Description

Check out the Pokemon RMN Version Database (Courtesy of Fomar) here:
http://rpgmakeronline.org/rmnmon/index.php



Welcome to Pokémon RMN Version Create-a-Pokémon Project! In this collaborative event, we, as a community, design our own roster of Pokémon to be featured in our very own, community-themed fan-game: Pokémon RMN Version!

The idea is that we, the RMN userbase, create and submit concept art for a fictional “Pokémon” (or “fakemon” as other people call it), and give out statistical information about the creation, so that by the time the event ends, every submission will be ready to implement into the game’s project!

There are no barriers to entry. Even if you aren’t the best artist, or Pokémon isn’t totally your thing, I highly encourage you to join in on a fun, creative event!

The engine that will be used to create this game is RPG Maker XP, with the Pokémon Essentials starter kit to make this project really feel like the games you played on the handhelds!



You are a spry, ambitious teenager who recently received your official Pokémon Trainer’s License, as well the son (or daughter) of Stathios, one of the most accomplished trainers in the world. Your father was offered the position of as Gym Leader in Misao City, one of the major landmarks of the exotic Ahremin region.

The Ahremin region consists of a series of islands located far away from other regions in the Pokémon World. Thus, the region’s most notable feature is that it is filled with many species of strange and unique Pokémon not found in the rest of the world, and to accommodate to your father’s new job, you and your family are moving in!

With a new roof over your head and a new air to breath, you are eager to take your first steps into becoming a Pokemon Master in honor of your father and mentor, Stathios. How will you make your mark on this strange new world? Do you have what it takes to become the Ahremin region’s champion?



  • (UPDATE: as of 12/7/2013): The Final List has been completed. Thank you for your participation!

  • Please submit your entry in a .ZIP folder, including a text file of everything listed in the submission form below, plus an image and/or sprite of your Pokémon. Color images are preferred. If you want to submit a sprite to be directly inputted into the game, please make sure the image size 160 x 160. Another thing to factor is that the game's default graphics has it's graphics blown up two times, so when making a sprite, work in a 80 x 80 field, then enlarge the image. The game will be in Ruby/Sapphire style, so try to make your sprites match. Please include both a front-view and a back-view sprite (just like in the games). Also note that submitting an in-game sprite is completely optional, as I (Ratty524) will primarily handle their creation.

  • The central idea of this event is to create our OWN region of Pokémon. Thus, I am not allowing submissions that are Evolutions or pre-evolutions of official Pokémon from the current games. Similarly, I prefer that the Pokémon you submit be for this project and this project alone, unless you have an old concept from an abandoned game.


  • While we ARE creating our own fan-made Pokémon, we ARE NOT creating new moves/mechanics/abilities/etc. The reason for this is because for every non-canon data you submit with your design, I have to make it work with Pokémon Essentials. While a powerful script engine that replicates Pokémon’s system very well, Pokémon Essentials has MANY limitations. Not all moves used in the official games work properly in this script engine, for instance. Because the work involved is extremely tedious and not guaranteed to work, we are sticking to what is already available. Only exception to this rule is that I'm allowing you to put ONE "unique" move on a pokemon, but you must describe that move in your submission form. Keep in mind, I can see abuse of this when I see it, so don't put a signature move on every single one of your submissions. See the reference section for a list of all moves that are available in Essentials, plus new moves created for this event to accommodate the newly introduced Fairy type.


  • I am going for 150 Pokémon total, including evolutions and the special slots described below. No more than that. 150 is the standard for most of the games, and defining Pokémon through the Essentials engine is a hefty task on its own, so after the 150 mark is reached, no more submissions will be accepted.

  • Pokémon submissions may be rejected based the current distribution of Pokemon types and evolutions. That is, if the submission list seems to lacking in particular types (like not enough Electrics or Fairies, for instance) I may ask you to change your submission's type or try something else altogether.


  • Lastly, only quality submissions will be accepted into the final game. By “quality” I mean they follow the Submission Form below, your Pokémon design is interesting and can fit with the world, and your concept as a whole is well-balanced and reasonable. Again, you DON’T have to be a good artist for this event! All you need is a good idea, and if there are any problems, I will be continuously providing feedback on how to improve your submission.




Fields marked with an (*) are required. The rest are optional.
(*)Name: (Only requirement is that the name must not be bigger than 10 characters, as that’s the limit for all species in Essentials)

(*)Type: (Either Normal, Fighting, Rock, Ghost, Steel, Bug, Fire, Water, Grass, Electric, Flying, Poison, Psychic, Dark, Ice, Dragon, Ground, or Fairy. No fan-made types allowed. All submissions shouldn’t have more than two types on a single species. )

(*)Base Stats: (The stats your Pokemon species from HP to Special Defense. The numbers for each field can be anywhere between 0-255, but I really don’t want to see Pokemon with either the highest or the lowest number possible unless you have a good excuse. To give some perspective, stats lower than 80 are considered low, 80-100 is roughly average by fully-evolved pokemon standards, 100 – 139 is exceptional, and beyond that is godly. Try to give your pokemon statistical weaknesses as well as strengths. See the reference section to find examples)
HP:
Attack (atk):
Defense(def):
Speed(spe):
Special Attack(satk):
Special Defense(sdef):

(*)Moves by Level: (These are moves that your pokemon learns as it levels up. Specify the move and the level it learns it at (ex: TACKLE, lv1). Like the “Types” field, you cannot add new moves, but you CAN have ONE signature move provided that you give an explanation for it, and it is something that is compatible with Essentials. Make sure to create a sense of progression with these moves, as well. I don't want to see high-power moves like Hydropump come before a move like Water Gun. In addition, aside from the Fairy-type moves posted in the reference section, I am banning all Gen 6 moves, because Essentials doesn't support them yet.)

