MAGI'S PROFILE
projects looking forward to in 2024:
#1: delatrune: snow cone maker starring Noelle feat lil bird lee!
#2: the end of video games: directors cut
#1: delatrune: snow cone maker starring Noelle feat lil bird lee!
#2: the end of video games: directors cut
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Your thoughts?
e: I think I remembered your original 20xx doesn't depend on the default runtimes at all so n/m below
I scrubbed a bit through the binaries a few months back and noted that some subroutines were out of place, but everything is more or less where they were in the unofficial release. I think Cherry did some dll injections on the original runtime to force it to load the newer windows gdi component, but it also forces dependency on it for displaying fonts. Idk if this kind of thing would become an issue to you because I'm pretty much not in the know
author=WolfCoder
(Update)
Yeah, the format on games made with the newer legal RPG Maker 2003 seems compatible.
Your thoughts?
It'd be cool to see it finished, but I am uncertain if enough people would be on-board to make it worth your while. Cherry has been working on some useful new features in the base version of the official 2k3 release, so it might be good to at least keep that in mind with whatever decision you make.
I'd more prefer to see the 'new' RPG20xx further refined and completed, but that is just me.
I'd more prefer to see the 'new' RPG20xx further refined and completed, but that is just me.
0.29 Released
0.29 Released
An interesting thing happened to me from 0.28 to 0.29. 0.28 has no problem displaying the editor at 200% zoom settings, but 0.29 is very unstable. High DPI monitors are a Windows nightmare
Basic Sprite
I like the idea of composites, but having a full and ready to use sprite without setting up composites will be very good for unique sprites or just to do quick tests.
0.28 Released
Resource Library
REFMAP disbanded some time ago, even before the site went offline. The graphics were free for use in commercial and non-commercial projects, so it's almost safe to say that bundling them in your engine would be a non-issue.
These are the Japanese terms of use if anybody wants to comb through it. I can't be bothered right now..
https://web.archive.org/web/20140504131614/http://www.tekepon.net/fsm/modules/siteinfo/index.php?mode=terms
These are the Japanese terms of use if anybody wants to comb through it. I can't be bothered right now..
https://web.archive.org/web/20140504131614/http://www.tekepon.net/fsm/modules/siteinfo/index.php?mode=terms
Skill Browser
Nice level of updates in a short amount of time... If I'm free later tonight I'll run some tests with this new version and try my best to break it.
Vigilant Update
Found another bug:
Tint screen executes incorrectly when the parameters of VideoSize are anything other than 1. Only a 320x240 square in the top left corner has the effect correctly applied.
Also eagerly awaiting 'pan screen' function. My intro should finally run correctly with that available.
Tint screen executes incorrectly when the parameters of VideoSize are anything other than 1. Only a 320x240 square in the top left corner has the effect correctly applied.
Also eagerly awaiting 'pan screen' function. My intro should finally run correctly with that available.