YAMI SCRIPTS ACE - CLASSICAL ACTIVE TIME BATTLE
RPG Maker VX Ace
Wanna ATB script for Ace?
- SuppaYami
- 02/02/2012 08:34 AM
- 10285 views
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This script provides you a battle system: ATB. You can customize a lot by using the Lunatic Mode, which are add-on for this script.
Anyway, this script REQUIRE YEA – Ace Battle Engine.
To enable Classical Active Time Battle for your game, either change the DEFAULT_BATTLE_SYSTEM constant in Ace Battle Engine to :catb or make an script call during a game using:
$game_system:set_battle_system(:catb)
To revert back to DTB mid-game, use the following script call:
$game_system:set_battle_system(:dtb)
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Hey there, this script has been put to quite good use in my game and allows it to have some nice fast-paced action. I found a small bug with the script though and I also got a question regarding switching the catb to full or w/e I choose it to be by using a script call.
When using the '$game_system:set_catb_wait_type(wait_type)', and I would want to change from wait to full, what exactly would I type into that code? I've tried many different variations and I got the following error from the Game Interpreter "Script Game_Interpreter line 1409: Syntax Error Occured. unexpected ':' expecting $end $game_system:set_catb_wait_type(wait_type)"
As for the bug I found, it occurs when I have the catb set to either full, quarter, or semi. When creating the following troop event:
Span: Turn
Condition: Turn Number 3
'Display Text: Blah'
'Display Hidden Enemy: 2. Chicken'
What happens is that if the party active window is open where I can choose Attack, Guard, Item, etc, that little section of the screen disappears and I cannot select any options nor can I cancel any. This event works perfectly when catb is set to Wait.
Thanks for the script and reading my concern / question :)
When using the '$game_system:set_catb_wait_type(wait_type)', and I would want to change from wait to full, what exactly would I type into that code? I've tried many different variations and I got the following error from the Game Interpreter "Script Game_Interpreter line 1409: Syntax Error Occured. unexpected ':' expecting $end $game_system:set_catb_wait_type(wait_type)"
As for the bug I found, it occurs when I have the catb set to either full, quarter, or semi. When creating the following troop event:
Span: Turn
Condition: Turn Number 3
'Display Text: Blah'
'Display Hidden Enemy: 2. Chicken'
What happens is that if the party active window is open where I can choose Attack, Guard, Item, etc, that little section of the screen disappears and I cannot select any options nor can I cancel any. This event works perfectly when catb is set to Wait.
Thanks for the script and reading my concern / question :)
author=Sinvergil
Hey there, this script has been put to quite good use in my game and allows it to have some nice fast-paced action. I found a small bug with the script though and I also got a question regarding switching the catb to full or w/e I choose it to be by using a script call.
When using the '$game_system:set_catb_wait_type(wait_type)', and I would want to change from wait to full, what exactly would I type into that code? I've tried many different variations and I got the following error from the Game Interpreter "Script Game_Interpreter line 1409: Syntax Error Occured. unexpected ':' expecting $end $game_system:set_catb_wait_type(wait_type)"
As for the bug I found, it occurs when I have the catb set to either full, quarter, or semi. When creating the following troop event:
Span: Turn
Condition: Turn Number 3
'Display Text: Blah'
'Display Hidden Enemy: 2. Chicken'
What happens is that if the party active window is open where I can choose Attack, Guard, Item, etc, that little section of the screen disappears and I cannot select any options nor can I cancel any. This event works perfectly when catb is set to Wait.
Thanks for the script and reading my concern / question :)
Figured out first bit, the script code in game should be $game_system.set_catb_wait_type(:full)
Pages:
1