(*)Manual Moves: (These are moves that aren’t acquired through level-up, namely the TM, HM, and Tutor moves in-game. You can choose anything from the TM/HM/TUTOR LIST in the reference section.)

(*)Egg Group: (Information needed to know about the Pokemon’s breeding capabilities. You can have a max of two per species. Again, no new ones. See the reference section for more information about breeding types)

(*)Abilities: (Max of 2. Again, no new abilities, especially because implementing them into the game is much more difficult compared to moves or types. The list of working abilities for this engine can be found in the reference section. Similar to the ban on Gen 6 moves, I'm also putting a ban on Gen 6 abilities here as well.)

(*)Species: (What your pokemon is. For example, Pikachu is a “Mouse Pokemon”)

(*)Dex Entry: (Describe your Pokemon! Keep it a short paragraph around 2-3 sentences, as Essentials does have a character limit when displaying descriptions in the Pokedex)

(*)Habitat: (Either “ grasslands”,” treetops”, “caves”, “water”, “ buildings” or “unknown” – This is information mainly dictates where your pokemon appears in the game. For instance, stating your pokemon’s habitat is “water” means that the player will find it by fishing or using Surf. The “unknown” category should be used mainly for evolutions which don’t appear in the wild or legendary pokemon)

Evolution: (Only required if you want your Pokemon to have an evolution. Also needs to show its method of evolution, like “Sunflora, by Sunstone” or “Raticate at level 20.” Only evolution method I am banning is Trading, because only in-game trades work with Essentials. Refer to the reference section to see which evolution methods are available)

Alternate Form(s): (Only if you want to get your pokemon an alternate form. Talk to me to find out what's possible. Try to keep alternate forms of pokemon novel in a sort of way, which is why this field is optional)

Held Item: (Some pokemon in the games hold items in the wild.Specify what it is here if you want. Currently with Essentials, no items from Gen 6 (Pokemon X/Y) are implemented.)

Gender Rate:(Either “Always Male”, ”Always Female”, 1/8th Female, 25% Female, 50% Female, 75% Female, or Genderless. If you don’t specify this, I’ll generally assume your Pokemon is “50% Female”)

Height and Weight: (If you want to go into more specifics, but I won’t bug you about this so much)

Cry: (A sound effect of your pokemon, or a description as how you want your pokemon to sound. Again, this field is for the super-committed who don’t mind going through the trouble of creating a cry for me to use, and is not a requirement)




These are slots for Pokémon designed to serve a specific purpose in the game, such as the token Legendary or fossil Pokémon. What makes these special is that only one person is in charge of them, and from the moment this event is posted, they are up for grabs. First-come, first-serve! When submitting your entry, please indicate somewhere that this is part of these special slots.

Here are the instructions for each slot:

EARLY ROUTE:(TAKEN BY: JayjeAthravein)
  • Consists of five pokemon total: consisting of a pokemon that has one stage of evolution (Like Rattata) and another that has two stages (Like Pidgey). These pokemon should be designed specifically to appear in the early/first stages of the game. They should not pose too big of a threat to the starter pokemon (as in having a move that is super-effective to either grass, water, or fire). Also, their early forms should have slightly lower base stats compared to the starters (BST averages around 215 to 255 for these types of mons). Otherwise, you don’t need to make them rodent or bird themed if you don’t want to, just try to keep their inner mechanics from being over-whelming for beginning players.


FOSSIL: (TAKEN BY: Nerdybastard)
  • These are four pokemon, as in two pokemon and their evolutions, that are obtained by reviving a fossil item. Only requirement is to stick with a theme for these. For example, if you want a pokemon based on an animal from the Permian period of earth’s history, both pokemon should be something from that period.


LEGENDARIES:(TAKEN BY: seiromen)
  • The big cheeses of the game. The reason this is a separate slot in particular is because in the official titles, the legendaries often dictate the progression of the main storyline, or the underlying theme of the game. Kyogre and Groudon, for example, fit into the struggle between Team Aqua and Magma in their battle to create a world filled with one element. These shouldn’t be more than two Pokémon, and they should have REALLY good stats, but don’t go overboard!


STARTERS: (TAKEN BY: Ratty524)
  • I’ll mainly be in charge of the starters for this event, but of course, just because it’s a judge submission, doesn’t mean you can’t give feedback!





