writing very laid-back and funny, and there was plenty of poking fun at things we’ve seen in RPG Maker games over and over and experiences in game making in general. If I had any problems with the writing, there were a few typos here and there that could stand to be fixed.

The whole game revolves around aspects of making an RPG, and it goes from the classes (Engineer, Writer, Artist, Musician) to monsters (“n00b,” reviewers, irc lurkers, etc) to skills (Sprites, Cliches, Events, etc) to items to status effects. It’s really really well done.

WAR (GAME PLAY): Each of your characters can be assigned a Class. The classes are similar in that they all learn a set of skills with one more potent than the one before it, and start with a 100 TP skill (Though TP was renamed. To temper, I think? Sorry, I can’t recall). All classes are useful, though I’d recommend you make sure you have a Musician with you at all times as their TP move restores the party completely and is really useful.

On the downside, I found the Artist class slightly less useful than the other classes. The ability to swap out a monster isn’t as great, especially since it doesn’t work on bosses. Another thing which might be an error, the Musician’s TP move (“Celestial Choir,” I think?) seems to remove some of the bonuses that the Engineer’s TP move gives you. I’m not sure if that was intentional.

The battles were fun, though be warned, if you’re not a fan of grinding, you may have some problems with the game. Each “dungeon” is just a straight path to a treasure chest that contains the next plot item you need. Take the chest and you’ll fight a boss afterwards (usually). You’ll need to walk around and get into random battles to be strong enough to take the bosses. Also be warned that some of the boss battles drag on a little long. I still found them fun overall, though.

BEAUTY (AESTHETICS): I’m just going to say it up front: I love this game’s art. It’s all custom and made to look like it was drawn with markers in this simple yet very charming style. The menu system is lined paper, and even the font looks like it was drawn with markers. It’s really cool and I really enjoyed it.

Everything, from the tilesets, faces, backgrounds, characters, item icons, etc are drawn this way. I think the only exceptions are the in-battle animations. The characters themselves are especially nice, as it’s interesting to see the familiar RTP heroes drawn in the fun, vibrant style.

SENSES (ATMOSPHERE/SOUND): The music and sounds all fit the game really well, and I especially liked the last boss battle music. The atmosphere is really solid, as having everything in that art style along with all the RPG Maker humor really gives it a unique feel.

WRAPUP: This one felt very polished in the visuals and made me laugh a few times, and the gameplay wasn’t too bad either. Good job, this was a very well-made entry.


Iris

TALES (WRITING): A guard skilled in the manipulation of mana (Helen) teams up with the son of a rich family who’s seeking a treasure that’s part of an inheritance (Alex) while a third party tries to beat them both to the punch.

This story may seem simple, but there's a lot more than it seems thanks to the character interactions. The writing is great, both in serious and silly moments. It all feels very well thought out and I enjoyed it. Nice character interactions, a well-told short story, and clever NPC dialog makes the writing shine.

WAR (GAME PLAY): This game has a really cool battle system, which uses what the game calls Mana Fields to enhance gameplay in a simple but fun way. There are four Mana Fields that can activate at the start of battle (and it seems somewhat dependant on the monsters you are fighting).

The Fire field damages the party every turn, the Water field heals the enemy party every turn, the Thunder field reduces the character’s agility to zero (meaning they act after the enemies) and the Earth field inflicts the party with random status ailments. It adds a neat twist to the battles and I liked all the fields, though I felt the Earth field was a bit unpredictable: the ailments can be simple slaps on the wrist like poison or blind, or you could get hit with confusion and paralysis and have your whole turn null and void.

The characters themselves play differently in battle: Helen has elemental spells of all four types, all of which start at level 1 but can be charged in battle, and can be made even more powerful if you charge the same element as the current mana field. She also has a wide range of other spells like status ailments.

Alex is kind of an MP battery. He loses all MP at the end of each battle, but charges MP each turn, and can give all of his MP to Helen. He can also heal and use physical attacks. Even though both characters start off with a large variety of skills, there were enough battles that I felt like I got good use out of all of them.

BEAUTY (AESTHETICS): This game has some nice RM2000 mapping. From the forest to the cave to the final shrine, everything worked very well for the setting. There were a couple of tiles on the outside of the house where we first meet Helen that you can walk through, though, as well as some stones outside of the final ruins that appear over the hero when you walk through them. All in all, though, I really dug the mapping for the game.

SENSES (ATMOSPHERE/SOUND): This game has an awesome soundtrack. A mix of atmospheric pieces and a laid-back hip-hop soundtrack. I always enjoy when people use different genres of music with RPGs than the standard fantasy fare, so I really enjoyed the soundtrack. The atmosphere itself all fit the game nicely and unified everything.

WRAPUP: This game stood out for me. It’s not perfect but it’s got a lot of great ideas and elements all combined to make something different (and I mean that in a good way ^_^ ). Good job!


Succession

TALES (WRITING): Succession is the tale of a kingdom with a dying king, and his eldest son does not feel fit to lead the country as the new king. It’s up to Noah, the king’s close friend and advisor, to pick which one of the king’s three children is most fit to rule the kingdom. To do this, Noah takes them to battle one of the only remaining demons.

