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Legacy of the Guilds -- The Inspiration

  • rabitZ
  • 04/05/2011 04:26 PM
  • 965 views
While I'm working at this, trying to make the Valedictory Game Drive deadline, I keep thinking about the influences I had in making this game, and several ideas cross my head. This being a "first game", I mainly got the motivation for making from the desire to replicate all the good things of my favorite RPGs, while still having some tiny game that I could call 'my own'.

But the question is, how does one do that?

Do I rip off the graphics?
Do I implement mechanics that are exactly the same as in the original games?
Do I make a character that is inspired from one I liked?
Do I add subtle references?

I am really no expert in this matter, I guess it's all and none of the above at the same time.

After thinking long and hard, I just said screw it, I'll figure it as I go along.
Legacy of the Guilds ('legacy' or LotG, as I call it for short) was born as a standard medieval fantasy adventure, seeing as I never could get tired of that environment.
The Elder Scrolls: Daggerfall, Betrayal at Krondor, Might and Magic II: Gates to Another World, Baldur's Gate II, amongs others, those were the games I had a lot of fun playing in my youth.

I put in LotG, small touches of these games that are probably meaningless and most certainly fail to fully translate the experience playing them back in the days represented.
The funny names of the taverns, and the description of the shops as you enter them in Daggerfall ('Rusty relics lie wherever they were last tossed').


The Grave Digging and style of writing of Betrayal at Krondor (everything except what the characters say is in the past tense, like a book).


The +1 +2 modifier in magic weapons and the Cure Light Wounds inspired healing from Baldur's Gate, stuff that gives me fond memories while I playtest my game over and over.

But, seeing as these are old games, another question arises: Is it still wise to include mechanics from them, seeing as sometimes they are obsolete and the new generation of RPGs differs so much from them?
For example, in Baldur's Gate, a level 1 healing spell restores 8 HP. 8 HP always, not a percentage of health or anything like that. So, by the time that your characters have 90 HP or more, 8 HP is pretty meagre. But I never had any issues with that, although by today standards I guess some people would mind.

Anyway, I'm rambling, and I have to get back to the game haha.
I guess game making IS fun afterall. Hopefully there will be ONE person whose's tastes are similar to mine.


~~~ Noish, Mansel, Alessia and Rostam ~~~

Posts

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Even if it means not meeting the Valedictory Game Drive deadline, I wouldn't rush development!
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