001 - Toribush (Grass) by Ratty524

002 - Javelbush (Grass) by Ratty524

003 - Joubush (Grass/Steel) by Ratty524

004 - Flaregon (Fire) by Ratty524

005 - Seargon (Fire) by Ratty524

006 - Dragablo (Fire/Dark) by Ratty524

007 - Fairimp (Water) by Ratty524

008 - Siremp (Water) by Ratty524

009 - Serempity (Water/Fairy) by Ratty524

010 - Atmana (Psychic) by JayjeAthravien

011 - Hydroka (Psychic/Water) by JayjeAthravien

012 - Flamesoul (Psychic/Fire) by JayjeAthravien

013 - Junipervan (Psychic/Grass) by JayjeAthravien

014 - Lectrei (Psychic/Electric) by JayjeAthravien

015 - Gustling (Normal/Flying) by Jparker1984

016 - Swantweet (Normal/Flying) by Jparker1984

017 - Miceberg (Ground/Ice) by mordenglory

018 - Volice (Ground/Ice) by mordenglory

019 - Curvri (Normal/Electric) by matthewac95

020 - Curveat (Normal/Electric) by matthewac95

021 - Basherp (Water/Normal) by Zezuio

022 - Bassacre (Water/Normal) by Zezuio

023 - Quober (Water/Bug) by seacliff

024 - Quodash (Water/Bug) by seacliff

025 - Zapasp (Poison/Electric) by JayjeAthravien

026 - Venohm (Poison/Electric) by JayjeAthravien

027 - Mycelite (Grass/Electric) by Ratty524

028 - Alampita (Grass/Electric) by Ratty524

029 - Sespirit (F) (Fairy/Water) by Fomar

030 - Sespirita (Fairy/Water) by Fomar

031 - Darspirta (Fairy/Dark) by Fomar

032 - Sespirit (M) (Fairy/Water) by Fomar

033 - Sespirito (Fairy/Water) by Fomar

034 - Claspirito (Fairy/Steel) by Fomar

035 - Phim (Fairy) by matthewac95

036 - Meryphim (Fairy) by matthewac95

037 - Marubim (Fairy/Fighting) by matthewac95

038 - Chibiwawa (Normal) by Byah

039 - Chi-Nun (Psychic) by Ratty524

040 - Chi-Yim (Psychic/Fighting) by Ratty524

041 - Digloch (Ground) by Bart_Sol

042 - Excaloch (Ground/Rock) by Bart_Sol

043 - Tomamer (Grass) by Jparker1984

044 - Tomamight (Grass) by Jparker1984

045 - Flauret (Grass) by Miracle

046 - Flaurum (Grass/Fire) by Miracle

047 - Skrewpent (Steel) by Blobofgoo

048 - Seradder (Steel/Dark) by Blobofgoo

049 - Demine (Steel/Dark) by Miracle

050 - Diablode (Steel/Dark) by Miracle

051 - Eelinkk (Electric) by seiromem

052 - Zaorrior (Electric/Fighting) by seiromem

053 - Limbatent (Electric/Fighting) by seiromem

054 - Pozitron (Dark/Normal) by Desmo360

055 - Bulvine (Grass/Poison) by mordenglory

056 - Biseed (Grass/Poison) by mordenglory

057 - Catlyx (Grass/Poison) by mordenglory

058 - Troxin (Grass/Poison) by mordenglory

059 - Zhilong (Dragon/Fire) by Zeuzio

060 - Codjestic (Water) by mordenglory

061 - Lushung (Water) by mordenglory

062 - Nasorsal (Water/Ground) by mordenglory

063 - Heatha (Psychic) by jin69

064 - Heaterain (Psychic/Fairy) by jin69

065 - Heaven (Psychic/Fairy) by jin69

066 - Afropup (Grass) by Nerdybastard

067 - Afrarunt (Grass/Fighting) by Nerdybastard

068 - Funkound (Grass/Fighting) by Nerdybastard

069 - Fuzard (Poison/Dragon) by Blobofgoo

070 - Echeel (Steel) by iddalai

071 - Ascape (Ghost/Dark) by seiromem

072 - Irritomen (Ghost/Dark) by seiromem

073 - Tikny (Dark) by iddalai

074 - Tikurai (Dark/Fying) by iddalai

075 - Joban (Normal) by Link_2112 and matthewac95

076 - Kelaylee (Normal) by Link_2112 and matthewac95

077 - Shredax (Electric) by Link_2112 and matthewac95

078 - Plugla (Electric) by michadude9

079 - Totemvolt (Electric) by michadude9

080 - Inkling (Psychic/Dark) by halibabica

081 - Loblotomy (Psychic/Dark) by halibabica

082 - Bologoo (Dragon) by jin69

083 - Beluga (Dragon/Flying) by jin69

084 - Bomara (Dragon/Dark) by jin69

085 - Boganna (Dragon/Dark) by jin69

086 - Trunklift (Steel) by Zezuio

087 - Libraphant (Steel) by Zezuio

088 - Pyramystic (Psychic/Ground) by michadude9

089 - Levitomb (Psychic/Ground) by michadude9

090 - Caltrap (Ground) by seiromem

091 - Tricalp (Ground) by seiromem

092 - Akashic (Flying/Psychic) by mordenglory

093 - Anpsi (Flying/Psychic) by mordenglory

094 - Atavism (Flying/Psychic) by mordenglory

095 - Bundulate (Fairy/Dark) by Faenon

096 - Hyppy (Psychic) by kentona

097 - Hypster (Psychic) by kentona

098 - Crabang (Water) by Ratty524

099 - Crabammer (Water) by Ratty524

100 - Borc (Fire/Flying) by matthewac95

101 - Borabol (Fire/Flying) by matthewac95

102 - Gnomkin (Ground) by StarBlazor

103 - Dwarkin (Ground) by StarBlazor

104 - Chellrit (Water/Ghost) by StarBlazor

105 - Torgheist (Water/Ghost) by StarBlazor

106 - Tornment (Steel/Ghost) by michadude9

107 - Ellefan (Ghost/Fairy) by orochii

108 - Acaricide (Bug/Dark) by mordenglory

109 - Acylurea (Bug/Dark) by mordenglory

110 - Acarphogus (Bug/Dark) by mordenglory

111 - Meterain (Ground/Rock) by jin69

112 - Meterstorm (Ground/Psychic) by jin69

113 - Maelstorm (Water/Psychic) by jin69

114 - Spiritatue (Ghost/Rock) by ShadowPrince89

115 - Megamouth (Water/Poison) by jin69

116 - Moryo (Poison) by jin69

117 - Myobu (Poison) by jin69

118 - Mantennae (Water) by matthewac95

119 - Littlefoot (Normal) by jin69

120 - Bigfoot (Normal) by jin69

121 - Nachash (Dragon) by mordenglory

122 - Ddraig (Dragon/Fighting) by mordenglory

123 - Spitfire (Fire/Fighting) by jin69

124 - Tonequus (Electric) by jin69

125 - Equistro (Electric/Flying) by jin69

126 - Ephemin (Ghost) by Bart_Sol

127 - Ephemeron (Ghost/Dragon) by Bart_Sol

128 - Astragon (Ghost/Dragon) by Bart_Sol

129 - Mosrock (Rock/Grass) by Zeuzio

130 - Vegetrol (Rock/Grass) by Zeuzio

131 - Plantossus (Rock/Grass) by Zeuzio

132 - Dirangers (Normal) by jin69

133 - Batnic (Ice) by seiromem

134 - Raicicle (Ice/Dragon) by seiromem

135 - Gyisab (Rock/Ice) by seiromem

136 - Ysuta (Rock/Ice) by seiromem

137 - Muspyg (Rock/Ice) by seiromem

138 - Bitron (Normal) by Nerdybastard

139 - Superbtron (Normal) by Nerdybastard

140 - Leninja (Grass) by jin69

141 - Killerbeat (Water) by kentona

142 - Vulkanylos (Fire) by giaks

143 - Pupictya (Fire/Bug) by seiromem

144 - Demidictya (Fire/Bug) by seiromem

145 - Ripodictya (Fire/Bug) by seiromem

146 - Byakestial (Electric/Steel) by masterofmayhem

147 - Suzaestial (Fire/Flying) by masterofmayhem

148 - Genbestial (Water/Ground) by masterofmayhem

149 - Atardis (Steel) - by seiromem

150 - Carvora (Bug/Rock) - by seiromem

151 - Antipode (Fire/Ice) - by jin69



  • Make your Pokemon look interesting- I’ll reiterate that it’s the idea that counts for this event, not the artistic quality. I’ll only worry about making the art style fit once I put this game together. To give an example, say you wanted to make a Pokemon based on a light bulb. A submission that looks like a regular light bulb with a smily face would not be accepted. However, a Pokemon that has that lightbulb as part of a tail, or is some alien creature that has a head shaped as a light bulb will be approved, because those actually use the concept of a “Lightbulb Pokemon” in a creative way. In addition, try not to make your submissions look too much like edits of existing Pokemon.


  • Make sense with your submissions – I’m not necessarily saying your pokemon’s appearance should make sense, that’ll be Farfetch’d (AIN’T I A RIOT!?). What I am saying is that their stats, movepools, abilities and whatnot should reflect the Pokemon. If your Pokemon is a flower, for instance, giving it moves like Flamethrower or Draco Meteor would look horribly out of place. Similarly, giving 255 base defense on a Pokemon made of glass also looks off, or giving a Flying-type Pokemon Levitate as its ability, and so on. Doing research on the Pokemon of the official games really helps here, which is why the reference section exists.