During the opening scene and then the fight later on, you get to steer Noah’s opinions on who is most fit to rule. I get the feeling that whoever you pick will turn out to be a good pick for a ruler regardless, and the game seems to have multiple endings to reflect this. I picked Brenda (I went with the only female; I’m so predictable XD) and the game seems to suggest I made a good decision.

While the writing was limited, you still get a decent grasp on who each of the characters are. There were a few misspellings and grammatical errors, mostly in the ability descriptions, but nothing too jarring.

WAR (GAME PLAY): There’s only one battle in this game, the battle with the demon. He does summon allies, but it’s still just one battle. Noah gets to decide at certain points in the battle which of the children is doing best, and picking them seems to give them some sort of boost. The characters’ abilities are decently chosen and work well, but given that we just have the one battle, we don’t have a lot of time to see what works well and what doesn’t.

BEAUTY (AESTHETICS): I’d call the elements in this category “average.” Nothing’s really out of place, but nothing really stands out, either.

SENSES (ATMOSPHERE/SOUND): Nothing in this category jumped out at me. Everything was done competently but it didn’t really leave me with much of an impression either.

WRAPUP: A well-executed game, but one that was very short and simple. The multiple choices were a nice touch. I feel like the only battle here could have been polished a little bit more, but it works for what it is. A job well done.


Swan Song

TALES (WRITING): Swan song is about Zack and Alex teaming up to save a rich fellow’s kidnapped daughter. Zack once saved the world but has been replaced in people’s memories by the newer heroes (all named after the newer RTP characters :D ). Alex is even older than Zack, but still seems to believe he is a hero worth being worshipped and praised.

The game has a very tongue-in-cheek comedy vibe to it, and I very much enjoyed the silly sense of humor. The characters are fun and funny, and the whole experience is very enjoyable. The only real weakness is that due to time restraints, the ending feels rushed. Everything else is golden in the writing department.

WAR (GAME PLAY): This game serves up RPG Maker 2003 battle goodness, with a little bit of a twist. First off, you have to realize that Alex is a complete load of a character, unable to damage enemies at all. That’s not a flaw in the gameplay; that’s an intentional joke that also serves to make him a permanent support character. (He starts the game with only a shield and says he forgot his sword. Though once I found an extra sword, I couldn’t equip him with it. Guess he’s so rusty he forgot how to use ‘em XD)

Anyway, this creates the team dynamic. Zack deals the damage, while Alex heals (or tries to shield bash, which may stun the enemies but will flat-out miss just as often). They’re joined by the mysterious (not really) Falcon later on, a magic-user who rounds out the team a bit.

Gameplay was well put together, and I felt it all worked fine for the most part. There are a few ghost enemies who can’t be hurt at all by physical attacks, which made Zack feel useless when ghosts were the only enemies left, but this is a minor nitpick in my opinion. The last boss also felt slightly easy, but he was powerful enough that if I hadn’t have dealt with him soon he’d probably have overwhelmed me.

BEAUTY (AESTHETICS): The game really shines here, with excellent RM2003 mapping. It’s all really well done, especially the vine-covered ruins that serve as the second and final dungeon. Everything was put together very nicely. There are also secret chests hidden here and there and it was fun to find everything.

SENSES (ATMOSPHERE/SOUND): The soundtrack to this game was fantastic, which makes sense seeing as it’s from Lost Odyssey. Sometimes it felt like the music didn’t fit the silly tone of the game, but most of the time it worked really well.

WRAPUP: Another really fun one. A short, enjoyable adventure that has a bit of fun with the RTP characters. Great job!


Terence's Tribulations

Note: I’ve posted a lot of these thoughts on the gamepage for Terence's Tribulations before this part of the event started, so this is going to sound familiar to Deckiller and anyone else who has read my comments there ^_^;;

TALES (WRITING):

Terence's Tribulations is an RPG Maker VX Ace game about Terence, a paladin who has been dishonored after being accused of having an affair with the Queen (even though he pretty plainly doesn’t even swing that way). He must regain his honor by slaying the Demon King, but first he must clear out a town filled with slimes.

I overall found the story simple yet charming. I’ll be completely honest: given that yaoi was mentioned in the gamepage, I first played the game to see how that would be handled in a contest-length game. I was a little disappointed in this regard, though Deckiller himself noted that this was the first time he’s written romance, gay or otherwise.

The character interactions are still very good for a game of this length, and the characters have a nice diverse set of personalities going on. I also like how the game wraps up after everything’s over. Nicely Done.

WAR (GAME PLAY): This game uses Yanfly’s Engine Ace and a balanced and fun set of skills for each character to make battles interesting. Natalie has a neat Blast Point system, where some of her abilities would generate Blast Points, and others would use the points to inflict greater damage. While the idea was really cool, I felt the damage output verses the turns Natalie had to burn to accumulate the blast points a little lacking.

I’d call the battles “somewhat challenging but not frustrating.” The only battle that I had to try more than once was the optional Bonus Boss, though some of the other boss battles were close.

