SOUL ENGINE ACE - BATTLE COMMON EVENTS

RPG Maker VX Ace

Allows the use of common events during battle.

SEA – Battle Common Events
**SoulPour777

This script needs the Soul_Battle_Core Script

Description:

Adds additional command on the Battle Window that accesses a common event.

Instructions (found inside the script)

On Scene_Battle:

# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Add Custom Commands Here
# ex: @party_command_window.set_handler(:command_skill_ce, method(:skill_common_event))
# :command_skill_ce – this is the handler name you indicated on Window_PartyCommand
# :skill_common_event – method of the command name which you’ll define below
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

On Window_PartyCommand:

# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Add Command Section Here:
# add_command(Soul_Battle_Core::Soul_Battle_CommonEvents::COMMAND_NAME
# ^ look for the Soul_Battle_CommonEvents module from the core script
# and make your own variable for the command name of the common event.
# :command_skill_ce
# ^ name of the handler created in the create_party_command_window on Scene_Battle
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=