  • Make sure every required field in the Submission Form is properly filled out – I know I’m asking a lot, here, but the required fields are required for a reason. The way Pokemon Essentials works is that it stores various game data information through notepads, including Pokemon. I can’t just input the name of a species and have it magically work. Also, say you wanted your submission to be a relatively powerful Pokemon. Without information on stats/movepools, I will be forced to make things up, to which the results of the final game has a chance of disappointing you. Trust me on this, filling out the fields properly will make things easy for BOTH of us!





http://bulbapedia.bulbagarden.net/wiki/Main_Page
A pokemon wiki filled with tons of information regarding just about anything from the games so far. A good site to go to for research.

http://orderofthehammer.com/pokemon-type-chart.htm
A type chart that shows what's effective against what.

http://pokemonessentials.wikia.com/wiki/Function_codes
List of Function Codes for the moves in Pokemon Essentials. The codes themselves are not important, but this should show you what moves will work with the scripts and what won’t work. Remember that all moves on this list highlighted in red are those that don’t work with the current version of Essentials, and I don’t want to see them on your submissions!

http://pokemonessentials.wikia.com/wiki/Ability_effects
List of ability effects in Pokemon Essentials. Just like the function code list, abilities marked red are those that don’t work. Only the blue and grays are allowed, folks.

http://bulbapedia.bulbagarden.net/wiki/Egg_group
Article that describes Egg Groups and shows what available egg groups are there for your selection.

http://pokemonessentials.wikia.com/wiki/Evolution#Evolution_methods
Describes how evolution works with Essentials, and lists the default evolution methods you are allowed to use.

http://www.spriters-resource.com/game_boy_advance/pokers/sheet/8158/
If you want to try your hand at making Gen 3 style sprites, here is a sheet of battlers you can refer to!

LIST OF FAIRY TYPE MOVES AVAILABLE:
Baby-Doll Eyes
Dazzling Gleam
Disarming Voice
Draining Kiss
Fairy Wind
Moonblast
Play Rough


LIST OF TM/HM/TUTOR MOVES AVAILABLE:
------------TM:
Hone Claws
Dragon Claw
Psyshock
Calm Mind
Roar
Toxic
Hail
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadowball
Brick Break
Double Team
Reflect
Sludgewave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Flame Charge
Rest
Attract
Thief
Low Sweep
Tri-Attack
Echoed Voice
Overheat
Seismic Toss
Focus Blast
Energy Ball
False Swipe
Scald
Fling
Charge Beam
Dynamic Punch
Incinerate
Detect
Will-o-Wisp
Acrobatics
Embargo
Explosion
Shadow Claw
Secret Power
Giga Impact
Rock Polish
Flash
Stone Edge
Volt Switch
Thunder Wave
Gyro Ball
Swords Dance
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rock Slide
X-Scissor
Dragon Tail
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Flash Cannon
Wild Charge
Dive
Snarl
------------HMs:
Cut
Fly
Surf
Strength
Waterfall
Rock Smash
------------Move Tutor:
Air Cutter
Ancient Power
Aqua Tail
Bind
Blast Burn
Block
Bounce
Bug Bite
Covet
Dark Pulse
Draco Meteor
Dragon Pulse
Drain Punch
Drill Run
Dual Chop
Earth Power
Electroweb
Endeavor
Fire Punch
Frenzy Plant
Fury Cutter
Gastro Acid
Giga Drain
Gravity
Gunk Shot
Headbutt
Heal Bell
Heatwave
Helping Hand
Hydro Cannon
Hyper Voice
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Magic Coat
Magic Room
Magnet Rise
Mud-Slap
Outrage
Pain Split
Recycle
Role Play
Roost
Rollout
Seed Bomb
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snatch
Snore
Spite
Stealth Rock
String Shot
Super Fang
Superpower
Swift
Synthesis
Tailwind
Thunderpunch
Trick
Twister
Uproar
Vacuum Wave
Worry Seed
Zen Headbutt
Dazzling Gleam



Get your creative juices flowing and HAVE FUN!

Details

  • 11/02/2013 12:00 AM
  • 12/07/2013 12:00 AM
  • Ratty524

Registration

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Participants Entries
Dudesoft
kentona
Enker
jin69
halibabica
Happy
Liberty
edchuy
Jparker1984
Yellow Magic
Desmo360
Zeuzio
Fomar0153
Ratty524
Ramza
orochii
jomarcentermjm
TheNecromancer
JayjeAthravein
Miracle
Faenon
Bart_Sol
pyrodoom
Muninn
Seiromem
masterofmayhem
Gourd_Clae
giaks
Byah
Blobofgoo
micahdude9
iddalai
camelliakitty
seacliff217
Choco-ElliotWyvern
mordenglory
andreea7214
matthewac95
Bloch
Blydden
Mowz
Sinople
blackneko98
yznii
Epicboxen
Nerdybastard
StarBlazor
ShadowPrince89
Harmonixer3500
momo660055
vcvcvc12
andre2200
SojiroSeta
itzcrazy
supersolo
melvinmacalino
theboss77
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Ratty524
The 524 is for 524 Stone Crabs
12986
author=StarBlazor
Yea sorry about the weird stats i fixed em. i have one more i want to make, hope theres still room by then.
There won't be, sorry!

---------------------------
Even though some of these won't make it due to space constraints, I'll still give feedback.

Jparker
Tomamer - APPROVED
- Only thing really wrong with it is Frenzy Plant. That's a move exclusive to starter Pokemon, and I want to keep it that way. Regardless, I can simply delete that move for you, so you don't need to change anything.