BEAUTY (AESTHETICS): Deckiller shows how RTP mapping is done, making an eye-pleasing and fun set of maps for his game. The maps are all on the small side, but that works perfectly with what he’s going for.

SENSES (ATMOSPHERE/SOUND): The atmosphere of this game is laid back and comical, and all the elements do a good job of reinforcing this tone. The music and sounds didn’t especially stand out to me, but were used well.

WRAPUP: This game had a lot of nice little touches, like the collectable Not-So-Tiny Medals and even plenty of Naia clones (XD). This was a treat to play and I very much enjoyed it. Great job!



CashmereCat
Self-proclaimed Puzzle Snob
11638
unity is actually one of the coolest users out there.
Hey unity~ Awesome feedback so far!

I would like to suggest a little something that will, well, see you more rewarded for your current written bits. If you added to those a bit more you could turn them into reviews and not only garner MS from the badges on this event, but also for the reviews themselves when added to the site. ;p
MS is life, after all~ Just a suggestion, but it wouldn't take much more to make them into full reviews~

(Either way, thanks for making the comment stand out! I'll be easy enough to find now! ^.^)
Marrend
Guardian of the Description Thread
21806
This is just a random thought that has popped into my head, but, for the feedback arc, is it supposed to be ten days from the Event Completion date?
Ten days from yesterday. ;p

So basically, around the 21st/22nd. We can afford to be a little flexible with reviews.
Thank you so much for the feedback Unity!
unity
You're magical to me.
12540
author=CashmereCat
unity is actually one of the coolest users out there.


Wow, thanks CashmereCat! I'm really flattered! *^_^* I've really enjoyed reading your reviews for this event too, by the way.

author=Liberty
Hey unity~ Awesome feedback so far!

I would like to suggest a little something that will, well, see you more rewarded for your current written bits. If you added to those a bit more you could turn them into reviews and not only garner MS from the badges on this event, but also for the reviews themselves when added to the site. ;p
MS is life, after all~ Just a suggestion, but it wouldn't take much more to make them into full reviews~


Thanks a lot, Liberty! Hmmm, I'm not sure if I have enough to say on all the games to turn them all into full reviews, but I certainly could do that for a few of them! That's a good suggestion! :D

author=Irili
Thank you so much for the feedback Unity!


You're very welcome! Thanks for making such a fun and interesting game ^_^
Alright guys, so the judging has been completed! All badges have been given out that pertain to the actual game creation too!

Now, congrats are in order for our two (2!) winners. Honestly, we couldn't really pick between the both of them, so decided, well since people are already sharing badges, why not these two as well?

So, congratulations to...


and


Both games were well-polished and fun to play. Both had great writing and characterisation, with interesting stories and characters both endearing and, at times, funny. Both had interesting gameplay, with interesting usage of systems that not only worked well, but were fun to use. Both had great mapping and use of graphical content. All in all, they were the best of the bunch and well worth a play.

As for the rest of the games, there were a lot of mixed bags among the entries. A lot focussed on only one or two categories and some excelled quite well in that. Others tried for all four, only to fall short a little in each. We'd have liked to have given most games at least something but sadly, not every game managed to make the grade. Some were so very close to gaining a badge, but fell short of that milestone because of bugs, gameplay issues or just needing that little bit more polish.

There were a lot of games that had promise but failed to deliver, too. Some of them came off as rushed and some as just a mish-mash of creation. Despite that, every game had at least something of worth in them and each person should be proud of the games they managed to release. A lot of people never did release a game, and if only for that reason you should all be proud.

Congrats to the two main winners, to everyone who took a badge (or more) and to those who had the gumption to stick it through and complete a game!

I salute you!
Congrats to the winners! Now lets everyone chip in to review each others work. Let's show we don't need a Review Event to motivate us.
pianotm
The TM is for Totally Magical.
32388
I got a badge! It's my first ever game, was done under a time limit, and couldn't possibly not suck eggs, but it got a badge!
Congratulations to Team Fomar/Indrah/Hirei and Little Wing Guy!

Definitely well-deserved ^^.

Thanks very much to Liberty, Gourd-Clae, and Ocean for playing and judging all the entries~!

And of course, congratulations to everyone who submitted an entry, whether you earned a badge or not! I look forward to playing through everyone's entries :).
Decky
I'm a dog pirate
19645
Congrats to the winners :)
Craze
why would i heal when i could equip a morningstar
15170
Is there a list of who got the minor badges?

Anyway woo, badges of war and beauty... bet you weren't expecting me to put any effort into the mapping, huh!?
author=Craze
Is there a list of who got the minor badges?

Anyway woo, badges of war and beauty... bet you weren't expecting me to put any effort into the mapping, huh!?


You can click on your badge and it will list all the other users who received it too.
Craze
why would i heal when i could equip a morningstar
15170
Ah, yes I can! Thanks for pointing that out =0
I think I'm the only one who won Badge of Senses without winning Badge of Beauty :d

Also congrats to all who have won and managed to make a game within 7 days!
Decky
I'm a dog pirate
19645
Thanks to Unity for that awesome feedback as well as for our three judges for slogging through our one-week games ;)