DYHALTO'S PROFILE

Though I may not look it, I'm really untelligent.
Valor Emblem
TRPG made with Sim RPGMaker95

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This is not a mockup.

Looks fantastic, although Liona could use some palette adjustments to make her look slightly less like Rune :p

Project A4

No explanation? D:

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Way too much open space.
When you're mapping, consider how much unnecessary footwork you'll be subjecting your player to. We like to go from the entrance to the inn, to the blacksmith, and to the magic shop in as short a time as humanly possible.

Beware!!

author=CAVE_DOG_IS_BACK
Don't 'friend' dumb idiot dumb stupidheads on your facebook.

Yeah, that.

On Break.. :(

What's da contract? :O

Holy shit I wish I lived in the US

^ I think he only gets the money if the project continues, since money is only "pledged" on conditions.

Look on the bright side. People who get exposed to that garbage may come around looking for similar games, and be pleasantly surprised by the amount of freebies out there (here).

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Great artwork :o

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One of these mugs is not like the other.

Too Easy...?

I should point out that in distributing a modified *.ldt file, you can also change enemy group compositions, the skills they have, AI, et al. Just don't forget to overwrite the correct battles, or the player will accidentally fight Polar Muffs in the Lava Cave.
Another option is to make certain bosses incredibly difficult, while the rest are first-tryable. Phantasy Star 4 did this with Zio and Lassic. It makes those particular boss encounters more personal, and they come with a real sense of accomplishment (even if all the player did was grind for an hour).

Also, an exp cap in a NES-styled RPG is a horrible idea. It contradicts the oldschool play style.

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So what IS up with those little bars below the portraits? Do they fill up or something?