- Mirror move I'm iffy on, but I can understand why you put it in as its one of those moves whose English name doesn't actually match the true context. In Japan, the move translates to "Parrot Mimicry", which is why this move is exclusive to flying or bird-like Pokemon. Not a deal-breaker, though.

- Still approved, though I do recommend you make a few tweaks.


Tomamight - APPROVED
- Barrage and Needle Arm would go well with this guy, but that's up to you at this point.

- GOD THIS THING CREEPS ME OUT! ... I kind of like it this way, I dunno. xP


Enker
Reposte - denied
- Its stats are INSANE. 90 HP/120 Atk/100 Def/90 Spe/110 SAtk/140 SDef. It's not a balanced spread because 90 HP and Speed isn't actually that low, and with both 100 Def and 140 SDef, it wouldn't have too clear of a method to take down as the opponent would need a REALLY powerful physical attacker who can also outspeed it, and with 110+ offensive stats its not like it can't retaliate. IMO, I think its base speed and HP definitely need nerfs, and tone down its special attack unless you really want this to be a mixed attacker, to which in turn I would lower either defense or significantly drop its SDef.

- King's Sheild is not allowed for this event, as it's a move that appeared in X/Y that isn't currently implemented in Pokemon Essentials. Similarly, I don't think the signature move is going to be possible. There just isn't a function code that would support something like it, and it also needs more information on it's PP, Accuracy, etc.

- Aside from the major problems I mentioned above, it's not a bad attempt. Sadly, this more than likely isn't going to make it on to the roster at this point, but see my announcement at the bottom of this judge session.


Miricle
Flauret - APPROVED
- Seems legit! Nice idea for something that'll become Grass/Fire, too!

Flaurum - APPROVED
- Design has a bit of a Cherrim vibe to it, but I'm not really complaining about it. Great work on this!

Iddalai
Tikny - APPROVED
- Main problems addressed!

Tikurai - APPROVED
- Just one question: Does Nightmare Eater work like Dream Eater, in that it fails if the target isn't asleep, or is it just like any other draining move?

Zeuzio
Basherp - APPROVED
- Not a bad Magikarp equivalent at all! In that regard, it's lack of a move pool is fine here.

Bassacre - APPROVED
- I think its attack and maybe defense stats could be buffed a little bit to make the power difference between this and Basherp as clear as day, but that's your call, I won't edit it if you want to keep it this way.

MasterofMayhem
Quingon - ???
- Dex entry contains some spelling errors (like "meat" instead of "meet"), but otherwise its a solid submission. Sadly I kind of made my choice as far as what gets the remaining slots at this point, but stay tuned.

Seirestial - ???
- At least the design has guidance. Same situation as above, mostly.

Baigher and Byakestial - denied
- Not even going to bother with these since you didn't include an image yet.

seiromem
Shriston - APPROVED
- Are its eyes supposed to look grid-like? freaky. xD

Mantersia - APPROVED
- Dex entry could maybe be expanded upon, but not a deal-breaker.

jin69
Moryo - denied
- Glad you got rid of Phantom Force, but now it has Foul Play. The move doesn't work in Essentials unfortunately. Use this link as a reference: http://pokemonessentials.wikia.com/wiki/Function_codes

Spitfire - ???
- Egg Group "fire" does not exist. I recommend a combination of Amorphous and Humanlike for that area.

- Sadly the approved roster filled up, but see my announcement below.


Dirangers - APPROVED
- Much better Ditto egg group entry. I would make it a bit more distinguishable, though, by having its ability be Imposter instead of Limber. I'm more than likely not going to include many Pokemon with hidden abilities, either.

Leninja - APPROVED See Edit. >_<
- Autotomize, on a grass type based off a ninja? Why not Agility?

- Sacred Sword wouldn't be a bad addition for this guy. It did lose its signature status recently.

- One of your more unique submissions and adds better diversity to the grass type, so this one is approved. EDIT: Sorry, did a miscount, so this one is... not getting in for now but stay tuned.

Beluga - denied
- The egg group needs to stay consistent throughout the line, so either keep it the same as Bologoo or change Bologoo's egg group.

JayjeAthravien
Flamesoul - APPROVED
- Not much to say here. Keep it up!

mordenglory
Codjestic, Lushung, and Nasorsal - ???
- You forgot to put in species name for all of these, I think.

- At this point I've already decided which water types are going to be in the roster right now, but thanks for your contribution overall.

matthewac95
Mantennae - APPROVED
- Love it to pieces. This will make a good sea encounter.

Borabol - denied
- Sorry about this one. After Tikurai I've pretty much reached my limit on Dark types. Still a solid entry, though.

Curvri - ???
- Don't know if a multi-stage normal/electric like this one will fit in to the line-up, but see below.

StarBlazor
Dwarkin - APPROVED!
- Much better on the stat spread.

---------------------------------------------

ATTENTION!

With the addition of the Tomamer line, the Flauret line, the Tikny line, the Basherp line, Shriston line, Dirangers, Leninja, and Mantannae in the complete Pokemon list I will no longer be accepting any new species of Pokemon.

