MAGI'S PROFILE

Magi
Resident Terrapin
1028
projects looking forward to in 2024:

#1: delatrune: snow cone maker starring Noelle feat lil bird lee!
#2: the end of video games: directors cut

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RPG 20XX Engine

Interestingly, what solved this problem for me was changing the scaling percentage to 150% or 200%. 20XX works with these options, but not 125%. In that case, this would just be a small issue that may affect ~1% of users?

RPG 20XX Engine

I'll give that a try later. Hopefully this issue will have a more permanent solution eventually!

RPG 20XX Engine

A high DPI monitor has been the bane of my existence. They still don't have enough support to be worth the pricetag. At the end of this year I'm just going back to 1920x1080... Maybe in the year or so following, things will have caught up!

RPG 20XX Engine

I'll try to put together something that visually communicates the problem tonight. (~4 hours) or so from now!

RPG 20XX Engine

I recently found an issue with the program not refreshing the editor properly if Windows is set to scale up more than 100%. I have a higher DPI monitor and have to set the scaling level to 125 in Windows 8.1 for anything to be readable.

Unfortunately, 20XX's editor dislikes me because of this! It runs much more slowly and the screen doesn't properly refresh unless I click somewhere in the window and force the screen to update the map trees, check boxes, maps, etc.

Hopefully windows 10 will deal away with scaling options, but until then I either have to test the program with barely any legibility or work while it is relatively unstable...

RPG 20XX Engine

Is there any way I can avoid the error: "Could not copy fmod.dll from ~\rpg20xx\engine\fmod.dll to ~\desktop\rpg20xx\fmod.dll" when doing a playtest? I've tried running with administrator privileges, but it still gives me the same problem and I get stuck in an endless loop.

:X

RPG 20XX Engine

Some of the windows in the UI are very busy at the current moment. It's not really a criticism, but I imagined that maybe down the road you would want to streamline it further to improve ease of navigation. No doubt you are a master at it, but my initial reaction was feeling slightly overwhelmed.

I'm not sure how valid it is to bring this thing up when 20XX is still in alpha, but there's a lot about this project that I don't know about compared to the old, old version.

e: I wanna clarify that the ui aside the stuff I saw was really exciting and intuitive in ways that RPG Maker should have been immediately after 2003, UI aside. If you set up a Patreon or something once the program hits beta I am sure I could throw more than a few extra dollars toward a good cause...

RPG 20XX Engine

Yo, I downloaded the alpha and checked around for the first time. I think this engine has some really amazingly intuitive options for avoiding the need to script things. In RMVX Ace, it's very, very painful to script in new attributes, but the ability to simply link so many things like that to an event is very powerful.

I got vibes of older Game Maker 7 mixed with RPG Maker 2003 when I was messing around. Not a bad thing.

Are you planning on tackling the program's UI later, or possibly find a UI designer? Maybe you mentioned this already but I just couldn't locate that information.

RPG 20XX Engine

I've forgotten, does changing the font in msgothic or msmincho.bmp work yet? Or are there any issues...

Gradius X: A Space Odyssey (2018)