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"Collage is the noble conquest of the irrational, the coupling of two realities, irreconcilable in appearance, upon a plane which apparently does not suit them." (Max Ernst)

Middens is an exploration game using collage and original pixel art in tandem that takes the perspective of a drifter traversing a veritable x-zone. Roving its interminable wastes the nomad chances upon a sentient revolver beside an ominous pile of remains.
The pistol offers its exploit in exchange for a pledge of inextricable companionship. Espousing to be the player's conscience the dubious weapon directs the drifter to a nearby outpost wherein the story further unfolds.

Despite its appearance as a wasteland the rift is home to many strange denizens---
some volatile and others ineffectual. Whatever their disposition the pistol represents the choice to engage them or to spare them. Aggression and passivity have their appropriate times with rewards and consequences being granted to both paths respectively.



Keep up-to-date on the game's progress here: http://middens.tumblr.com/ or revolverwinds.deviantart.com

Latest Blog

Where They Cremate the Roadkill



Stirred from trickster myths and early folk tales Where They Cremate the Roadkill is an action RPG featuring a fool on an outing to make their fortune where fortune has no foot hold. With an arrest warrant for the Devil they step out into world where even land is in conspiracy against you. To succeed they'll have to play a careful game or they'll be the next card to enter their adversary's hand.

Where They Cremate the Roadkill contains an open fully animated world with real-time combat populated by over 300 unique creatures(all of which can be destroyed by the player). Learn subversive spells that allow the player to perform occult miracles, destroy enemies, warp reality and prank the public. Bring to life an army of animate objects, turn people into flies and pigs, summon exiled spirits for conversation and cast love spells on the hapless town folk.

Back the Kickstarter HERE. We'd be extremely fortunate and sincerely grateful for your support.
  • Completed
  • myformerselves
  • kumada
  • RPG Maker XP
  • RPG
  • 02/27/2012 07:06 PM
  • 01/22/2015 06:38 PM
  • 09/21/2012
  • 297501
  • 137
  • 18337

Posts

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Despite
When the going gets tough, go fuck yourself.
1298
Subscribed, I really love trippy realities such as what this game portrays.
This looks bizarro in the best possible way. China Mieville strained through Gamma World with a dash of Monte Python's Flying Circus thrown in for spice.

My only complaint with the profile page is that you seem to be upsizing every one of your words. Sometimes going flowery works. Sometimes it doesn't. But if you do it too much, it's always overkill. Be deliberate with your word choices. There's a balance to be found, even when you're intentionally writing thick prose.

It took me a while to find it, but it is there.

Anyway, subbing this thing, in hopes of an eventual demo. I love all your concepts so far.
chana
(Socrates would certainly not contadict me!)
1584
I'm in admiration of that art, subscribed.
Your art style is absolutely amazing. But I was wondering why you decided against using a similar art style to the characters for your environments given that you can use true-colour images in rmxp and all that. Environments in a style as high-quality as the character/creature art would be amazing imo.

Either way, Subscribed :>
Hey Newblack, nice to meet you! I'm not sure what it is exactly, but the cryptic look in your Irvine avatar's eyes hypnotically compels me to reply. Though, I must admit that I feel a little timid with his gaze peering straight into this text box's very heart.

Being partial to pre-rendered environments I had first set out to portray the entire game in detailed backdrops illustrated completely in my native style. After several weeks of rendering landscapes it dawned that this method would elongate the development time several fold. Later I came across an artist's series of photos depicting animated pixel characters against photo backgrounds and the contrast really appealed to me. Taking that for inspiration I changed aesthetic strategies and came to prefer the style pictured here.
This is pretty wierd~ xD But it makes me want to try it! *o*
Happy
♫ ♩ ♫ ♪ ♬ ♪
4912
First I was wondering if all this art really was custom, because it's far beyond anything I've ever seen here before. But yeah, noticed your DA account and stuff. I must say your concept art is quite amazing and leaves me speechless.

But I'm worried how the game will do justice to your great illustrations. So far the screenshots haven't really seem too appealing, with all the resolution inconsistencies in the graphics and etc. I'm sure you could still make a game with a bizarre feeling to it, but I'm just saying that with your art, there would be potential for a game with much bigger immersion as well.

Good luck in any case. I'm going to follow your progress for sure.
author=kumada
"This looks bizarro in the best possible way. China Mieville strained through Gamma World with a dash of Monte Python's Flying Circus thrown in for spice."

Hey Kumada, thank you for mentioning Gamma World. I wikied the title and discovered a game I hadn't heard of. Have you read the book 'A Roadside Picnic'? I highly recommend it to dreamers of that genre.
Hey Happy, thank you for your thoughts! One reason experiments in resolution have been done is to deliberately fight XP's default resolution. For a long time I had considered going back to 2k for its close perspective of characters and objects. If this was more than a one man project I might of had the resources to grant this project triple the body.

Also, a hefty portion of the art is completely custom and the portion that isn't was personalized. If you're interested in my drawn art here's some examples from backwhen:





I enjoy drawing, but my preference has been collage for over seven years. This forefather of surrealism best sums up why:

"Collage is the noble conquest of the irrational, the coupling of two realities, irreconcilable in appearance, upon a plane which apparently does not suit them." (Max Ernst)

Words which might as well introduce this page.
And now for something completely different ...

I would suggest reading Codex Seraphinianus if you haven't already (or at least reading about it, since it's quite hard to find)
There's something both lovely and repulsive to me about this kind of universes. You are a mighty fine artist anyway.
This is giving me all the art boners, you have no idea.
Just... HNNGGHHH SURREALIST BIZARRE THINGS AND COLOURS EVERYWHERE AND WEIRD LOOKING CRITTERS HNNNNNNGGGHHHH <333

Definitely subbed; I'm not usually sold on visuals alone, but I'm gonna make an exception for this! Even if all the game is is walking around and looking at pretty/weird/interesting art, I'm cool with that. >w<d
Oh, wow, this is JUST what I was looking for. Subscribed.
Wow, that's just...wow.
I think I'm subscribing. And reviewing when it comes out. Like Emmy said, if all you do is walk around and look at your art, I'll be okay with that.
author=myformerselves
Hey Kumada, thank you for mentioning Gamma World. I wikied the title and discovered a game I hadn't heard of. Have you read the book 'A Roadside Picnic'? I highly recommend it to dreamers of that genre.

Oh my god.

Why have I never heard of that before?

Thank you, sir.

Edit: as long as we're on the subject of recommendations, have you ever read the webcomic Rice Boy?
Ohhhhhh, I just HAD to subscribe to this. Great concept, and the artwork is amazing. Good work!
CARRIONBLUE
welp, it's time to jam!!!!
3425
Hell yeah, Max Ernst the RPG.
Hey again Kumada, you're the first to mention Riceboy to me and I'll admit I've spent the last hour or so flipping through its archives. I'm really in awe of the prolificacy of its creator. Terrific recommendation.
Marrend
Bludgeon of Inspiration
10936
This looks like it could be surreal on a stick. Subscribed!
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