This event isn't over, however. Those of you who have incomplete evolutionary lines (i.e. Bologoo and Thunbear) and those who have reserved spots that haven't been filled in yet (like the special slots) can still submit Pokemon to this event., provided that they fit in with the slots given, obviously.


Those who have submitted new lines that didn't make it STILL HAVE A CHANCE, however. If the event deadline is reached, and there are still missing slots to a pokemon's evolution/pre-evo, then I will open those missing slots to the public. I may need to talk with kentona as to whether I could extend the deadline in case this happens, but hopefully everyone will complete their submissions on time!

Thanks for all your contributions so far, and I will update the first post with this information.
Ratty524
The 524 is for 524 Stone Crabs
12986
andre2200 Sorry I didn't get to yours during the time I posted my announcement, but I am not accepting new submissions at this time. Thank you.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
author=Ratty524
Tikurai - APPROVED
- Just one question: Does Nightmare Eater work like Dream Eater, in that it fails if the target isn't asleep, or is it just like any other draining move?

Yes! It works like Dream Eater, I forgot to mention it, if the target is not asleep it doesn't work.

Also, I'm a bit confused, should I still make a Poison type? I'm just asking this beacuse when I submitted Tikny I mentioned it had an evolution, so when I reserved a slot it was for a different (and my last) Pokémon.

Sorry about Borabol matthewac95 :(

Edit: Oh, I see you already filled up the list, so I guess I don't need to make a Poison type. WOW, I never guessed we'd have so many submissions! It started so slow too. :D
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Edit: My first double post! :O
So that's how it feels!!
author=Ratty524
matthewac95Mantennae - APPROVED
- Love it to pieces. This will make a good sea encounter.

Borabol - denied
- Sorry about this one. After Tikurai I've pretty much reached my limit on Dark types. Still a solid entry, though.

Curvri - ???
- Don't know if a multi-stage normal/electric like this one will fit in to the line-up, but see below.

Well, I can't say I'm not disappointed about Borabol, but at least Mantennae got in! I'm happy you like him!

I'm confused on the Curvri verdict, see below.

author=Ratty524
Those who have submitted new lines that didn't make it STILL HAVE A CHANCE, however. If the event deadline is reached, and there are still missing slots to a pokemon's evolution/pre-evo, then I will open those missing slots to the public. I may need to talk with kentona as to whether I could extend the deadline in case this happens, but hopefully everyone will complete their submissions on time!

So am I supposed to submit Curvri and Curveat (or just Curveat) now, or wait until the deadline comes around, or not submit them at all, or what?
To offer a suggestion about a much earlier post about the pokemon trainer types, I was wondering if a farmer would make an interesting type. It would be kind of like the fishermen trainers in such the farmer could use pokemon that we could imagine that would appear domesticated. I'm not 100% what the line up of pokemon is now, but if there are any pokemon based on farm animals, then they could work with this kind of trainer. Not dragging red-neck stereotypes into the mix that is :P
masterofmayhem
I can defiantly see where you’re coming from
2610
So... Do I have room for my guys or not, because there part of a set. So if not I'm just going to pull out completely! At least then you'll have some room.
author=Ratty524
Zeuzio
Basherp - APPROVED
- Not a bad Magikarp equivalent at all! In that regard, it's lack of a move pool is fine here.

Bassacre - APPROVED
- I think its attack and maybe defense stats could be buffed a little bit to make the power difference between this and Basherp as clear as day, but that's your call, I won't edit it if you want to keep it this way.


Woop! :D

Yeah sure, if you wanna boost Bassacre's Attack or Defense by 5 or 10 points, that'd be fine.
New versions of Tomamer & Tomamight uploaded.

TOMAMER:
Replaced Mirrior Move with Giga Drain
Added Poison Sting
Raised base stats SLIGHTLY


TOMAMIGHT:
Added Needle Arm & Barrage
Raised stats SLIGHTLY


I increased their stats a tad because I wanted to have them be a reliable grass type option if the player didn't select the grass starter. Tomamer's base stat total is 310 and Tomamight's base stat total is 510.
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
author=Ratty524
With the addition of the Tomamer line, the Flauret line, the Tikny line, the Basherp line, Shriston line, Dirangers, Leninja, and Mantannae in the complete Pokemon list I will no longer be accepting any new species of Pokemon.

dang it! I wanted to submit two pokemon! oh well. can't wait to see what's next!
Ratty524
The 524 is for 524 Stone Crabs
12986
author=masterofmayhem
So... Do I have room for my guys or not, because there part of a set. So if not I'm just going to pull out completely! At least then you'll have some room.

Well, right now there isn't, but depending one whether people complete missing evolution lines on time, there may be. I can't make any guarantees here. So... You can do what you want at this point. It would be a shame to pull your accepted entries, though.

author=Zeuzio
Woop! :D

Yeah sure, if you wanna boost Bassacre's Attack or Defense by 5 or 10 points, that'd be fine.

