DRENRIN2120'S PROFILE

I like to mess around with pixels and pretend I'm really good at being creative. I also hike, travel, write songs, play music, make pizza, eat pizza, drink coffee, drink more coffee, and enjoy long walks on the beach.
Opus
Classic RPG adventure

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[RMVX ACE] Skill Names Problem

EDIT: okay... I just figured it out... Sorry, I've been absolutely frustrated and just started replacing core scripts at random. I made a mistake in the Window_Base class.

OP: I've come across a problem where the skill names in the skill menu don't appear. It's not that a character doesn't know a skill, it's that the name simply doesn't appear in the skill list, neither does the cost. However, the description does appear. Now, I have quite a few scripts installed but I've done some debugging and removed all the scripts I added and the problem persists.

I have tinkered with the core vxa scripts but I thought I hadn't touched anything related to the skill scene. I'm just looking for a point in the right direction. I've been racking my brain over this for a week and I'm stumped where I messed up.

Btw, skill names do appear in battle.

[RM2K3] Increase/Decrease Stats via %

Me again with all the requests! :x

...Sorry about that.

But I was wondering if anyone could whip up a quickpatch that would allow me to set weapons to increase or decrease stats based on a percentage amount instead of a static number.

I can pretty much already do this, but the correct stats don't display in the default menu, which is the real problem. Thanks in advance for any replies or tips on how to accomplish this.

[RM2K3] Char Expand Patch

<PROBLEM SOLVED>

I've been asking a lot of questions lately and have received an amazing amount of help and I do have to thank the community for that. This will likely be my last request for a good while, so bare with me!

I was wondering if there were any DYN plugins or patches that allowed for something similar to Char Expand Patch for rm2k3 and not just rm2k. I've searched for hours and can't find anything.

EDIT: NEVER MIND, I found another lovely hidden patch by bugmenot that provides the same kind of functionality as 2kCharExpand patch for rm2k3.

[RM2K3] Trouble with Hyper Patcher 2 and Resource Hacker

This is all related to Cherry's patches and work-arounds for rm2k3.

I've downloaded the Better Auto-Entry patched RPG_RT v1.08 and can successfully patch it again using Hyper Patcher 2.01 to allow 126 pictures instead of only 50. The problem is, following the steps laid out on Cherry's site, you have to then again open up the RPG_RT using resource hacker and edit some strings. Specifically...

RCDATA → TFORMEVCMD11110 → 0

When I open the RPG_RT file in resource hacker, the only path I can find that is similar but not exactly the path laid out above is...

RCDATA → TFORMLCFGAMEMAIN → 0

When I select "0", I receive a pop-up notification informing me "Stream read error", and I can't access it.

I already thought maybe this was connected to the fact I used a pre-patched version of RPG_RT, but even clean versions of RPG_RT v1.08 give me the same problem with the same path differing from the one outlined in Cherry's tutorial from his site.

I'm at a loss. I've done this before using an older windows OS and had no problem patching the Better-Auto Entry RPG_RT using cherry's Hyper Patcher 2. Could it be Windows 8.1? That seems unlikely but I just don't see what I'm doing wrong.

Any help or assistance from people who have experience with the Hyper Patcher would be greatly appreciated!

Reverse display priority of battle animations and pictures for rm2k3

I know cherry's Hyper Patcher 2 does this, but it only works for rm2000. I was wondering if there were any resources or DYNplugins available that could swap the overlay priorities so that pictures appear above battle animations?

[rm2k3] Custom Fonts

Just curious, is there any patch, method or plugin available that will allow me to use my own custom text style in rm2k3? If not, I know the Hyper Patcher can swap out fonts. How would one create a font that rm2k3 could use?
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