DYHALTO'S PROFILE
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This is not a mockup.
Looks fantastic, although Liona could use some palette adjustments to make her look slightly less like Rune :p
Project A4
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Way too much open space.
When you're mapping, consider how much unnecessary footwork you'll be subjecting your player to. We like to go from the entrance to the inn, to the blacksmith, and to the magic shop in as short a time as humanly possible.
When you're mapping, consider how much unnecessary footwork you'll be subjecting your player to. We like to go from the entrance to the inn, to the blacksmith, and to the magic shop in as short a time as humanly possible.
Beware!!
On Break.. :(
Holy shit I wish I lived in the US
^ I think he only gets the money if the project continues, since money is only "pledged" on conditions.
Look on the bright side. People who get exposed to that garbage may come around looking for similar games, and be pleasantly surprised by the amount of freebies out there (here).
Look on the bright side. People who get exposed to that garbage may come around looking for similar games, and be pleasantly surprised by the amount of freebies out there (here).
Daran__Ariel_Draft.jpg
GiadonSaga2.png
Too Easy...?
I should point out that in distributing a modified *.ldt file, you can also change enemy group compositions, the skills they have, AI, et al. Just don't forget to overwrite the correct battles, or the player will accidentally fight Polar Muffs in the Lava Cave.
Another option is to make certain bosses incredibly difficult, while the rest are first-tryable. Phantasy Star 4 did this with Zio and Lassic. It makes those particular boss encounters more personal, and they come with a real sense of accomplishment (even if all the player did was grind for an hour).
Also, an exp cap in a NES-styled RPG is a horrible idea. It contradicts the oldschool play style.
Another option is to make certain bosses incredibly difficult, while the rest are first-tryable. Phantasy Star 4 did this with Zio and Lassic. It makes those particular boss encounters more personal, and they come with a real sense of accomplishment (even if all the player did was grind for an hour).
Also, an exp cap in a NES-styled RPG is a horrible idea. It contradicts the oldschool play style.