Boosted its attack by 10, then!
masterofmayhem
I can defiantly see where you’re coming from
2610
author=Ratty524
author=masterofmayhem
So... Do I have room for my guys or not, because there part of a set. So if not I'm just going to pull out completely! At least then you'll have some room.
Well, right now there isn't, but depending one whether people complete missing evolution lines on time, there may be. I can't make any guarantees here. So... You can do what you want at this point. It would be a shame to pull your accepted entries, though.!

Sorry but I'm not going to compromise about this. either there all excepted or none of them are. End of story.

Jut in case though I might work on a few images anyway. I realized I can do them by hand and take a photo of them with my webcam. That should suffice.
masterofmayhem
I can defiantly see where you’re coming from
2610
Well I've fixed up everything with some (admittedly bad) drawings. That's all I can do.
masterofmayhem
I can defiantly see where you’re coming from
2610
Fraking doable post.
Blobofgoo
Legs are a burden. Return to snek.
2751
Some should look into the fossils...
halibabica
RMN's Official Reviewmonger
16948
Dammit, I can't believe I missed this thing by just one single day. *kicks self*
author=halibabica
Dammit, I can't believe I missed this thing by just one single day. *kicks self*
tsk tsk. Even *I* managed to get a submission or 4 in on time! Me! The person who joins events but never delivers!
edchuy
You the practice of self-promotion
1624
Oh well, seems I won't have to bother to learn about Pokémon until the game is actually released (a demo) eventually ... Congrats, Ratty on organizing this!
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Well this sucks. I was taking time on making a good submission.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Blobofgoo
Some should look into the fossils...

NerdyBastard is handling it. He is doing an interesting idea for those Pokemon in particular... I'll leave it at that!

author=halibabica
Dammit, I can't believe I missed this thing by just one single day. *kicks self*

I was seriously wondering when you would take notice of this event, Hali!

You can help, though. Few of us have been talking about what Player Characters we are going to have for this game. See the post below:
author=Ratty524
My thought is to have 4 "personality types" available at the start of the game, when you are creating your character. The player will choose either the male or female variation of these personality types, so we can have more options as to how we want to look like as we are playing the game.

Here are my brainstorms so far:

Neutral - These trainers would look more similar to those commonly seen in Pokemon games. Have blank expressions and wearing generic baseball caps

Tough - These trainers would have a bit more of an athletic appearance. Couple band-aids here and there and wearing loose clothing.

Spiritual - I'm thinking something similar to the "Psychic" trainer class, wearing robes/garments and having magic energy coming from their hands.

Classy - I'm thinking "rich boy/girl" here. Characters would be dressed in formal attire, with sleek, well-cut hair on the males and long wavy hair on females.

Goofy - Exactly what it sounds like. The characters will be dressed in immature/ridiculous attire.

Melancholy - The trainers would look more emo/sceney. Male would have the tight pants and emo-esque haircut, and the female could look like a goth/lolita or something.

Aloof - The male trainer would be fat and have a dazed expression in his face, the female I'm debating on keeping the same or looking something like the Aroma Ladies from Pokemon Emerald.

Nerdy - Both trainers would look like stereotypical nerds, with large glasses and whatnot.

That's all I got so far, everyone else is welcome to pitch in... Or is everyone fine with just the standard Male/Female trainer options? xD

Someone also suggested a steampunk-themed trainer or a ninja. What would you choose from the list I have so far, or what are your ideas?

Also, it would be helpful to get a bit more critique on my tentative world map sketch:
author=Ratty524
The image is huge, so here is a link:
http://i78.photobucket.com/albums/j114/ratty165/RMNPoke_Regionmap001.png~original

Because some things on this map may not be clear:
- "The Other Cycling Road" is meant to be an abandoned cycling road that was shut down due to numerous accidents. Its the primary home of several freaky ghost pokemon.

- Around Route 3 I plan for some sort of obstacle to get in the players way of progressing to route 4, which explains why the path branches to the side towards Newprodge city (also where the first gym is encountered). Route 8 has a similar method, which is also why there is a South and North entrance to Bitroar Cave.

- Mt. Cavora is aptly named after seiromem's legendary, and is the primary spot that it'll be encounterd, assuming seriomem doesn't decide to pull his entry.

- Starsteal City is meant to be on a floating landmass, with clouds you can walk on. Makes sense iknorite?

- Route 6 is meant to be a swampy area, to accomodate to the submissions. I (tried to) indicated it with blotches of water and skinny trees.

- While I unconsciously drew a mini-smoke effect over Mt. Cavora, it's meant to be an inactive volcano covered in snow, to make room for the Ice-type Pokemon. I'm thinking the cave of the area would start icy-themed, while as you venture deeper towards the volcano's core, it would become hotter.

I'm considering on moving the forest to somewhere between route 2 and Newproge City, so that the player would be introduced to an indoor area earlier on, and I might add a tomb in Bitwroar Ruins and a Power Plant somewhere.


author=arcan
Well this sucks. I was taking time on making a good submission.

Sorry :( The early bird (or Pidgey in this case?) gets the worm. That or I'm far too lenient.