I have been fiddling with RPG Maker on and off for six or so years, and in becoming so accustomed to it, have been reluctant to learn to hard code anything. Despite that, I plan on going to school for Game Design, because I -love- making games (although I have yet to finish one, haha). I'm also pretty terrible at coming up with an interesting block of text about myself, so I am going to end this here! :D
RPG Maker VXThe newest RM software is called RPG Maker VX. This engine was designed for Windows Vista and Windows XP, but is also compatible with Windows 7. This engine is commonly used, but is frowned upon by many. You see, VX was designed to be a more user friendly RPG maker than RPG XP. This was accomplished, but in the process, many features that people liked in XP were not implemented into VX.
Your descriptions for the other engines seemed pretty objective, but this one doesn't match that same style and seems to gives an "ick, VX" vibe off. I don't necessarily think this was your intention, but you may want to consider re-wording it. While VX's lack of a comprehensive tile changing feature, there are scripts/programs to remedy it without much effort. Many other missing features have already been replicated in script form and are only a Google search away.
(In case you were wondering, this fixes the lack of a tile-swapping feature.)
Ultimately, I think this is a good article for beginners. I think it could be improved with cleaning up some of the wordage so it sounds more objective. I underlined one of the phrases that seemed iffy to me, to give you a better idea.
Loved it. Made me cry. ;~;
Man, why are you guys always making more redundant work for me. Someone else please volunteer to do the graphic converting because I just realized how much work this would be and instead actually want to concentrate on finishing this. :(
Honestly, this really seems like one of those situations where you might be better off telling everyone to back off and just finish it the way it is. Feedback is always legit, but if it's going to be that huge of a pain to adjust, just do what you planned originally.
I find the "Chaos" version (the one that I think you've decided to go with) to be visually appealing. The character names are a little hard to read, but that's not even a concern, really. You have their pictures right there and stuff like that is always easier to read full-screen.
In the end, I guarantee you that we'd rather have a finished game than a battle demo with non-gradient text. That being said, I look forward to future blog posts on this beast.
Nice, same texture pack :D
I have never found a wolf at the same time as having a bone to tame it with. Kind of a useless feature in my opinion :<
The wolves or the needing bones to tame them? I like the wolves, although it would be cool if they had a little more utility than killing stuff.
My wolves. I had seven but I accidentally washed him away and he died. :(
This shot is from the inside of the bottom of my floating island.
Atop of my floating island. I haven't managed to get grass up there yet, but I'm working on it.
So much win. Hard to contain excitement.
I like the screenshot. Very clean; sleek. It seems the bars on the bottom (around the page numbers) are off-kilter, though. The bars are not symmetrical, so it makes it look off-balance.