BATTLE SYSTEMS

Title Source Info
Random Battle BGM's
This script allows you to set random BGM to play when the battle starts.
04/25/2013 09:44 PM
MOG - DAMAGE POPUP (V2.2)
MOG - DAMAGE POPUP (V2.2)
03/05/2013 03:25 PM
MOG - ACTIVE BONUS GAUGE (V1.0)
MOG - ACTIVE BONUS GAUGE (V1.0)
03/05/2013 03:10 PM
esrann's Action Point System
Tiny changes to TP system
02/16/2013 11:09 AM
Auto Battle Command
A simple script that adds an "auto battle" to the default battle system.
01/30/2013 09:49 AM
Custom Action AI (Enemy Skill use AI)
A simple way to control the way enemies selec their skills.
01/18/2013 07:42 AM
Smart Enemy Healing
Let your monsters heal each other intelligently, not randomly!
01/15/2013 09:09 AM
Actor Escape Bonus 1.02
Raises the chances of a successful escape when a certain actor is in the battle party.
12/02/2012 02:08 AM
Battle Engine Symphony
A new battle system for RPG Maker VX Ace
11/09/2012 07:39 AM
Sprite Based Side View Battle Script
Uses an actor's sprite as it's battler.
11/02/2012 10:47 PM
Yanfly Engine Ace - Follow-Up Skills
Skills used after skills!
02/05/2012 07:17 PM
Yami Scripts Ace - Spread State
Infects target's states.
02/02/2012 01:41 PM
Yami Scripts Ace - Order Gauge
Order gauge for Ace!
02/02/2012 01:34 PM
Yami Scripts Ace - Charge Turn Battle
CTB for VX Ace!
02/02/2012 01:30 PM
Yami Scripts Ace - Classical Active Time Battle
Wanna ATB script for Ace?
02/02/2012 08:34 AM
Yanfly Engine Ace - Active Battle Advantage
Give players control over their battle advantage.
02/02/2012 02:41 AM
Yanfly Engine Ace - Free Turn Battle
Requires Ace Battle Engine
01/10/2012 07:18 AM
Yanfly Engine Ace - Target Manager
Not a job opening.
01/02/2012 04:30 AM
Yanfly Engine Ace - Enemy Levels
Levels up enemies with your party!
12/30/2011 07:36 PM
Yanfly Engine Ace - Buff & State Manager
More control over buffs and state durations.
12/28/2011 08:46 PM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself