SEIROMEM'S PROFILE

Seiromem
I would have more makerscore If I did things.
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SRW2: Yoshi's Archipelag...
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Super RMN Bros. 3

Awww come on!
I was gonna do something VERY similar, if not EXACTLY ALIKE Brilliant battle D:
Oh well. Guess it's time for more brainstorming.... Putting on thinking face....
(@.o)


EDIT: Also, a question for you, Hali. I've got the sudden urge to make THE MOST frustration inducing level OF ALL TIME. But I know it'd just be rejected for the very same reason. Unless you could make it a bonus level, where people have an option to "play" the level for bonuses, or for a feeling of some great achomplishment. Just a wonder i had.

Super RMN Bros. 3

I've made a new level! "Shrooms in the night sky" For your info ;)

Super RMN Bros. 3

Alright then! I'll go ahead and fix those changes.
Let's get editing *cracks Knuckles*

EDIT: I have DONE IT! I have edited the crusher to fit those specifics Apa, i also edited the side crusher to act the same in a sort-of way. So much trial and error T.T
But that's beside the point. I've posted the updated versions!

Super RMN Bros. 3

author=apa649
OH!
Be careful with you're fixes.
Let's see...
It's not that bad they are pretty easy fixes.
---
1P start point preferably at the start of your level!
There are no warps therefore no way of getting to section 2!
Checkpoint could be more further in the level. (maybe after the bridge thingy)
The section at the end of SECTION 1 with the metroid enemies LA.a.A.aGs! (it dropped to like 4FPS)
---
Those are the major ones!
Fix em' and this is fine again!
All around be careful with your fixes or you might make things alot worse.
Thankfully this isn't that bad.
I would have recommended a fast closing slow retrieving crusher, but due to SMBX's horrible speed inconsistencys it's too much to ask.
Really I'm making one and it took 1 hour to fix it near perfection!
It still gets a bit off sync after about 4 minutes in but, whatever!

Ahahahaha! Can't beleive i could forget something like that. It actually has happened before o.O made the checkpoint go further! It should be all be good now....

EDIT: I have done it! i have made the crushers fall faster and retract slower!!!! Twas simple really but the thing is it might not look spot on correct... but hey, whatareyagonnado? I aslo think that MAYBE, just maybe, if you wait around like 10 minutes it'll go off by a few blocks. but thats just a maybe o.O Besides, who would wait 10 minutes!!?!?

Super RMN Bros. 3

Now it's time to type up all the tweaks and reasons for not fixxing certian things.

First up! Funklen Forest--------
1: The tree backround... i would have no idea how to get it infront of NPCs/ you. I'm still pretty ameture at SMBX o.O

2: KAIZO TRAP! Completely demolished it. er... to put it simply.... Added a pipe for you to get back up!

3: BONUS ROOM! I wanted you to think with, "hey there's some cacti.... hold on are they just floating there? they can't do that! wait... if they can't do that than what are they standing on? lets go down and take a look!"
and it is for that reason i will not fix it unless more than 1 more person says otherwise o.O

Second up! Magma Caverns!---------

1: Those wooden platforms now respawn!!!!

2: There is a message at the beggining telling you to "GET THE HELL OUT WITH THE LEVEL WRAP!"

3: Edited the power up distribution near the end there!

4: lowered the lava you HAVE to jump over by 1 block. and got rid of that lava- dinosaur-yoshi-beasty thing.

Lastly!!!! THE FACTORY---------

1: EXPANDED THE LEVEL.

Made it a little longer, with CONAYOR BELT CRUSHING THINGS!!!!
now it just has to feel like a factory!!!! I aslo added a few useless/usefull monster generating pipes. Also, those fireballs are annoying, But passable nonetheless.... I beleive the music and backround gives it a dark atmosphere D:.

P.S-
The reason i am submitting so many levels is not to make it to the top with level quantity, but to do something with all my free time! plus, I'll most definantly take the time to tweak, refine, and polish the levels where necessary!

Super RMN Bros. 3

Derp... i already fixxed the bug thing but never got around to updating it on here. but those other things you mentioned i had either already did but made the same mistake, or just forgot about it. the reason i had forgotten to fix a few pipes about the deal breaker was because there was so many o.O But anywho, i have now uploaded!

Super RMN Bros. 3

I've tweaked Airship G and fixxed Pipeworks. I tried my best to adjust the power-up locations. Everything mentioned i had tweaked. Thanks for the review ;)

Super RMN Bros. 3

author=DarklordKeinor
author=seiromem
I've submitted some levels. I'd like someone to evaluate them so that i might make some changes if necessary.
Ask and you shall receive.

Airship_G
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The level flows really well. The only complaint I have is that there is a section right before the checkpoint where giant goombas constantly spawn out of a pipe. Increase the interval of time it takes them to spawn out of the pipe. Also, you use the Super Mario World goombas at one point in the level. I would advise changing those into the smb3 goombas for consistency. Otherwise, I thought it was a good level.

Also, you'll probably get nagged at for using a mushroom at the beginning of the level. Consider changing it to a fire flower or leaf.

I don't have time to play your other level right now. Nonetheless, good luck and keep producing good levels.


Alright i made those few tweaks you suggested. I'll now continue making insane amounts of levels!

Super RMN Bros. 3

I've submitted some levels. I'd like someone to evaluate them so that i might make some changes if necessary.