SEIROMEM'S PROFILE

Seiromem
I would have more makerscore If I did things.
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SRW2: Yoshi's Archipelag...
More Islands = Better

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Recently assaulted by a sniccoughurp. Not pleasant.

author=Isrieri
Sneeze cough & burp? What are the odds of all three at once?

Actually a Sn(Sneeze)icc(hiccup)ough(cough)urp(burp)

Its what happens when your lungs and windpipe have contradicting existential crisises and the diaphragm can't stop laughing at their foolishness.

So not that far out of the realm of possibility.
author=Dyhalto
Look on the bright side. At least it wasn't a farsniccoughurp

That's lik the final evolution of a Pokemon right there.
Coughurp, to Sniccoughurp, to Farsnicoughurp!

What are you thinking about right now?

Oh my, how nostalgic.
Also flattering that it's remembered even after all these years! 6 of them! Years. 6 years.

dear lord

Floof

Come on guys, stick to the very important topic at hand.

Idle Isle Review

Thanks for the review!

Good idea, poor execution. Seems to be a theme for me.

Let's Play: Idle Isle - Parts 07 - 09

The lack of magic attack upgrades is noted, and the grinding being unrewarding is my fault- mistakes to learn from.

The game is not unbeatable since you don't need to defeat the dragon(Or clear the tower) to get 1,000,000,000G- you can grind that out with quests (which would take awhile!) The dragon and tower are just shortcuts. Of course, I added the dragon and tower specifically so you wouldn't have to grind it out if you didn't want to if, say, grinding felt unrewarding =X
Either way, I don't think I'll be rebalancing this old game.
I've uploaded a download that should fix the progress-halting bugs, however.
I still wonder though- did you press X when in front of the Volcano warp? Because it turns out its not a touch warp but an interaction warp. Unintuitive, I know.

New Battle Animations Showcase

super smoove smotions!

Let's Play: Idle Isle - Parts 07 - 09

Ah, the Succurost was actual the second boss I ever made in RPGmaker, too!
Really like it as a trickster-type boss, but action-economy really fucks most bosses. Swarm-type bosses are really effective, however, as you saw =X

Unfortunately, you're supposed to be able to enter the volcano at any time, so there's nothing that's going to change the entrance location.

"You shouldn't have to grind to beat the game" -thesacredlobo

"The idea of the game is based around grinding" -me

Welp =U EIther way, lots of bugs to squash.

Design your own Open-World Game

To me an open-world game isn't about there being a huge (padded) world to explore, it's about being relatively non-linear: you go where you want to because you want to, not because anything is telling you it needs to be done. Obviously, without direction people are more than likely to get bored, but setting general or even vague goals could be all that's needed to fix that. Like with BotW, you're told in the beginning "Defeat Ganon", that "Going to Kakariko Village will help you do so.", and you're also shown that shrines give you power, and that finding more of them will help you defeat Ganon. From there, you decide the actions you take 1: Search for shrines, 2: Pursue Ganon 3: Seek help in Kakariko, and doing any one of those three will eventually lead to you doing the other things.

One game I'd love to see get an open-world type treatment is a Pokemon game. You're given a Pokemon of your choice (and from a much wider selection than just 3 "Starter" Pokemon) and told about two things you can do.
1: Record all Pokemon in the Pokedex, 2: Train your Pokemon to defeat Gyms and Win the Pokemon League
Both of which lead you to pursue each goal interchangeably, or focus on one or the other. Find Pokemon to battle gyms with, train your Pokemon to go to more dangerous areas where the wild Pokemon's levels are higher to find newer Pokemon, use those newer Pokemon to fight the other gyms, and so on.
The gyms aren't in any set order, with difficulty scaling with the number of badges you have, you explore the routes to find dungeons where you can get rare Pokemon and rare items, and perhaps even fight mini-boss "Totem Pokemon" type battles if you decide not to do Gyms so you are still challenged while searching for Pokemon. Along your journey, you might encounter events with Pokemon thieves, rampaging wild Pokemon, or other storyline/quests, but they're not mandatory- you don't need to do it to get an HM to be able to pass through this checkpoint to do baddie fight #2 to get Key Item X to get past this checkpoint, etc. etc.
One example of this is the Crystal Clear Rom-Hack, where no HMs are needed and you can do each gym in any order. The world itself just needs to be built around this concept with many more dungeons and such.

RMN Tagline Thread

author=Arcmagik
What's integrity? Is that like a math thing? Does it go in a damage formula?

Let's Play: Idle Isle - Parts 01 - 03

Oh, is it the switch bug? You must have an older version because I think I fixed that- or maybe I just didn't upload that fix?